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View Full Version : How Many Use True VGA?


Timeshell
30th May 2007, 05:26 PM
Trying to solicit more support for it :)

TehPenguin
30th May 2007, 05:35 PM
Trying to solicit more support for it :)

Would if I could - unfortunately the ROMs based on the new source don't support it... yet...

Still, +1 for RealVGA

myname70
30th May 2007, 05:38 PM
I have Qtek9000 (VGA). Does it "Real VGA" or not?

kchris
30th May 2007, 05:53 PM
If I'd use trueVGA mode I'd need magnifying glasses... the pixels of this device are sooo small.. of course when I'm sitting and browsing I'm setting the font size to a size between truevga and qvga mode...

HansiHusten
30th May 2007, 10:05 PM
If I'd use trueVGA mode I'd need magnifying glasses... the pixels of this device are sooo small.. of course when I'm sitting and browsing I'm setting the font size to a size between truevga and qvga mode...

100% agreed. I tested it 1 day, but never tried it again.. and i wont ;)

myname70
30th May 2007, 10:19 PM
100% agreed. I tested it 1 day, but never tried it again.. and i wont ;)

What PPC do you have? What screen resolution?

HansiHusten
30th May 2007, 10:40 PM
Well.. as you can see, we are in the universal forum here ;) And i got an Qtek 9000, like you do.

The normal (base, standard) resolution is QVGA on a (hardware) VGA LCD with 640x480.

There are several tools where you can add this true VGA mode, just check some topics here or use the search.



--edit--
typo

DaVince
31st May 2007, 02:18 AM
I would if only my favorite games would work on True VGA. :(

Most games still assume a QVGA mode. The screen and stylus isn't aligned when playing. >:(

pigeonking
31st May 2007, 02:37 AM
Once I changed my my universal to true vga, I never want to change it to qvga,

dastan
31st May 2007, 10:57 AM
hello , i got a question , is jasjas in normal mode is VGA or qVGA ?

because members here are talking about changing back t qvga ,and that is impossible in universal , point me if im wrong :) ,
QVGA = 320 x 240
VGA = 640 x 480 (universal )
real VGA = i dont know ,can ayone tell me ?

and with i once changed to Real VGA ,but i dont want it again becauseafter reading and replying one sms i had a headache ,very small fonts

goooooooooooood day

wtpelzer
31st May 2007, 11:10 AM
I had True VGA on Hemi's ROM but since my phone went in for repair and that got wiped off I've upgraded to the latest version of Ivan's Midget v3, which unfortunately doesn't support it :( , just hoping that Midget gets around to modding it sometime soon because there are a few features on this ROM which I would really like to use but I'd really like to use it in True VGA! :D
Edit:
As I understand it OzVGA had to be modded to work on WM6 in both Helmi's and Midget's ROMS (Helmi WM6 1.1 and Midget V0.1). Hopefully Midget can get around to this one of these fine days - he's probably busy debugging or building better functionality into Midget V1.0 though... :D

myname70
31st May 2007, 11:35 AM
What program do you use to switch TrueVGA? OzVGA? If it is possible to "include" this option in the ROM?

Timeshell
31st May 2007, 08:21 PM
What program do you use to switch TrueVGA? OzVGA? If it is possible to "include" this option in the ROM?
Now, I like this question.

Note for the ROM developers.

Alkhal
1st June 2007, 06:16 AM
See im confused? Is true VGA just VGA? Or True VGA and VGA different?

DaVince
1st June 2007, 06:56 AM
See im confused? Is true VGA just VGA? Or True VGA and VGA different?

Yes they are different.. it's because of the higher dpi (dots per inch) of True VGA.

If you may notice.. VGA and QVGA screens devices pretty much look the same right? I mean, The size of fonts, icons, taskbar, etc... are the same.

But if you use True VGA, it changes the the screen dpi to a true and correct VGA dpi setting. It will fully utilize the 640x480 screen. It's like, imagine your PC 14" monitor... set it to a 640x480 resolution (it's not possible with WinXP and later unless you go to safe mode, but it's possible for Win9x/ME) and make it smaller down to 3.6". Now that's True VGA.

tech.junkie
1st June 2007, 10:41 AM
true VGA user here since my ipaq hx4700 days.

kdskamal
1st June 2007, 11:21 AM
I dont use true vga. I have just forced adobe reader to true vga(via tweaks2k2). The ROM which I m using offers true vga in IE.

Osir1s
7th June 2007, 02:57 PM
Heya, im a former universal owner, now onto the Athena. Given that the universal is the only VGA device with cooked WM6 ROMS at the moment im just wondering, is it correct that WM6 supports True VGA Mode? So no more stuffing around with tweaks and 3rd party apps etc?

There just seems to be some confussion out there as to if WM6 supports a VGA resolution and I thought you guys would know...

cheers in advance.

DaVince
8th June 2007, 04:39 AM
Heya, im a former universal owner, now onto the Athena. Given that the universal is the only VGA device with cooked WM6 ROMS at the moment im just wondering, is it correct that WM6 supports True VGA Mode? So no more stuffing around with tweaks and 3rd party apps etc?

There just seems to be some confussion out there as to if WM6 supports a VGA resolution and I thought you guys would know...

cheers in advance.

The older WM6 ROMS based on AKU3.5 has TrueVGA.. the newer ones don't.

Wow! 34 vs 33 votes... almost 50-50.

Timeshell
8th June 2007, 04:48 AM
Heya, im a former universal owner, now onto the Athena. Given that the universal is the only VGA device with cooked WM6 ROMS at the moment im just wondering, is it correct that WM6 supports True VGA Mode? So no more stuffing around with tweaks and 3rd party apps etc?

There just seems to be some confussion out there as to if WM6 supports a VGA resolution and I thought you guys would know...

cheers in advance.
I myself am using Helmi's original WM6 with True VGA. I haven't found another ROM that I'd be willing to try right now. So far, I don't see myself trying another ROM until a newer WM6 build supports it.

True VGA is an absolute must for me.

Alkhal
9th June 2007, 10:26 PM
Is it possible to get True Vga from a cab file?

TehPenguin
10th June 2007, 05:31 AM
Is it possible to get True Vga from a cab file?

Midget made one for his V0.1 cab. It can be done, I think the developers just have to update the images in that cab, since the new ROM base appears to use different pictures with different filenames (as is evident if you try to use that cab or the actual OzVGA program)

AquiEsta!
10th June 2007, 05:42 AM
I would only use VGA for video playback but otherwise even with my 20/15 vision I would be straining to see the text. ;)

nvatvani
10th June 2007, 01:31 PM
I would only use VGA for video playback but otherwise even with my 20/15 vision I would be straining to see the text. ;)

This is exactly why I removed True VGA capability from my device.

VGA resolution simply demands a device whose screen-size is larger than 3.6" in order for it to be practical.

markymanxxx
10th June 2007, 11:49 PM
This is exactly why I removed True VGA capability from my device.

VGA resolution simply demands a device whose screen-size is larger than 3.6" in order for it to be practical.

It was most useful when Pocket IE didn't have a hi-res mode.
But still, I would like to use it every so often, makes the Uni feel much more like a mini-laptop than a phone.

AquiEsta!
11th June 2007, 12:39 AM
It was most useful when Pocket IE didn't have a hi-res mode.
But still, I would like to use it every so often, makes the Uni feel much more like a mini-laptop than a phone.

Actually, even without VGA the Hermes still feels like a hamster sized
laptop. You wouldn't believe just how fast a flight between Canada and
Japan goes by now having this X01HT with me. From Office stuff like Excel
and Word to games to watching recorded TV and movies and just plain
listening to MP3s makes a 10.5 hour flight seem short. Even with QVGA
all my video still looks very sharp. :)

I get on the plane with a freshly 100% charged battery and after using the
phone non-stop with about 5 hrs of video and listening to MP3s for about
3 hrs while doing office stuff or playing games and I still arrive into Japan
with more than 30% left.

Timeshell
16th June 2007, 04:07 AM
This is exactly why I removed True VGA capability from my device.

VGA resolution simply demands a device whose screen-size is larger than 3.6" in order for it to be practical.

Speak for yourself. I'd squeal with delight if I could get 1024x768 on this thing. No acuity problems here working on True VGA.

AquiEsta!
16th June 2007, 11:40 AM
Speak for yourself. I'd squeal with delight if I could get 1024x768 on this thing. No acuity problems here working on True VGA.

ROTFLMAO

Hell, I'd roll in the mud if mine got 1024x768! :)

Though it really does help if you have steady hands when using the phone
at that resolution. It's kind of like using 20x50mm binoculars, steady arms
or you can't makes heads or tails of what the heck you're trying to read. :(

nvatvani
17th June 2007, 12:49 PM
ROTFLMAO

Hell, I'd roll in the mud if mine got 1024x768! :)

Though it really does help if you have steady hands when using the phone
at that resolution. It's kind of like using 20x50mm binoculars, steady arms
or you can't makes heads or tails of what the heck you're trying to read. :(

Hhahahha ....... are you sure binoculars would be enough? I was thinking of something along the lines of an Electron Microscope!

AquiEsta!
17th June 2007, 12:56 PM
Hhahahha ....... are you sure binoculars would be enough? I was thinking of something along the lines of an Electron Microscope!

No, no, that was a comparison to 20x50mm binoculars if you've ever used
powerful ones you'll know all about the steady hands. :)

nvatvani
17th June 2007, 01:07 PM
Speak for yourself. I'd squeal with delight if I could get 1024x768 on this thing. No acuity problems here working on True VGA.

Just to explain things to you in plain english. A 3.6" screen has a fixed number of pixels, around about 163,000 pixels.

At QVGA resolution (320x240 pixel-resolution) the visual-data is spread over 163,000 pixels.

At VGA resolution (640x480 pixel-resolution) the more visual-data is spread over the same 163,000 pixels.

What does this mean? Well, the guess that "more information" is crammed into the 163,000 pixels is correct. But is this practical? Not exactly! Why? Because the screen of 163,000 pixels is not only fuctioning as an output device to display information, but also an input device to acquire information (from your stylus, or finger). If the screen was only serving as an output device and not an input device as well, then a high resolution screen would be acceptable to a certain extent.

Why is it a problem if the screen is at a high resolution but also functioning as an input device? Because it will demand a higher precision of input. At 1024x768 resolution (assuming its possibility in the first place), an application might display an OK and a CANCEL button side-by-side but at a very small size. You better have a VERY steady hand when selecting the button at such a resolution.

mitchello
19th June 2007, 02:39 PM
Where are you getting this 163000 pixel number from? A QVGA Display (320x240) has 76800 and a VGA display (640x480) has 307200 pixels.

A VGA display has four times the amount of pixels as a QVGA display, and to prevent the icons and text from being microscopic (some like it, others couldn't use it at all) the Windows Mobile interface is essentially magnified on a VGA display to make everything appear the same size as a QVGA display of the same size, only a hell of a lot smoother and clearer.

Timeshell
22nd June 2007, 06:56 PM
Just to explain things to you in plain english. A 3.6" screen has a fixed number of pixels, around about 163,000 pixels.

At QVGA resolution (320x240 pixel-resolution) the visual-data is spread over 163,000 pixels.

At VGA resolution (640x480 pixel-resolution) the more visual-data is spread over the same 163,000 pixels.

What does this mean? Well, the guess that "more information" is crammed into the 163,000 pixels is correct. But is this practical? Not exactly! Why? Because the screen of 163,000 pixels is not only fuctioning as an output device to display information, but also an input device to acquire information (from your stylus, or finger). If the screen was only serving as an output device and not an input device as well, then a high resolution screen would be acceptable to a certain extent.

Why is it a problem if the screen is at a high resolution but also functioning as an input device? Because it will demand a higher precision of input. At 1024x768 resolution (assuming its possibility in the first place), an application might display an OK and a CANCEL button side-by-side but at a very small size. You better have a VERY steady hand when selecting the button at such a resolution.
Plain english!? I'd show off my technical credentials, but I'd probably be wasting my time.

1. Learn to multiply.
2. Don't presume that just because you may have problems working on a high res that everyone else does as well.

Timeshell
22nd June 2007, 06:57 PM
Now, how's that VGA on the new WM6 build coming along?

AquiEsta!
23rd June 2007, 02:03 AM
Plain english!? I'd show off my technical credentials, but I'd probably be wasting my time.

1. Learn to multiply.
2. Don't presume that just because you may have problems working on a high res that everyone else does as well.




I think you might have misunderstood what was being said by "nvatvani"
that a 3.6" LCD screen would have "around" 163,000 "fixed" pixels. You
can NOT change an LCD screen's hard pixel count. They are there and that's
that. What was said made sense that at QVGA (320x240) you would have
to place those 76,800 "displayed" pixels into that 163,000 pixel screen.
Having a VGA (640x480) signal you would then have 307,200 pixels to
display in that 163,000 pixel capable screen. Now having less display pixels
on a higher pixel capable screen will always look sort of fuzzy and cramming
more display pixels will make for a sharper image but not always lead to a
better picture if the monitor simply can't handle the sharpness.

I hope this makes sense and if it doesn't go watch a VHS tape (240 lines of
resolution) on a HDTV (1080 lines of resolution) and let me know if you
figured it out.

Whatever your "credentials" are in this case didn't help you avoid making a
fool of yourself. I feel that as long you insult one's ability you leave yourself
open to rebuttal. ;)

And yes using VGA on a tiny little screen is pretty much pointless for anything
other than watching video when using a touch screen capable
monitor. :)


AE!

TehPenguin
23rd June 2007, 05:28 AM
I think you might have misunderstood what was being said by "nvatvani"
that a 3.6" LCD screen would have "around" 163,000 "fixed" pixels. You
can NOT change an LCD screen's hard pixel count. They are there and that's
that. What was said made sense that at QVGA (320x240) you would have
to place those 76,800 "displayed" pixels into that 163,000 pixel screen.
Having a VGA (640x480) signal you would then have 307,200 pixels to
display in that 163,000 pixel capable screen. Now having less display pixels
on a higher pixel capable screen will always look sort of fuzzy and cramming
more display pixels will make for a sharper image but not always lead to a
better picture if the monitor simply can't handle the sharpness.

I hope this makes sense and if it doesn't go watch a VHS tape (240 lines of
resolution) on a HDTV (1080 lines of resolution) and let me know if you
figured it out.

Whatever your "credentials" are in this case didn't help you avoid making a
fool of yourself. I feel that as long you insult one's ability you leave yourself
open to rebuttal. ;)

And yes using VGA on a tiny little screen is pretty much pointless for anything
other than watching video when using a touch screen capable
monitor. :)


AE!

Two links and you're entire argument is broken:
Note what display the Universal has: http://wiki.xda-developers.com/index.php?pagename=HTC_Partnumbers
And the press release for that lcd: http://www.sony.net/Products/SC-HP/cx_news/vol38/acx526.html

So:

Sony _designed_ the LCD for VGA
The LCD is "640xRGBx480"
The QVGA switching is built into the screen (hence why it looks so good)
I don't need to justify my credentials - since my sources are the XDA Wiki and Sony itself


Enjoy!!

AquiEsta!
23rd June 2007, 09:30 AM
Two links and you're entire argument is broken:
Note what display the Universal has: http://wiki.xda-developers.com/index.php?pagename=HTC_Partnumbers
And the press release for that lcd: http://www.sony.net/Products/SC-HP/cx_news/vol38/acx526.html

So:

Sony _designed_ the LCD for VGA
The LCD is "640xRGBx480"
The QVGA switching is built into the screen (hence why it looks so good)
I don't need to justify my credentials - since my sources are the XDA Wiki and Sony itself


Enjoy!!



Ummm, that wasn't the point I was making. It was IF an LCD screen
had a "certain" hard set number of pixels and this was based on the
theory that another user was trying to convey. I frankly could careless
what the Universal has as I don't have one and that also was not the point
I was trying to make. :)


AE!

DaVince
23rd June 2007, 01:24 PM
Uhmmm guys.. most of you just doesn't seem to get it. AquiEsta is right, regardless of the inaccuracy of the numbers he is saying.

The Universal basically has a 640x480 screen running on a 320x240 resolution.
A good analogy would be trying to set your 14" PC monitor/screen to run on a 800x600 resolution. It could of course run at a max of 1024x768. But there is no way you can make it display 1280x1024. And if you force it to by using some sort of emulator, your screen would still just show 1024x768 pixels... it will just try to resize and pack all the 1280x1024 pixels on a 1024x768 screen. And that will not look good.

TehPenguin
23rd June 2007, 03:24 PM
Uhmmm guys.. most of you just doesn't seem to get it. AquiEsta is right, regardless of the inaccuracy of the numbers he is saying.

The Universal basically has a 640x480 screen running on a 320x240 resolution.
A good analogy would be trying to set your 14" PC monitor/screen to run on a 800x600 resolution. It could of course run at a max of 1024x768. But there is no way you can make it display 1280x1024. And if you force it to by using some sort of emulator, your screen would still just show 1024x768 pixels... it will just try to resize and pack all the 1280x1024 pixels on a 1024x768 screen. And that will not look good.

By your analogy, we are asking "Who would like to run their 14" monitor at 1024x768, instead of Window's default of 800x600"

The LCD is designed for VGA - there is no doubt about that - All that the developers need to do is modify midget's cab for his version 0.1 to work with the later versions.

(Admittedly, this is likely to be low on their todo lists, as there are a number of other things considered more important (eg Video Call))

If you want Real VGA, then ask Midget how to modify his cab such that it works in the new builds

If you don't want Real VGA, then don't post in this thread - the ROMs already do what you want them to do :P

DaVince
23rd June 2007, 04:01 PM
By your analogy, we are asking "Who would like to run their 14" monitor at 1024x768, instead of Window's default of 800x600"That's a very silly question. :(
Who wouldn't want bigger real state on their desktop???

I'm currently running on 1680x1050 on my 22" widescreen.. would you prefer running it on Windows default of 800x600??

If you want Real VGA, then ask Midget how to modify his cab such that it works in the new builds
Unfortunately, that's not possible. They are using QVGA dlls on the later builds of WM6.

Timeshell
24th June 2007, 03:42 AM
I would just like to make something clear. When I said,
"Speak for yourself. I'd squeal with delight if I could get 1024x768 on this thing. No acuity problems here working on True VGA.", I was not saying I believed that the Universal was capable of this resolution. I was saying I WISHED it was capable of this resolution.

Not with the intention of showing off, but I have a very high visual acuity for very small objects. I presently use the Universal in VGA mode for this reason as I greatly value my screen's ability to display the most on it as possible. Hence I would be ecstatically happy IF it was capable of 1024x768 although I KNOW this isn't actually possible in the sense of clarity.

Perhaps this was misunderstood in my original post.

myname70
24th June 2007, 10:28 PM
I have installed the new WM6 Prof. V5 / V7 ROM today. How can I activate the True VGA? Do i need to install the third party softwar?

DaVince
25th June 2007, 07:15 AM
I have installed the new WM6 Prof. V5 / V7 ROM today. How can I activate the True VGA? Do i need to install the third party softwar?

You can't... the newer builds of WM6 for Universal does not support it.
That's why this thread was created.

nvatvani
25th June 2007, 09:33 AM
I would just like to make something clear. When I said,
"Speak for yourself. I'd squeal with delight if I could get 1024x768 on this thing. No acuity problems here working on True VGA.", I was not saying I believed that the Universal was capable of this resolution. I was saying I WISHED it was capable of this resolution.

Not with the intention of showing off, but I have a very high visual acuity for very small objects. I presently use the Universal in VGA mode for this reason as I greatly value my screen's ability to display the most on it as possible. Hence I would be ecstatically happy IF it was capable of 1024x768 although I KNOW this isn't actually possible in the sense of clarity.

Perhaps this was misunderstood in my original post.

One question, how far is the device from your eyes (roughly) when in VGA resolution and when in QVGA resolution. Also, if you wear any glasses/contacts - what is its spec?

I do not wear any optical enhancement gear and I use my Univesal in QVGA mode and operate it from an average distance of 30cm. At this resolution, I can still use the device until 1.5m to 2m with the assistance of Voice Command ofcourse. At VGA resolution, I cannot work the Universal at 1.5m to 2m. Furthermore, at VGA resolution my average distance for standard operation was 10cm to 15cm. You can pretty well guess how a 1024x768 resolution on the Universal will work out for me. But this is just my physique and I am ofcourse curious about yours.

Timeshell
28th June 2007, 03:55 PM
One question, how far is the device from your eyes (roughly) when in VGA resolution and when in QVGA resolution. Also, if you wear any glasses/contacts - what is its spec?

I do not wear any optical enhancement gear and I use my Univesal in QVGA mode and operate it from an average distance of 30cm. At this resolution, I can still use the device until 1.5m to 2m with the assistance of Voice Command ofcourse. At VGA resolution, I cannot work the Universal at 1.5m to 2m. Furthermore, at VGA resolution my average distance for standard operation was 10cm to 15cm. You can pretty well guess how a 1024x768 resolution on the Universal will work out for me. But this is just my physique and I am ofcourse curious about yours.
In VGA resolution I hold the device anywhere from 10cm to 60 cm away. I just now put it on my desk and I could probably use it from 90cm if it were practical to do so.

I do not wear glasses/contacts. I had laser surgery 7 years ago and have better than 20/20. However, even before that, I had high visual acuity for objects within my visual range. I can read a font at 1/4 millimeter size at about 10cm.

DaVince
28th June 2007, 04:18 PM
I can read a font at 1/4 millimeter size at about 10cm.

Holy sh*t! :eek:

Timeshell
20th September 2007, 03:38 AM
Although it's already on another thread, I thought to finalize this thread by also pointing to the Real VGA link on the Athena forum that also works on Universal which I am using right now.

WOOHOO!! Finally I can use a real WM6!:cool:

rajivdewesar_1
7th February 2009, 02:24 AM
can any one tell me to change QVGA mode to VGA mode of my ASUS P527..