please help .https://github.com/tmaul/FB-Alpha this is a multi game emu like mame. dinput doesnt work so please port it to xinput.
@TheDeitz:
Did somebody remove the bold text in the first post about not asking for ports of closed-source software, lest you waste our time and look like a fool?
Hmm... nope.
So, do you have the source code, or are you just being a fool and wasting time?
TheDeitz's question was directed towards ME so I don't quite understand YOUR negativity. For me all requests are welcome as porting is FUN, I do it for my own, pure satisfaction. Plus I'm running out of ideas so If anybody have some - I'm all ears.TC:E *may* be open source (though I could find no legit indication of this; it calls itself freeware on TCE.com but nothing more and has no links to source; some unsubstantiated forum posts claim it's open source with links to the dead site TCE.net), but you really should put in the minimal effort to find a link to the source code before you ask somebody else to port a game for you, for free.
Again, this is a developer community. It really saddens me how many people can't be bothered (or don't know how) to go so far as to download the source code, throw it into the MSVC ARM cross-compiler tools or Visual Studio 2012, and at least give it a basic try. To not even check if the source is actually available, though... seriously?
Well said. Never mind on True Combat, I've been looking for the source everywhere and I believe it's much too much for the ARM to handle. Scorched 3D
(http://www.scorched3d.co.uk/wiki/index.php/Download_Source_Code)
May be a possibility, although I really am not sure how or if it will even work concerning the power of the chip.
Also I'm not sure if you already were searching but there seems to be many open source versions of quake 3. After some research ioquake ( http://ioquake3.org/get-it/ )
Seems to be the best engine for porting.
Just a few more ideas for you.
I really appreciate your time and effort you put into these projects, keep up the good work!
Hey I am having trouble running FreeSynd. Am I missing some files from the actual game? What do I need in order to run it? Thank You
Unfortunately all mentioned games depend on opengl which is unsupported in Windows RT
quake3 has a directx port somewhere but I think it was DX9 rather than DX11 so that might be equally problematic.Unfortunately all mentioned games depend on opengl which is unsupported in Windows RT
You are correct. And about opengl, I think that official Microsoft's support(drivers etc) would be the only solution and that's never going to happen.quake3 has a directx port somewhere but I think it was DX9 rather than DX11 so that might be equally problematic.