Mulet The Great
8th November 2008, 05:00 PM
G'day all!
I'm an intermediate C++ and C# programmer, who is nearing the end of a 2 year Games course in Australia.
I've worked with DirectX, Gamebryo, SDL, XNA and with Raknet, PhysX and few other libraries.
My point is that I've got a few old C# demo games I wanna spruce up and throw onto my Tytn, and then onto the community, all of which just simple sprite based.
The main game I'm working on is called SwarmLight. Its a sandbox fish simulator kinda thing with fake sprite based lighting and Boids AI. Feed and breed is the goal of the game, kinda like fish Tycoon I guess, but Top view.
Could you guys link me up with a few good tuts and some crappy (or Great) demo projects just to give me that jump start?
Swarmlight will hopefully hit xbox live XNA shortly after the dashboard update, probably december or january when its finished and I need some feedback and beta testing.
I've written the AI, swarm management and lighting management pretty seperate from the rendering system XNA uses so porting should only take a day or two at most.
Cheers in Advance!
I'm an intermediate C++ and C# programmer, who is nearing the end of a 2 year Games course in Australia.
I've worked with DirectX, Gamebryo, SDL, XNA and with Raknet, PhysX and few other libraries.
My point is that I've got a few old C# demo games I wanna spruce up and throw onto my Tytn, and then onto the community, all of which just simple sprite based.
The main game I'm working on is called SwarmLight. Its a sandbox fish simulator kinda thing with fake sprite based lighting and Boids AI. Feed and breed is the goal of the game, kinda like fish Tycoon I guess, but Top view.
Could you guys link me up with a few good tuts and some crappy (or Great) demo projects just to give me that jump start?
Swarmlight will hopefully hit xbox live XNA shortly after the dashboard update, probably december or january when its finished and I need some feedback and beta testing.
I've written the AI, swarm management and lighting management pretty seperate from the rendering system XNA uses so porting should only take a day or two at most.
Cheers in Advance!