View Full Version : [GAME] HG-Proton v0.9.1 :: Powered by HG-Engine (2009/10/14)
ShaWn.cz
12th October 2009, 07:12 PM
I've created first game based on my HG-Engine (http://forum.xda-developers.com/showthread.php?t=567987), here you are. It's simple touch game for test your finger speed :-)
I recommend landscape position for play with both thumbs...
You have to click on the nearest red proton (+) before it reach the front.
Be carefull, speed gets higher and wrong tap decreases your score!
Note: It's only beta version, future development depends on public feedback!
Have a fun and post your highscore ;-)
(C) ShaWn.cz (http://www.shawn.cz)
"Straight from the lab" version here (http://ftp.trtkal.net/shawn.cz/HG-Proton.CAB)
Changelog:
0.9.1:
Fixed loading issue incidented on some devices causing app crash
0.9:
HighScores are saving!
Difficulty setup
New mode: Accept electrons
G-Sensor and Light can be turned OFF/ON
Improved graphics
0.8:
Initial public release, only concept
Jacobxx
12th October 2009, 07:41 PM
2208, I look forward to more titles using HG-Engine. Good Job.
[bug]
.. As I was typing this, I left the game over screen open. After ~5 minutes the screen went into sleep mode and the device started a light vibrate that never stopped. I could not turn on the screen and no button presses helped. Had to restart device. [HTC Touch Pro].
Tried to repeat the bug: It didn't vibrate this time but the screen becomes completely black and I'm unable to do anything.
God_Lx
12th October 2009, 08:03 PM
Atleast a screenshot ? Resolution info ?
Thanks for the game hope you keep developing it
ShaWn.cz
12th October 2009, 08:41 PM
Screenshots added... This game is mainly for WVGA, but may works also on VGA devices.
I'll look on that sleep mode bug, but it's not critical, game is playable... so now I have more prior ideas ;-) anyway, thx for report
onomico
13th October 2009, 01:24 AM
Very good work, the game looks great and the feeling while you play is awesome
DaVince
13th October 2009, 09:06 AM
Wow! really nice! The HG-Engine is really cool. :D
Here are my suggestions:
Try to improve the smoothness of the reaction from the G-Sensor (You can look how the Diamond VR Hologram smoothness setting works).
Try to improve the sensitivity of tapping (I find myself tapping the cubes more than once most of the time).
Add levels of difficulty or game modes. Try color coding or moving blocks.
Looking forward to new games or new versions! :D
uygar2580
14th October 2009, 12:32 AM
I like it, runs perfect on topaz TD2. :D
You may make a tetris or dr.Mario like games. The point, use cool game soundtracks (May 8-bit like NES, or good remixes :D ). Simple games with good soundtracks, always remembering easy i think.
Check out this,
http://www.youtube.com/watch?v=3N6D4YeW9do
Really cool soundtrack i think, so i remember this game easily.
ShaWn.cz
14th October 2009, 03:43 AM
Version updated to 0.9 ;-) Check out new features at first post!
I'm working on G-Sensor smoothing algorithm, but it's not important thing for now. It's 3:50 AM here, so I'm gonna sleep, GN & HF!
mba12
14th October 2009, 07:33 PM
but i can utilies this application on my omnia?
itoYo
14th October 2009, 07:49 PM
nice game, just a couple of suggestions:
is it possible to replace the cube with slightly bigger cylinders- this might make it look slightly finger freindly
also removal of the graphics to simple shaded colours might make and improvement in speed
finally would it be too difficult to make the objects appear randomly, (this might mean more coding for you)
a few suggestions thats all
p.s it works quiet well on my diamond although a bit sluggish at times
nice work
sandrosa
15th October 2009, 10:56 AM
I have TyTn II, Is it compatible?
ShaWn.cz
15th October 2009, 12:42 PM
I have TyTn II, Is it compatible?
Sorry, it's not... Requires G-Sensor and WVGA or VGA display.
For others: graphics will be improved to final version... You don't have to tap proton itself, clickable is full area of display, so you can tap the corner ;-)
mszczerb
15th October 2009, 04:59 PM
It is a pitty you can not run it on non HTC device, you get an error when invoiking GSensorSDK.HTCGSensor - do you consider the game to hndle that nicely and worki without GSensor?
ShaWn.cz
19th October 2009, 01:23 AM
Okay, I'll build "no g-sensor" version for uncompatibile g-sensors and devices without it ;-)
gobmonster
19th October 2009, 04:17 AM
This game is additively fun! Great job!
Maybe a bit of difficulty setting would be better, it seems as thought it increasingly gets more difficult as time goes by. I like that it does this, but eventually it gets to a point that its simply moving faster than i can tap no matter how great i am at it ;)
Id like a more constant difficulty i guess... hey, if this is all i have to complain about than it must be really good lol. Im looking forward to more HG-engine releases!
Golf_4711
8th November 2009, 11:11 PM
Hey HTC-Fan,
great job. It works well on my HTC-D with Sun Y 6.1 B3.
Waiting for new levels or game :D
Regards
Golf
abo999
7th April 2010, 09:04 AM
Hi there
Are you still developing this? I just came across it on pocketpcfreeware and I think it is pretty cool.
My suggestions:
Technical:
A soundtrack :)
Some SFX
Use the vibrate function when you make a wrong tap
Shake the screen a bit when you make a wrong tap
Conceptual:
Lose lives instead of points for tapping an electron?
Make the 'well' deeper to allow more scope for interaction with other objects
Add in some more 'enemies' for variety e.g. positrons which you can steer into electrons using the g-sensor or gestures for non-sensor devices?
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