Or Continue to Thread: update/flash RK3066 Noname
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30th January 2014, 03:26 PM   |  #1  
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Join Date:Joined: Jan 2014
Hello,

i try now around 3 months to find an Update for my RK3066 Noname Tablet without any sucsess.
I dont know how many different images i downloaded and tryed to install i guess around 50 at least. I was also in contact with the manufacture but they dont have any update and there also not really cooperative.
So my last hope to get an Android 4.1 or higher is this forum.


The manufactore is: Shenzen Runfast Technologies and the Model is Ü-pad
Here is a link form exact the model i have: „itrunfast.en.alibaba.com/product/1457339013-219103158/9_7_inch_Tablet_PC_Dual_core_ddr3_tablet_9_7_.html “

I also copied the hardwareinfo:

ROCKCHIP RK30SDK

SYSTEM (Android 4.0.4)
Model: rk30sdk
Manufacturer: rockchip
Device: rk30sdk
Product: rk30sdk
Brand: rk30sdk
Android Version: 4.0.4 (Ice Cream Sandwich)
API Level: 15
Build ID: IMM76D
Fingerprint: rk30sdk/rk30sdk/rk30sdk:4.0.4/IMM76D/eng.calvin.20121008.115335:eng/test-keys

DISPLAY (1024x720)
Size: 1024x720
Refresh Rate: 56.67 Hz
Default Orientation: Portrait
Physical Size: 9.43" (23.96 cm)
Logical Size: Extra Large
Density: 160 dpi (Medium)
Pixels Per Inch: X: 132.7; Y: 132.7

PROCESSOR (ARMv7)
Processor: ARMv7 Processor rev 0 (v7l)
Cores: 2
Max Frequency: 1512 Mhz
Instruction Sets: armeabi-v7a, armeabi
SIMD Instructions: NEON

MEMORY (888 MB)
System RAM: 888 MB
JVM Max Memory: 64 MB
Internal Storage: 503 MB
External Storage: 14138 MB (Removable)

FRONT CAMERA (0.3 megapixel)
BACK CAMERA (1.9 megapixel)

OPENGL 1.1 (Mali-400 MP)

GENERAL
Renderer: Mali-400 MP
Version: OpenGL ES-CM 1.1
Vendor: ARM

LIMITS
Texture Size: 4096x4096
Texture Units: 8
Viewport Size: 4096x4096
Modelview Stack Depth: 32
Projection Stack Depth: 32
Texture Stack Depth: 32
Lights: 8

COMPRESSED TEXTURE FORMATS
ETC1, Paletted

GENERAL
Renderer: Mali-400 MP
Version: OpenGL ES 2.0
Vendor: ARM
GLSL Version: OpenGL ES GLSL ES 1.00

LIMITS
Texture Size: 4096x4096
Texture Units: 8
Vertex Textures: 0
Combined Textures: 8
Viewport Size: 4096x4096
Renderbuffer Size: 4096x4096
Cubemap Size: 1024x1024
Vertex Attributes: 16
Vertex Uniforms: 256
Varying Vectors: 12
Fragment Uniforms: 256

GRAPHIC MODES (RGBA 32bit)


I hope that somebody can please help me.


Steve