Sorry for the 'general post' .. but again, I don't have enough posts to have access to the developer section.
Hopefully this will make someone happy.
After playing with Quake 2..
http://xdaforums.com/showthread.php?t=2097092
I took a stab at Quake 1. Code was only slightly harder to port because of the old MGL lib. Anyway.. here it is.. Quake 1 (with optional software OpenGL support --- VERY SLOW)
Game runs very well (non-opengl) and full screen support works nicely.
Because its difficult to extract, I've included the PAK file from the _demo_. If anyone has any issues with that, please contact me and I'll replace it with a binary package. As is, you should be able to just extract it and run WinQuake.exe (or glquake.exe if you'd prefer a slower experience!)
Enjoy all!
Hopefully this will make someone happy.
After playing with Quake 2..
http://xdaforums.com/showthread.php?t=2097092
I took a stab at Quake 1. Code was only slightly harder to port because of the old MGL lib. Anyway.. here it is.. Quake 1 (with optional software OpenGL support --- VERY SLOW)
Game runs very well (non-opengl) and full screen support works nicely.
Because its difficult to extract, I've included the PAK file from the _demo_. If anyone has any issues with that, please contact me and I'll replace it with a binary package. As is, you should be able to just extract it and run WinQuake.exe (or glquake.exe if you'd prefer a slower experience!)
Enjoy all!
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