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Nexus 5 + Durovis Dive = Oculus Rift

2nd September 2014, 08:05 PM   |  #51  
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Quote:
Originally Posted by szympekmajster

That's weird. I have done reversed tethering via USB on my phone Huawei Ascend P7 - everything works fine - YouTube is loading movies fast as never, browsers works perfectly too. Just that splashtop...

I have some problems with it. My computer is visible, when i click for connect option - everything works fine with connection but i have black screen (there is no game turned on, just my desktop) and after few seconds connection breaks. Anyone have that problem?

I have PC with AMD card so there is no option to use that limelight.

I've had the same issue with a few different streamers. I got warthunder to work for a bit with Splashtop THD, but it was quite laggy tethering over USB. After a few minutes it would disconnect and force me to remove the phone to reconnect. Same with Kainy and TwoMon.

this is using Tridef3d with the windowed mode DLL's to allow streaming.
2nd September 2014, 10:31 PM   |  #52  
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Uhm. Hard to make it run good.

It seems to be kind of lottery. After 2-3 hours of sitting over it i discovered some small problems with android reverse tethering. Works perfectly now but Splashtop works randomly. For now, it runs good at 10-15 try. I just must to click as long as will it work.

EDIT:

After reinstall and download fresh copy of Android Reverse Tethering, install other version of connectivity hack - everything goes fine. Starts in first try always.


Anyway, there is some other problem. I have pretty big latency. I took photo of some timer found over the web, time on browser - 50.059s, time on my phone - 49.931s so i have 130ms of lag... Is there any option to make it better?

THD - same result. Circa 125-130ms of difference between PC and Huawei

At least FPS is pretty nice
Last edited by szympekmajster; 2nd September 2014 at 11:41 PM. Reason: lol math error in ma brain
20th September 2014, 09:01 PM   |  #53  
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@Marcin-prv I'm trying to use freepie with Assetto Corsa and TrackIR emulation but I don't know how to configure axis. The movement in game doesn't rappresent my movement.

I use this script

def update():
diagnostics.watch(trackIR.yaw)
global yaw
yaw = math.degrees(android[0].yaw)
global pitch
pitch = math.degrees(-android[0].roll)
global roll
roll = math.degrees(android[0].pitch)

if starting:
centerYaw = 0
centerPitch = 0
centerRoll = 0

yaw = 0
pitch = 0
roll = 0
android[0].update += update

trackIR.yaw = yaw - centerYaw
trackIR.pitch = pitch - centerPitch
trackIR.roll = roll - centerRoll

if keyboard.getKeyDown(Key.LeftControl) and keyboard.getPressed(Key.C):
centerYaw = yaw
centerPitch = pitch
centerRoll = roll

Can you help me?
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goggle, hmd, mobile, oculus, virtual
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