JayZee2
11th August 2008, 11:35 PM
This thread should serve as a project to find people who would be able and willing to help implement a port of Marble Madness or an equivalent game for the Diamond using the G Sensor.
Marble Madness (http://www.youtube.com/watch?v=mX4D7dRMUss) is on the wish list in the G Sensor Apps thread (http://forum.xda-developers.com/showthread.php?t=411419) and since I believe it would be a great implementation (& demonstration) of the Diamond's G Sensor, also adding a futuristic touch to this classic arcade game, I thought it would be worth a separate thread.
It is already available as a Java application for Sony Ericsson K850i / W910i e.g. here (http://www.se-world.info/downloads.php?file=3552) (using the g sensor) but it does not work on the Diamond. cgeboers already mentioned (http://forum.xda-developers.com/showthread.php?p=2510720#post2510720) it may require the sensor SDK (http://www.koushikdutta.com/2008/07/htc-touch-diamond-nav-sensor-sdk.html) on Java.
I found an equivalent implementation called Neverball (http://icculus.org/neverball/) and the good news is - it is open source. There is already a port available for the iPhone (http://www.youtube.com/watch?v=mfS2OUjKfZQ).
While you want to look into these two implementations already and see if it can be ported, we should be also looking for more alternatives/equivalent games, preferrably with the source code available.
I am not an active developer myself anymore but I'd be happy to help facilitate and support this project. As a side effect, a successful implementation could possibly reuse the code to publish a generic game controller (http://forum.xda-developers.com/showthread.php?t=410438) (or Wiimote (http://forum.xda-developers.com/showpost.php?p=2505849&postcount=92)), also on the G Sensor Apps wish list.
Marble Madness (http://www.youtube.com/watch?v=mX4D7dRMUss) is on the wish list in the G Sensor Apps thread (http://forum.xda-developers.com/showthread.php?t=411419) and since I believe it would be a great implementation (& demonstration) of the Diamond's G Sensor, also adding a futuristic touch to this classic arcade game, I thought it would be worth a separate thread.
It is already available as a Java application for Sony Ericsson K850i / W910i e.g. here (http://www.se-world.info/downloads.php?file=3552) (using the g sensor) but it does not work on the Diamond. cgeboers already mentioned (http://forum.xda-developers.com/showthread.php?p=2510720#post2510720) it may require the sensor SDK (http://www.koushikdutta.com/2008/07/htc-touch-diamond-nav-sensor-sdk.html) on Java.
I found an equivalent implementation called Neverball (http://icculus.org/neverball/) and the good news is - it is open source. There is already a port available for the iPhone (http://www.youtube.com/watch?v=mfS2OUjKfZQ).
While you want to look into these two implementations already and see if it can be ported, we should be also looking for more alternatives/equivalent games, preferrably with the source code available.
I am not an active developer myself anymore but I'd be happy to help facilitate and support this project. As a side effect, a successful implementation could possibly reuse the code to publish a generic game controller (http://forum.xda-developers.com/showthread.php?t=410438) (or Wiimote (http://forum.xda-developers.com/showpost.php?p=2505849&postcount=92)), also on the G Sensor Apps wish list.