[TOOL] DirectoryBind - move data to external_sd (GameLoft, Shadowgun etc.) ROOT req.

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Mk.Xal

Senior Member
Aug 24, 2010
280
115
Looking at that nothing strange sticks out. I'm thinking maybe it's a Rom or kernel setting you have? Is it the same on stock? Going to try slim bean on the s3 tomorrow. See if that helps.

Sent from my GT-I9300 using xda premium

I have never tested this on stock rom but I will test with stock slim kernel (cm10 kernel) and keep you in touch.

Edit : it works well with stock kernel so I think it works because of the rom (based in aosp)
Edit 2 : Did you try to bind a game folder to another folder on the same storage ? Just for testing, maybe it come from the sdcard

Envoyé depuis mon GT-I9100 avec Tapatalk
 
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StephenC82

Senior Member
Jan 10, 2011
289
30
Tried a folder on the SD card still won't work.
Posting this from slim ROM and it still isn't working. Out of ideas why it's working for you and not others.

Sent from my GT-I9300 using xda premium
 

Mk.Xal

Senior Member
Aug 24, 2010
280
115
Tried a folder on the SD card still won't work.
Posting this from slim ROM and it still isn't working. Out of ideas why it's working for you and not others.

Sent from my GT-I9300 using xda premium

No idea too, maybe it come from the device but rom are the same... strange !
I know some people having i9300 but none of them want to root their device so I can't do any test with SIII :(
 

911-Future_Maker

Senior Member
Jan 5, 2013
1,568
1,127
Tried a folder on the SD card still won't work.
Posting this from slim ROM and it still isn't working. Out of ideas why it's working for you and not others.

Sent from my GT-I9300 using xda premium
There is no reason to not work in Slim Bean, as far as something is cutted from the rom features..
you have to expected that earlier, that why it's "slim" it's just ~90mb rom lol!
 
Jul 9, 2008
49
1
Hi,

i've just bought the GT-I9300 and wanted for security reasons to move my mails to a brand new 64gb micro sd card, which i would fully encrypt with android stock functionality. First i hoped to have the possibility to set up the destination (internal or external storage) inside the default mail app. But there is not such an option inside the app. Then i hoped to be able to move the whole app over the app manager to the external storage. That isn't possible too. So i've just found DirectoryBind, which could solve my problem.
After some researches i found that the mails are stored in "data/data/com.android.email/databases". So my first thought is to copy all the data of this (perhaps even of the complete com.android.email) folder to the sd-card and mount that path in "data/data" under the same name.
Before i do this and perhaps crash my system, i better ask if somebody has arguments against my plan.
Do i have to expect some problems because of the encrypted sd-card? Or are there known issues with DirectoryBind and the default mail app?:confused:

My device has still stock rom (4.1.2) but i've already rooted it.
Thanks!
 

SpasilliumNexus

Senior Member
Jan 23, 2013
1,959
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Delaware
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So i've followed this thread and this thread's instructions to a tee and cannot get this to work properly. I download the data for the apps first, kill the apps, set up my folders in Directory Bind, reboot just to make sure, wait for SU prompt, run the apps, but they still download the same files again to their original location. I even tried Asphalt 7 and the game just crashes back to my homescreen.

Everything looks fine in DB but I can't figure why it won't work. Can anyone help? This is what my setup looks like.
 

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911-Future_Maker

Senior Member
Jan 5, 2013
1,568
1,127
So i've followed this thread and this thread's instructions to a tee and cannot get this to work properly. I download the data for the apps first, kill the apps, set up my folders in Directory Bind, reboot just to make sure, wait for SU prompt, run the apps, but they still download the same files again to their original location. I even tried Asphalt 7 and the game just crashes back to my homescreen.

Everything looks fine in DB but I can't figure why it won't work. Can anyone help? This is what my setup looks like.

Well, just to clear the things out: you download the game data, bind folders and transfer the files to external sd right?
Can you try to bind the folders first, before download the game data and see what's happen? Also I suggest you to use some custom folder name different from DirectoryBind. I always bind directly the two folders and it works like a charm.
Example:
S: storage/sdcard1/gameloft
T: sdcard/gameloft
 
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invalidpoint

Senior Member
Feb 11, 2013
56
4
it doesnt work for my p3110 with CM 10.1 . i've done all process and it the "Binded" sign already green , my game data transferred well into my extsdcard but when i start the game , it start to download again and its downloaded into my internal instead external .

its shows no error ( i followed everything instructed in the first page ) but its not working :( . is it due to compability with CM 10.1 ? any help would be appreciated
 

jmgg2k

Senior Member
Feb 11, 2011
323
59
it doesnt work for my p3110 with CM 10.1 . i've done all process and it the "Binded" sign already green , my game data transferred well into my extsdcard but when i start the game , it start to download again and its downloaded into my internal instead external .

its shows no error ( i followed everything instructed in the first page ) but its not working :( . is it due to compability with CM 10.1 ? any help would be appreciated

that´s correct. Directory Bind is not compatible with CM10.1 at the moment
 

25vikasp

Senior Member
Jan 29, 2013
527
164
Mumbai
doubt

is this app requires free size in internal memory while using.suppose i want to mount 1.30 gb the data frm external drive.is it necessary there should a free space of 1.30 gb in internal memory.please help
 

XeroHertZ

Senior Member
Dec 3, 2004
499
40
Bahrain
Hi,

Is it possible to bind the whatsapp images folder? I tried to do it but when I click on the disk Icon it's red, although the files got transferred successfully...what could be the problem here??

Edit: Nevermind I found the solution on page 157 :)
 
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  • 694
    Hi all !

    This is my application to bind directories located on external_sd to directories on internal memory (/sdcard/). This way You can transfer large application data directories to external_sd. Could be usefull with ex.: games from Gameloft, other like Shadowgun, applications like CamScanner.

    screenshot:
    SC20111225-111214.png
    SC20120105-183116.png


    SC20120105-183406.png
    SC20120105-183427.png


    Features:
    * Requires ROOT !
    * Aimed at specific functionality and features (not idiot-proof)
    * You can create any number of Data -> Target directory pairs, mount them manually or choose to mount them on system boot (checkbox does that).
    * On/Off switch controls whole mount-on-boot function.
    * Diskette icon indicates if mount operation was successful, by taping it You can mount/umount entry.
    * Icon changes if application is using mounted entry
    * DirectoryBind can tell what application is using this entry (tap at entry in use)
    * Long tap on entry (disabled) brings edit/delete window
    * App auto umount all entries on USB connected and remount after USB disconnected (for now via BroadcardReceiver UMS_CONNECTED / UMS_DISCONNECTED)
    * App shows notification and vibrates if auto umount on USB fails
    * If mounting all checked entries (ex. on boot) app is waiting specified time (def. 60 sec) if data directory is not available (happens sometimes at boot)
    * Tested sucessfully with Asphalt 6, Shadowgun, DeadSpace, CamScanner

    Color statuses:
    * GRAY - entry disabled
    * RED - mount failed
    * BLUE - waiting for data availability
    * GREEN - mounted OK

    version 0.2.0k
    * fixed FC if screen orientation changes during copy/delete
    * more extensive logging

    version 0.2.0m
    * ?? fixed problem with entries marked green on boot, but not mounted (repotred by stone_ship)
    * ?? fixed problem with random FC on ICS (reported by Thomas)

    version 0.2.0n
    * auto create target directory action moved from "bind" action to "add/edit entry" action due to possible problems when data outside "/sdcard"

    version 0.2.0o
    * added option to control if mount service is run as sticky

    *** for now older version kept in case I broke something ***

    please do not test data transfer files features on sensitive data they seem to work OK but are not throughly tested

    Compiled using API android 2.3.3. Attached as self-signed development apk package. No market link for now.

    important info
    * Remember ! All entries must be umounted before attempting to use MASS STORAGE MODE. Application will try to do it automatically on USB CONNECT. If it fails and You'll use MASS STORAGE MODE sdcard partition WILL CRASH and reboot will be required to restore normal operations ! Main cause of that is appplication using mounted folder. You have to close that application and retry to umount entry.

    * This application requires *root privileges* so it has full control over entire system! Uses root privileges to invoke "mount", "umount", "lsof" and "grep" shell commands via su and it DOES NOT write anything on system partitions.
    It DOES NOT apply any permanent changes to the OS, however I cannot guarantee it does not contain BUGS and security issues. I'm not responsible to any damage it can cause. Use it AT YOUT OWN RISK !

    application permissions explained
    WRITE_EXTERNAL_STORAGE - application automatically creates target path, copy existing files from target to data
    RECEIVE_BOOT_COMPLETED - application can perform automatic bind on boot
    VIBRATE - application creates notification alert with vibrations when cannot umount all locations on USB connect
    READ_LOGS - dump own logcat to file
    *ROOT* - invoking "mount", "umount", "lsof" and "grep" commands via su

    BUGS REPORTING
    As every program can contain bugs so this one too. I'm very grateful if someone find and report a bug. No report will go unattended and I'll look into each case. There is just one thing, often report even very detailed is not enough so application has built in logging (logcat) capability - it can be enabled in Preferences.

    Logcat can be dumped to file from main app window: menu -> dump logcat to file
    So when reporting bug please attach that file to Your post :)

    Regards !
    Slig

    !!! IF YOU HAVE ISSUE WITH ENTRIES DISAPPEARING AFTER REBOOT !!!
    1. In preferences check "alternate dbase mgmt" and try again
    2. Report in this thread with informations
    - does "alternate dbase mgmt" help ?
    - are you using any taskkiller
    - what ROM are you using

    I need to know how many people have this issue, maybe it would be good to make "alternate dbase mgmt" default mechanism.
    Sorry for that but I'm still learning and doing by best to make this app as much compatible and usable as possible. This is my first public app for android ;)
    29
    Moved to "Themes and Apps" section.
    15
    How do we get this to work? I've moved my game files to my sd card on my otg cable for my nexus 7 and I've tried to mount the obb folder using this http://xdaforums.com/showthread.php?t=2155363 but my games such as Asphalt still tell me to download data :/

    I haven't tested it with obb folders tbh. I just added my bind commands to the debugger.mnt file then executed remount.sh.

    (I think I'm going to release an app to make everyone's life easier. It'll have a modern GUI, intuitive layout, and compatible with 4.2.2). I'll post a link to it here once it's all finished. :good:
    7
    Later posts seems to sound like the posters are blaming or are angry with the author of the app. This is really sad.

    Anyway, I would like to answer some questions and hope that people would be more polite in the future as the author wrote the app for free and saved a lot of people time and effort. Without the app, people like me usually wrote script to mount the links and now we have nice GUI to do that. I am most thankful for the auto unmount feature. Previously when using script, I must make sure that I unmount the link before unmounting the external card (to mount to pc). If I forgot that, then the external card would later fail to bind anymore until I restart my device.

    On the version, the higher the number, the newer it is. If the number is the same, then the later alphabet is newer, meaning "b" is newer than "a".

    On the app itself, it is a frontend to perform mount/unmount, while allowing moving files automatically. So, whatever limitation you are facing is on the OS, not the app. The app helps you to move files (when creating the link), helps you mount the link (on every reboot), helps you unmount the link when your external card is unmounted (and remount it), and helps you move back the files when you delete the link. It uses mount and umount to perform the linking/unlinking process. They are commands that come with the busybox.

    On why source is the external card and the target is the original path, the author uses the parameter naming used by mount and umount. When mounting, the source is where the data is, while the target is where you want it to appear. Mount also requires that the target directory must exists and empty. If it does not exists, the mounting process would fail.

    For installing app, as long as there are sufficient space to where the OS is installing it to, it will install successfully. If it complains that there are insufficient space while there is plenty, then it has something to do with what you have done, such as rogue odex file (normally caused by cracking apps with Lucky Patcher). There are also cases where the app to be installed is at fault. This would normally be solved when the app is updated.

    So, I hope I clear up some confusion with this post and please, if you can't get any apps developed freely by generous developers to work while others have no problem, try to understand how they work and do some research before bashing the authors.

    Thanks.

    Sent from my GT-N7100 using Tapatalk 2
    6
    ...I've been living the dream ever since a ... scripter produced a solution to the FAT32 limitation on AOSP.
    I doubt that. :) Tech should be working for you, you shouldn't be working for the tech. If you ever are, you should ditch it and use something else.
    Directory Bind no longer works on 4.2 though. There are some workarounds I've been made aware of but they're very technical and I haven't tried them yet​
    BTW, there are fixes, technical is a relative term. I created a workaround to the 4.2 issue and it is what I use. I even attached my proxy wrapper at the bottom of the project so people could play with it.

    ...

    Ok, I'm going to threadjack a bit here. I'm the person who wrote that script. However, I have been informed that there would be more demand for an app like this one -- and slig has been MIA for a little over a year. When I check out Google, I see a bunch of bad instructions on blogs, and people making a bunch of incorrect statements. (Particularly regarding 4.2)

    As an example, I rebound inside data/data manually -- worked fine. It's just that this tool is broken because of the zygote-restricted-slave-mountspace bug/feature. Most of the problems seem to come from the lack of a GUI, not the lack of it being possible.

    I see a need for a New Unified Volume Daemon (NuVold). Something that is (1) GUI/Play Store based (2) portable across devices + integrates in Android Storage Manager for SD (3) mounts + repairs wacky filesystems (4) on partitioned devices (5) can rebind directories (6) softlink/install apps to SD card. [Swapping internal/external storage is not needed (and pointless) if something can do (5) and (6) in a user-friendly way.]

    Currently, multiple utilities do each in a semi-broken and nonconsistent way. (Paragon broken on 4.2, my script can sorta do 2-5 but via command line, Directory Rebind broken, ExtSd2InternalSd hijacks mount at boot...)

    Essentially, I am proposing a merger of my "fuse-mountsd", "Super APP2SD", "Directory Rebind", "Paragon's FS App" (the execution, not the proprietary stuff), "StickMount", "ntfs-3g", and "exfat-fuse". This is possible, but would require a lot of work. Plus there's no way you could charge for it, given all the chefs.