tsioubliou
19th November 2008, 07:03 PM
hello,
I am the owner of an HTC Touch Diamond device (UK) with original
-ROM version: 1.37.405.1 WWE,
-Radio version: 1.00.25.03,
-Protocol version 52.26a.25.09U
I have been trying to compile the native C++ Direct3D samples from WM5 and WM6 SDKs, but I am finding problems. Specifically, I am trying to check the accelerated HW drivers, by running these samples. If I have understood correctly, D3DM runs over OpenGL ES, in such devices. The managed wrapper example provided in http://www.koushikdutta.com/search/label/Managed%20OpenGL%20ES, works perfectly, which means that 3D is supported by my device and ROM versions.
Initially, the problem was with the CreateDevice() D3DM function, but with the help of 'omikr0n' found in http://forum.xda-developers.com/showthread.php?t=359534&page=201, this function returns now successfully. I have to note that the lights.exe sample, by 'omikr0n', runs flawlessly.
After making those changes in every sample application, the result that I get is a transparent screen and after that the application freezes. In more detail, in the first sample, where a colored screen has to appear, I get nothing, even though the application is running. I run it in Debugging mode, but I cannot pinpoint where the problem comes from, as all functions are executed successfully.
Can you please help me resolve this issue, by informing me if there is a problem with my code or the ROM versions of my device. If it is the code, can you explain what has to change? Also, do the new official ROMs by HTC include better drivers? I would be glad, If I could avoid upgrading ROM, but if this is the case, I will have to do it.
Many thanks to all 3D enthusiasts.
I am the owner of an HTC Touch Diamond device (UK) with original
-ROM version: 1.37.405.1 WWE,
-Radio version: 1.00.25.03,
-Protocol version 52.26a.25.09U
I have been trying to compile the native C++ Direct3D samples from WM5 and WM6 SDKs, but I am finding problems. Specifically, I am trying to check the accelerated HW drivers, by running these samples. If I have understood correctly, D3DM runs over OpenGL ES, in such devices. The managed wrapper example provided in http://www.koushikdutta.com/search/label/Managed%20OpenGL%20ES, works perfectly, which means that 3D is supported by my device and ROM versions.
Initially, the problem was with the CreateDevice() D3DM function, but with the help of 'omikr0n' found in http://forum.xda-developers.com/showthread.php?t=359534&page=201, this function returns now successfully. I have to note that the lights.exe sample, by 'omikr0n', runs flawlessly.
After making those changes in every sample application, the result that I get is a transparent screen and after that the application freezes. In more detail, in the first sample, where a colored screen has to appear, I get nothing, even though the application is running. I run it in Debugging mode, but I cannot pinpoint where the problem comes from, as all functions are executed successfully.
Can you please help me resolve this issue, by informing me if there is a problem with my code or the ROM versions of my device. If it is the code, can you explain what has to change? Also, do the new official ROMs by HTC include better drivers? I would be glad, If I could avoid upgrading ROM, but if this is the case, I will have to do it.
Many thanks to all 3D enthusiasts.