Hello again, everyone!
It's time to bump this over 2 year old thread, because Run Pig Run finally got an update it deserved and needed right now. There has been many reasons, why it took so long, but lets not get in to that now. I can't even start describing, what was changed... Almost everything, actually.
Gameplay gif:
Gameplay trailer: https://www.youtube.com/watch?v=7bgaK7NcOxw
Download link: https://play.google.com/store/apps/details?id=com.snottyapps.pigrun
A couple of happy bees holding a QR code:
Still only using Canvas. Still doing my own art and code. Finally getting decently motivated and looking forward to improving this and making new gamedev projects!
It's time to bump this over 2 year old thread, because Run Pig Run finally got an update it deserved and needed right now. There has been many reasons, why it took so long, but lets not get in to that now. I can't even start describing, what was changed... Almost everything, actually.
Gameplay gif:
Gameplay trailer: https://www.youtube.com/watch?v=7bgaK7NcOxw
Download link: https://play.google.com/store/apps/details?id=com.snottyapps.pigrun
A couple of happy bees holding a QR code:
Still only using Canvas. Still doing my own art and code. Finally getting decently motivated and looking forward to improving this and making new gamedev projects!
31st January 2012, 03:08 PM post. Saved for history!
Hello, xda-devs!
A while ago I've uploaded my first game ever to Android market and currently I'm furiously searching for any feedback, so I could fix and improve it as much as I can before starting to create new levels, power ups and other "secondary" features.
It's a simple 2d platformer+running game, but it is the biggest my Android project so far and I'm very happy that it is actually.. em.. works!
Edit: adding old gameplay gif for comparison
;
In-game screenshot:
I'd love to hear what you think and what's wrong with this little game - every bug report is priceless!
Is there anything else I must/should add? I'm pretty new here.
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