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View Full Version : REAL 320x240 on Universal?.


Habieru
17-04-2008, 06:50 PM
I have been doing a loong research on the web without luck about this. This device has a good processor for gaming,
but the god damned screen resolution screws everything up having to scale the 320x240 graphics to 640x480.
It's not only the work of having to double every pixel on screen, but also to redraw 4 times the ammount of pixels that it was meant to.
The pixel rendering rate of this graphics chip can't handle 640x480 since it has no hardware acceleration for such a task.


I keep finding that Real VGA, 96DPI, 128DPI crap arround wich doesnt actually do anything but change the sizes of the fonts/enviroment
while rettaining the same 640x480 resolution.

I'm no developer, so im sending an s.o.s. call to any dev, technician or whoever with the knowlegde to tell me if there is a possible way
to switch the video resolution to REAL 320x240 or if its possible to hack this device video driver to use 320x240 instead of 640x480.

Thanks in advance for reading.

Habieru
20-04-2008, 08:18 AM
I just realiced that maybe there is no need to modify any drivers at all, since i believe this device ati graphics chip is used on other devices running at 320x240 from htc aswell. Can someone verify this please?.

Falk
22-04-2008, 05:48 AM
Even if it was possible, real 320x240 would physically cover 320x240 px on your device and therefore leave the better area of the screen unused. I doubt that it is possible to output QVGA and stretch it to match the screen and I dare not even think about how crappy that would look... Apart from games everything runs nice and fast and the Universal is quite responsive. Videos can be played back just fine in 320x240 and run perfectly with a decent player. Which apps are causing trouble for you?

Habieru
24-04-2008, 08:28 AM
Im having a hard time with high requirement games, like Legacy 2, Raging thunder,XIII zeal, Ancient evil, *.swf flash files... not to mention demoscene intros for ppc.

About the 320x240 output, probably the lcd panel can scale it to 640x480 with its hardware just like a regular tft monitor. It wouldnt look bad at all, remember how games look. Yeah you can actually see the the pixels with pixel doubling, but even with pixel doubling it still looks good enough since the screen size isn't that big to have such a huge impact.

I still believe that if this is possible it's worth a try, atleast for users that use this device for entertainment and gaming.