[game] modern battlefield [beta v1] [25/12/2011]

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raving_nanza

Senior Member
Jul 23, 2009
1,599
179
38
_____________________________________
WVGA - LINEAR - 2D FPS - SIDE SCROLLING


__________________________
DOWNLOAD LINK FOR BETA V1



a feature will be displayed with a
smallTick.gif
if it is completed/done/fixed, or a
Red_x_small.PNG
if it is not completed/done/fixed,
any additional information that is linked to that specific feature will be displayed with a * directly under it.

_______
BETA V2


smallTick.gif
cheat system

* turning cheats on will give you 1000 points, also gives you an M16 with 1000 ammo and you cannot die
* you can only use the cheats once
* my game will log that you have cheated and display an image in the top right corner of the screen

smallTick.gif
improved enimy

* enimy bullet animation, enimy will now shoot at you
* player bullet animation, the bullets you fire will instantly kill the enimy on contact
* each kill = +100 points
* killing an enimy when you have low health will give you bonus points

smallTick.gif
improved health system

* player hitbox, if your hitbox is hit by an enimy bullet your health takes damage
* if your health takes damage you get blood spatter on your screen
* hit by enimy bullet = -10 points, if score = 000 you do not loose any points
* kevlar armour adds an additional 5 hitpoints to your health, when the kevlar armour is depleated your health takes damage from enimy bullets
* you are able to be hit by enimy bullets 9 times, on the 10th = death

smallTick.gif
new weapons and skins

* FIRE-AXE AK74, M4A1 CCO, L85A1 SUSAT, M1014 SHOTGUN, ROCKET LAUNCHER, M249 SUPPORT GUN and C4
* empty player bullet animation, empty bullet shells after you shoot will fall
* ammo system, cannot shoot when you have no ammo
* improved zoom feature, zoom's in automaticly when shooting and zoom's out when moving, this was the best soloution for scoping

smallTick.gif
new sound fx

* added all new sound fx, removed almost all sound files from V1 due to overall file size
* ability to change the menu music, 5 music files to choose from and your also able to turn it completely off

smallTick.gif
points/ammo/health/armour number and colour

* colour and number changes based on how much you have
* health and kevlar armour number is dispalyed as a percentage (%)
* ammo number will display how much ammo you have but buying a weapon will reset your ammo amount

smallTick.gif
shop system

* an inventory menu allowing the ability to buy guns, ammo, health and kevlar armour, also shows a description of weapons
* ammo -100 points, amount of ammo is based on what weapon you have, also removes all player bullet animations
* health -300 points, also removes blood splatter animation
* kevlar armour -150 points
* all weapons -200 points
* cannot buy C4 and FIRE-AXE from the shop, these items will be "pickup" only
* all items from the shop can be purchased any time during the game
* game pauses when browsing the shop menu

smallTick.gif
rank system

* your rank is based on your points, you can have ranks removed ~ de-promoting your rank when having a low score
* having a high score will obviously promote you to a higher rank

smallTick.gif
cursor now stationary rather than bouncing

* community complained saying it was hard to aim with the previous V1 bouncing curser, now its easier to aim when stationary
* reduces fps and less lag

Red_x_small.PNG
sniper rifle

* just need scope animation then all weapons animations are complete

Red_x_small.PNG
new UI

* almost complete

Red_x_small.PNG
update graphics

* only weapon animations have been added atm
* buildings, enimies and vehicles etc

Red_x_small.PNG
save/load feature

* not sure how to save/load yet
* saving and loading will be avaliable from the main menu and ingame UI
* ability to save and load you current rank/points, ammo, heath, armour, and active weapon

____________
BETA V2 BUGS

smallTick.gif
lag and low fps when shooting

*rescript the shoot button (a script now checks which weapon is in use then allows a specific shoot button to be active and that weapon is now usable)
*remove recoil (previously the curser jumped upwards to give the effect of the recoil for the weapon when shooting)
*remove missfire (previously when shooting too fast you would get a missfire animation, you could not shoot for about 3-4 seconds)

Red_x_small.PNG
lag and low fps

*rescript the main actors (too much to go into detail but rescript will be a pain in the ass)

____________
BETA V2 TEST

a demo of the BETA V2 engine will be released soon to get community feedback.

__________________
BETA V2 VIDEO DEMO

 
Last edited:

raving_nanza

Senior Member
Jul 23, 2009
1,599
179
38
kk np si dude,

ill update the beta tonight and upload it for everyone, just need to fix a few bugs and add the scoped button i mentioned in the todo list..

let me know what you think of the alpha :D
 
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raving_nanza

Senior Member
Jul 23, 2009
1,599
179
38
just to let you know..

ive added the scope in/scope out button which obviously lets you use the scope or iron sights on the gun, but the fps goes realy low when using the scope!

however, after thinking about it, this lower fps while inscope can be a "feature" to slow down time :) lol

the fps is still a little slow at times - this is usually when loading large images, i dont think ill be able to make the fps any faster without making all the graphics/sprites smaller - which is something i dont want to do :p
ive tried turning the fps up on each image, but didnt notice any differance.

if you can play with a little lag, its a cool game.

im not putting a release date on the public beta, its not ready yet :)

check first post for updates
 
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lesscro

Senior Member
Jul 16, 2007
4,486
2,266
Paris
i hope alll picture can be edit because i have some interesting IDEA about graphics...

Keep it up, looks promising... :D:D

PS... i m talking about something like that, to have a real identity...
modernbattlebylesscro.png
 

raving_nanza

Senior Member
Jul 23, 2009
1,599
179
38
hey dude,

cheers for taking an interest and going out of your way to mock up an example,

yeah, all the graphics/sprites for the main menu,
-the orange [>]
-the menu text
-background
-activation buttons
are all separate items so modifiying them wont be a problem.

i like your buttons, i have already added them into the main menu and also the settings menu too, it looks cool :)

id be more than happy to see what other ideas you have if you want to make a few more examples ;)

EDIT:

pm them if you want
 
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lesscro

Senior Member
Jul 16, 2007
4,486
2,266
Paris
Blood will be more realistic, Aim scope too...

Another example about scope and Point/Kill Readability :

scopebylesscro.png


PS... Background come FRom COD...
 

Spey

Senior Member
Nov 9, 2007
53
8
DL is not wOrking ;(

Would like to try game on TP2, but DL link in not working & nobody is seeding the torrent.

Link not working:
http://www.4shared.com/zip/GozWDRmO/Modern_Battlefield_V1_BETA.html
Modern_Battlefield_V1_BETA.zip (15,108 KB)

Found it at wupload link below:
http://www.wupload.com/file/2625173852
File downloaded from wupload does not work.
Installed on HTC TP2.
Can not get past first screen (New Game, Tutorial, Exit - can hear sound and see intro screen, but that's all)

Not sure if this is because the wupload file is older (said it was uploaded 2-days ago).

Will check back, hope 4 solution.
 
Last edited:

raving_nanza

Senior Member
Jul 23, 2009
1,599
179
38
hey dudes,

@fallenmonk
gdgd, thanks :cool:

@lohtse
i wont be able to do a QVGA version of the game dude, sorry :cool:

@Spey
the download link in the first post is definatly working dude..
im not quite sure why the game is not starting a new game for you, it should work, it works perfectly on my blackstone :cool:
 

lesscro

Senior Member
Jul 16, 2007
4,486
2,266
Paris
Finally you decide to add my graphics idea ?
Did you support transparency in your apps ?

Because i still have original PSD...

other point, tried on TG01...
What the hell ? Gun jump all time... accuracy seems to be very difficult...
 

raving_nanza

Senior Member
Jul 23, 2009
1,599
179
38
hey dude,

send me a link for your PSD's, my version of you idea is a little dodgy :rolleyes:
but yeah it supports transparency..

gun jump seems to be a problem with only one person that have tested the alpha/beta
everyone else that tested it said it was fine,
however i could remake it so its a little more like this if you want:


but without the herp derp troll crap..
im only a beginner at making games for windows but i recon i could do a better version than in the vid
 
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lesscro

Senior Member
Jul 16, 2007
4,486
2,266
Paris
Still follow your idea but on my TG01 gun jumps all time...

Check your PM ! PSD is on !

Have fun... if you want help on graphics... i can try to help as good as can... :p
 
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  • 12
    _____________________________________
    WVGA - LINEAR - 2D FPS - SIDE SCROLLING


    __________________________
    DOWNLOAD LINK FOR BETA V1



    a feature will be displayed with a
    smallTick.gif
    if it is completed/done/fixed, or a
    Red_x_small.PNG
    if it is not completed/done/fixed,
    any additional information that is linked to that specific feature will be displayed with a * directly under it.

    _______
    BETA V2


    smallTick.gif
    cheat system

    * turning cheats on will give you 1000 points, also gives you an M16 with 1000 ammo and you cannot die
    * you can only use the cheats once
    * my game will log that you have cheated and display an image in the top right corner of the screen

    smallTick.gif
    improved enimy

    * enimy bullet animation, enimy will now shoot at you
    * player bullet animation, the bullets you fire will instantly kill the enimy on contact
    * each kill = +100 points
    * killing an enimy when you have low health will give you bonus points

    smallTick.gif
    improved health system

    * player hitbox, if your hitbox is hit by an enimy bullet your health takes damage
    * if your health takes damage you get blood spatter on your screen
    * hit by enimy bullet = -10 points, if score = 000 you do not loose any points
    * kevlar armour adds an additional 5 hitpoints to your health, when the kevlar armour is depleated your health takes damage from enimy bullets
    * you are able to be hit by enimy bullets 9 times, on the 10th = death

    smallTick.gif
    new weapons and skins

    * FIRE-AXE AK74, M4A1 CCO, L85A1 SUSAT, M1014 SHOTGUN, ROCKET LAUNCHER, M249 SUPPORT GUN and C4
    * empty player bullet animation, empty bullet shells after you shoot will fall
    * ammo system, cannot shoot when you have no ammo
    * improved zoom feature, zoom's in automaticly when shooting and zoom's out when moving, this was the best soloution for scoping

    smallTick.gif
    new sound fx

    * added all new sound fx, removed almost all sound files from V1 due to overall file size
    * ability to change the menu music, 5 music files to choose from and your also able to turn it completely off

    smallTick.gif
    points/ammo/health/armour number and colour

    * colour and number changes based on how much you have
    * health and kevlar armour number is dispalyed as a percentage (%)
    * ammo number will display how much ammo you have but buying a weapon will reset your ammo amount

    smallTick.gif
    shop system

    * an inventory menu allowing the ability to buy guns, ammo, health and kevlar armour, also shows a description of weapons
    * ammo -100 points, amount of ammo is based on what weapon you have, also removes all player bullet animations
    * health -300 points, also removes blood splatter animation
    * kevlar armour -150 points
    * all weapons -200 points
    * cannot buy C4 and FIRE-AXE from the shop, these items will be "pickup" only
    * all items from the shop can be purchased any time during the game
    * game pauses when browsing the shop menu

    smallTick.gif
    rank system

    * your rank is based on your points, you can have ranks removed ~ de-promoting your rank when having a low score
    * having a high score will obviously promote you to a higher rank

    smallTick.gif
    cursor now stationary rather than bouncing

    * community complained saying it was hard to aim with the previous V1 bouncing curser, now its easier to aim when stationary
    * reduces fps and less lag

    Red_x_small.PNG
    sniper rifle

    * just need scope animation then all weapons animations are complete

    Red_x_small.PNG
    new UI

    * almost complete

    Red_x_small.PNG
    update graphics

    * only weapon animations have been added atm
    * buildings, enimies and vehicles etc

    Red_x_small.PNG
    save/load feature

    * not sure how to save/load yet
    * saving and loading will be avaliable from the main menu and ingame UI
    * ability to save and load you current rank/points, ammo, heath, armour, and active weapon

    ____________
    BETA V2 BUGS

    smallTick.gif
    lag and low fps when shooting

    *rescript the shoot button (a script now checks which weapon is in use then allows a specific shoot button to be active and that weapon is now usable)
    *remove recoil (previously the curser jumped upwards to give the effect of the recoil for the weapon when shooting)
    *remove missfire (previously when shooting too fast you would get a missfire animation, you could not shoot for about 3-4 seconds)

    Red_x_small.PNG
    lag and low fps

    *rescript the main actors (too much to go into detail but rescript will be a pain in the ass)

    ____________
    BETA V2 TEST

    a demo of the BETA V2 engine will be released soon to get community feedback.

    __________________
    BETA V2 VIDEO DEMO

    4
    MERRY CHRISTMAS!!!

    ^^BETA V1 download link in first post, with new screenshots..

    *please leave feedback so i can update this game
    2
    hey, i know its been a while however i have recently been trying to update this game to beta v2, its still not ready yet but see first post for a list of improvements i have made:
    1
    kk np si dude,

    ill update the beta tonight and upload it for everyone, just need to fix a few bugs and add the scoped button i mentioned in the todo list..

    let me know what you think of the alpha :D
    1
    neeeeeeeeeeeeeeeeeeeeed this game!!!!!

    lol thank you and i will try get this to you as soon i feel as though my game is ready for a public test. atm i need to reduce the FPS on the WM device (testing done on Blackstone wm6.1), which is becoming a bit of a pain in the ass because i have had to sacrifice features in the game to reduce the FPS.

    howver i do have idea's on how to reduce the FPS but needs a recode of the main actor's that draws all the buttons and animations for weapons etc...
    also i think if i added a "enimyviewu" actor that enables the enimy to shoot at you when you are in range rather than them constantly shooting will reduce FPS too.. i hope :D

    << when it is not laggy, i will upload for a public test.