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Finally, hardware accelerated web browser!

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30th October 2011, 06:43 AM   |  #31  
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Yep, looks like fail button pressing to me as well. Notice how he had to move the screen to get the buttons to show up again before he hit home again?
30th October 2011, 06:52 AM   |  #32  
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Quote:
Originally Posted by ericc191

The browsing looking really impressive, however going from portrait to landscape and vice versa looks to be a little slow.

I think it's made to take that long so you don't accidentally start flipping things around when you don't really want to. I'm sure they could make it flip much faster but decided to give it a delay.

Gallery app takes just as long.
Last edited by ptscon; 30th October 2011 at 06:55 AM.
30th October 2011, 08:10 AM   |  #33  
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Quote:
Originally Posted by Galaid

lol, no.



lol, no.

If that is not smooth then i don't know what smooth is. I am an ex iphone 4 user so it's easy for me to compare.and i hate iphone's browsing. Always freezing on heavy sites.
30th October 2011, 08:22 AM   |  #34  
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Quote:
Originally Posted by ericc191

When he was trying to hit the home button? No, he was accidentally pressing too far below.

0.22 WHEN he was trying to scroll in the multitask menu.

0.30 i see a small delay when he starts scrolling in the multitask menu.
30th October 2011, 03:27 PM   |  #35  
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Just a note, I thought the browser fluidity was more based on the implemention of a caching store, not exactly GPU acceleration, according to Anandtech.

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30th October 2011, 03:39 PM   |  #36  
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So just now with ics, android is finally at the same level as ios. It took years for the google engineers to develop gpu acceleration?

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30th October 2011, 03:44 PM   |  #37  
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Quote:
Originally Posted by hgrimberg

So just now with ics, android is finally at the same level as ios. It took years for the google engineers to develop gpu acceleration?

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Nope.. it's been done in android before - Samsung had some phones that did it..

It's just taken this long to mandate its use. Which is quite understandable when you have to be able to support 50 phones which don't have much of a GPU to speak of as well as 500 uber phones.
30th October 2011, 03:46 PM   |  #38  
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Well, my GS2's browser is smoother.

Quote:
Originally Posted by TheSonicEmerald

Just a note, I thought the browser fluidity was more based on the implemention of a caching store, not exactly GPU acceleration, according to Anandtech.

Agree. That's how the iPhone's browser is smooth. It stores caches and use that cache while zooming so that the smoothness will be like zooming an image in thw gallery app. Not like android which still render while zooming

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Last edited by hikarugo; 30th October 2011 at 03:52 PM.
1st November 2011, 05:05 AM   |  #39  
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Quote:
Originally Posted by TonyHoyle

Nope.. it's been done in android before - Samsung had some phones that did it..

It's just taken this long to mandate its use. Which is quite understandable when you have to be able to support 50 phones which don't have much of a GPU to speak of as well as 500 uber phones.

So I will have to view webpages on a Droid 3 as if I have a cheap $50 phone just because google thought that one size fits all was a better policy? That's mediocre thinking.

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1st November 2011, 07:26 AM   |  #40  
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Quote:
Originally Posted by hikarugo

Well, my GS2's browser is smoother.



Agree. That's how the iPhone's browser is smooth. It stores caches and use that cache while zooming so that the smoothness will be like zooming an image in thw gallery app. Not like android which still render while zooming

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Iphone creates a picture of the webpage and you were right, it scrolls em smooth as in the gallery app. When you reach the boundary of the rendered picture, it quickly rerenders the rest of the page from the cache. From the movies, it's still not in Aosp, only in samsung stock roms.

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