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twolf
05-06-2008, 02:14 AM
I've been trying to play quake in the dual as good as it played it in my old S110, the dual has less available ram and mhz and also a not so good video card (even with the s600 driver)...

But it works, I use the slide up/down keys as fire/jump (fire also changes to fullscreen), the green key to change weapon and the red key to change back to portrait mode (very usefull to exit, hehehe).

But its not as smooth as the S100, it may need more tweaking that I dont know how to perform, so here is my cry for help, can it be better?

This is the config I use in my autoexec.cfg


crosshair "1"
_snd_mixahead "0.15"

// Start in portrait
vid_mode "0"
viewsize "100.000000"
sizeup
togglemenu
unbind "alt"

bind "v" "+attack"
bind "JOY4" "+jump"
bind "JOY1" ""

bind "r" "impulse 10"
bind "s" "vid_mode 0"

bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"


Also, in the same subject, the Quake 3 arena also works in the touch (never got it running in the S110 before, so this was a nice surprise) but only at 2FPS... Any way this can be better too?

twolf
06-06-2008, 02:28 PM
AHHH! Quake became REAL 3D in my touch dual!!!
:O)

http://img187.imageshack.us/img187/9546/dsc00628gb7.jpg http://img252.imageshack.us/img252/166/dsc00629sn3.jpg http://img252.imageshack.us/img252/2985/dsc00631cz8.jpg

hehehe, see here how to build this paper monster:
http://cow.mooh.org/paper/

Rudegar
06-06-2008, 04:27 PM
holy cowlevel! wow!!
the only way i can explain that is that you must have the Qualcomm 3d driver on your device :O :O :P

twolf
12-06-2008, 07:32 PM
I just found a version 0.70 from some guy that was optmized for the magician:
http://rapidshare.com/files/65540361/quake_v0.70.rar.html

Its slitly faster and the colors are much darker (thats problably a gamma option)

Also, these options speed things up a bit, in the autoexec.cfg:

r_maxparticles "1" //maximum onscreen explosion particles
d_mipcap "1" //sets a maximum quality for all textures, close or far (0=high, 4=low quality)
set d_mipscale "3" //maximum scaled quality of distant textures (0=high, 4=low quality)
precache "1" //loads sounds before map starts to eliminate ingame pauses
r_maxsurfs "400" //limits rendered surfaces
r_maxedges "1600" //limits max edges rendered, maxsurfs*4=maxedges

Found these here: http://www.pocketmatrix.com/forums/viewtopic.php?t=8871

ducamie
12-06-2008, 09:13 PM
awesome. thanks for posting this!

MBPstudios
01-07-2008, 12:00 AM
I get an error:

W_LoadWadfile: Couldn't load gfx.wad

Why do i get that? Would love to play it

twolf
01-07-2008, 12:57 AM
either is on a diferent location than /storage card/quake or you wad isnt good, get the original wad.

MBPstudios
01-07-2008, 06:07 AM
I just found a version 0.70 from some guy that was optmized for the magician:
http://rapidshare.com/files/65540361/quake_v0.70.rar.html

Its slitly faster and the colors are much darker (thats problably a gamma option)



That isent the full game?

twolf
01-07-2008, 08:44 AM
No, you still need the original wads, I cant post them here, sorry.