[GUIDE][MOD][Holo]Change colour of Battery Chart and Application Bar

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iamareebjamal

Senior Member
Aug 7, 2012
3,703
5,126
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Batcave
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Le Holofy

Disclaimer:

I do not hold responsibilty for any mishap that may or may not happen to your device by trying of this modification. By trying this mod, you agree that you and you only are responsible for any harm done to your phone, society, or UNESCO


Though this guide is made for Gingerbread, the exactly same method will work in ICS, JB, Kitkat. Though on ICS+, Application Bar already is Holo Blue and nothing needs to be changed there​

Holofy Battery Chart

Original:
p4b9.png

Modded:
pcg6.png



1. First decompile your Settings.apk
2. Go to /smali/com/android/settings/fuelgauge/BatteryHistoryChart.smali
3. Chart Background

Search for
Code:
iget-object v0, v0, Lcom/android/settings/fuelgauge/BatteryHistoryChart;->mBatteryBackgroundPaint:Landroid/graphics/Paint;


You should see code like this below:

Code:
move-object/from16 v20, v0

    const/16 v21, 0x[b]ff[/b]

    const/16 v22, 0x[color=red]80[/color]

    const/16 v23, 0x[color=green]80[/color]

    const/16 v24, 0x[color=blue]80[/color]

IMPORTANT: Read carefully, this will not be explained again in this guide!

Combining the bold and red, blue, green code, we get ff808080, which is the hex code for grey color of the battery chart background

More conceptually
alpha (Meaning the transparency, ff means completely opaque, 00 means completely transparent)
red
green
blue

Since, the code is ff808080
ff(opaque)+red(80)=green(80)=blue(80) makes a grey color. This is how a hex color code works!

Now, we will make it translucent holo blue, hex color 7c33b5e5

So, replace ff by 7c, 80 by 33, 80 by b5, and 80 by e5

Final code will look like this:
Code:
move-object/from16 v20, v0

    const/16 v21, 0x[b]7c[/b]

    const/16 v22, 0x[color=red]33[/color]

    const/16 v23, 0x[color=green]b5[/color]

    const/16 v24, 0x[color=blue]e5[/color]

Similarly, we can break any hex code.
Eg:
fff7ab17 is color code of orange

We'll follow same routine throughout this guide.

4. We had changed the battery chart background in previous step, now we will change
Good Lining

Good Lining is the green lining on the border of battery chart showing the battery is above 30%(I guess) and there is nothing to worry about.

Search for
Code:
iget-object v0, v0, Lcom/android/settings/fuelgauge/BatteryHistoryChart;->mBatteryGoodPaint:Landroid/graphics/Paint;

You should see code like this below:

Code:
move-object/from16 v20, v0

		const/16 v21, 0x[b]80[/b]

		const/16 v22, 0x[color=red]0[/color]

		const/16 v23, 0x[color=green]ff[/color]

		const/16 v24, 0x[color=blue]0[/color]

Combining the bold and red, blue, green code, we get 800ff0, which is the hex code for green color of the good lining

We change it to ff33b5e5 for uniform look of Holo Battery Chart, you can change it to any color you want​

Warn Lining

Warn Lining is the yellow lining on the border of battery chart showing the battery is below 30% and there is something to worry about.

Search for
Code:
iget-object v0, v0, Lcom/android/settings/fuelgauge/BatteryHistoryChart;->mBatteryWarnPaint:Landroid/graphics/Paint;

You should see code like this below:

Code:
move-object/from16 v20, v0

			const/16 v21, 0x[b]80[/b]

			const/16 v22, 0x[color=red]ff[/color]

			const/16 v23, 0x[color=green]ff[/color]

			const/16 v24, 0x[color=blue]0[/color]

Combining the bold and red, blue, green code, we get 80ffff0, which is the hex code for yellow color of the warn lining

We change it to ff33b5e5 for uniform look of Holo Battery Chart, you can change it to any color you want​

Critical Lining

Critical Lining is the red lining on the border of battery chart showing the battery is below 15% and to stop plying Ingress and grab a charger as soon as possible.

Search for
Code:
iget-object v0, v0, Lcom/android/settings/fuelgauge/BatteryHistoryChart;->mBatteryCriticalPaint:Landroid/graphics/Paint;

You should see code like this below:

Code:
move-object/from16 v20, v0

			const/16 v21, 0x[b]c0[/b]

			const/16 v22, 0x[color=red]ff[/color]

			const/16 v23, 0x[color=green]0[/color]

			const/16 v24, 0x[color=blue]0[/color]

Combining the bold and red, blue, green code, we get c0ff00, which is the hex code for red color of the critical lining

We change it to ff33b5e5 for uniform look of Holo Battery Chart, you can change it to any color you want​

Charging Lining

Charging Lining is the green lining on the border of battery chart(and below on the charge bar too) showing the battery is charging and compensating the juice Ingress drained.

Search for
Code:
iget-object v0, v0, Lcom/android/settings/fuelgauge/BatteryHistoryChart;->mChargingPaint:Landroid/graphics/Paint;

You should see code like this below:

Code:
move-object/from16 v20, v0

			const/16 v21, 0x[b]80[/b]

			const/16 v22, 0x[color=red]0[/color]

			const/16 v23, 0x[color=green]ff[/color]

			const/16 v24, 0x[color=blue]0[/color]

Combining the bold and red, blue, green code, we get 800ff0, which is the hex code for green color of the charging lining

We change it to ff33b5e5 for uniform look of Holo Battery Chart, you can change it to any color you want​

5. Our work is complete :D. Save the file
6. Recompile the Settings.apk
Push the app in system. If the Settings app doesnt appear in App Drawer, hot reboot via EPM or:
Code:
adb shell killall system_server
7. Enjoy :D

Holofy Application Bar

Original:
zper.png

Modded:
l1b5.png

cbwk.png



1. Decompile your Settings.apk
2. Go to /smali/com/android/settings/applications/LinearColorBar.smali
3. Search for
Code:
.method private updateIndicator()V

You will see code like this below:
Code:
		.locals 12

		.prologue
		const v11, 0xa0a0a0

		const/4 v3, 0x2

		const v10, -0x5f5f60

		const/4 v1, 0x0

First we see a0a0a0, which is hex code of grey colour, which we have to change to holo blue, so we replace it by 33b5e5
Second code is 5f5f60, which, unfortunately, is not a normal hex code but an inverse hex code. Consider this table:

NEW: Or try this app by me, much much easier - Invertase

mi70.png

We re-invert the inverse hex code to original form by this table, which comes out to be a0a09f, which again is grey and we have to convert it to holo blue, but we cannot just write 33b5e5 there, we must first invert it through that table.
Inverted code of 33b5e5 : cc4a1a
So, we replace 5f5f60 by cc4a1a

Final code will look like this:
Code:
		.locals 12

		.prologue
		const v11, 0x33b5e5

		const/4 v3, 0x2

		const v10, -0xcc4a1a

		const/4 v1, 0x0
4. Search for
Code:
iget-object v9, p0, Lcom/android/settings/applications/LinearColorBar;->mColorGradientPaint:Landroid/graphics/Paint;

You will see code like this below:
Code:
		new-instance v0, Landroid/graphics/LinearGradient;

		sub-int v2, v8, v3

		int-to-float v4, v2

		const v5, 0xa0c0a0

		const v6, -0x5f3f60

First we see a0c0a0, which is hex code of green color, which we have to change to grey, so we replace it by a0a0a0
Second code is 5f3f60, which is inverse hex code of a0c09f, which is again green colour which we have to change to grey colour a0a09f
Inverted code of a0a09f : 5f5f60
So we replace 5f3f60 by 5f5f60

Final code will look like
Code:
		new-instance v0, Landroid/graphics/LinearGradient;

		sub-int v2, v8, v3

		int-to-float v4, v2

		const v5, 0xa0a0a0

		const v6, -0x5f5f60

5. Search for
Code:
invoke-virtual {v3, v4}, Landroid/graphics/Paint;->setColor(I)V
You will get 3 results

First one will look like this:
Code:
		move-object/from16 v0, p0

		iget-object v0, v0, Lcom/android/settings/applications/LinearColorBar;->mPaint:Landroid/graphics/Paint;

		move-object v3, v0

		const v4, -0x5f5f60

		[i]invoke-virtual {v3, v4}, Landroid/graphics/Paint;->setColor(I)V[/i]

See just above the searched code, it is 5f5f60, which is again inverse code of grey, so we replace it by inverse code of blue, which is cc4a1a


Final code will look like
Code:
		move-object/from16 v0, p0

		iget-object v0, v0, Lcom/android/settings/applications/LinearColorBar;->mPaint:Landroid/graphics/Paint;

		move-object v3, v0

		const v4, -0xcc4a1a

		[i]invoke-virtual {v3, v4}, Landroid/graphics/Paint;->setColor(I)V[/i]

Second one will look like this:
Code:
		move-object/from16 v0, p0

		iget-object v0, v0, Lcom/android/settings/applications/LinearColorBar;->mPaint:Landroid/graphics/Paint;

		move-object v3, v0

		const v4, -0x5f5f60

		[i]invoke-virtual {v3, v4}, Landroid/graphics/Paint;->setColor(I)V[/i]

See just above the searched code, it is 5f5f60, which is again inverse code of grey, so we replace it by inverse code of blue, which is cc4a1a


Final code will look like
Code:
		move-object/from16 v0, p0

		iget-object v0, v0, Lcom/android/settings/applications/LinearColorBar;->mPaint:Landroid/graphics/Paint;

		move-object v3, v0

		const v4, -0xcc4a1a

		[i]invoke-virtual {v3, v4}, Landroid/graphics/Paint;->setColor(I)V[/i]

Third one will look like this:
Code:
		move-object/from16 v0, p0

		iget-object v0, v0, Lcom/android/settings/applications/LinearColorBar;->mPaint:Landroid/graphics/Paint;

		move-object v3, v0

		const v4, -0x5f3f60

		[i]invoke-virtual {v3, v4}, Landroid/graphics/Paint;->setColor(I)V[/i]

See just above the searched code, it is 5f3f60, which is again inverse code of green, so we replace it by inverse code of grey, which is 5f5f60


Final code will look like
Code:
		move-object/from16 v0, p0

		iget-object v0, v0, Lcom/android/settings/applications/LinearColorBar;->mPaint:Landroid/graphics/Paint;

		move-object v3, v0

		const v4, -0x5f5f60

		[i]invoke-virtual {v3, v4}, Landroid/graphics/Paint;->setColor(I)V[/i]

6. You can change these colours to any one of your choice, it up to you.
Save the file when you are done
7. Recompile Settings.apk and push it in system
If it does not appear in App Drawer, hot reboot your phone wither by EPM or by this command:
Code:
adb shell killall system_server
8. Enjoy :)

I am attaching the final smalis so you can compare changes
View attachment smali.zip
 
Last edited:

m4RinKo2

Senior Member
Oct 5, 2012
946
512
24
Cool! Make more guides like this one. :thumbup:

Sent from my GT-S5570I using xda app-developers app
 

paul222008

Senior Member
Jul 14, 2013
666
190
M55dX80.png


Thanks for this brilliant guide :) sir can you make a tut also for the green line in battery usage into holo one ? :D
 

SeVIIn

Senior Member
Jul 13, 2011
308
141
I have to admit this looks amazing and many thanks for the tutorial, but being lazy as I am (aka stuck at work) is there any way to create a flashable zip of this procedure?
 

iamareebjamal

Senior Member
Aug 7, 2012
3,703
5,126
27
Batcave
www.facebook.com
I have to admit this looks amazing and many thanks for the tutorial, but being lazy as I am (aka stuck at work) is there any way to create a flashable zip of this procedure?

Sir, that would be incompatible with not even every device except one but even on ROMs

I was thinking of creating a Xposed Module but :curses: exams came and I can't do it, so sorry, but there is no generalised way of doing it except for modding it manually :(
 
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icedventimocha

Senior Member
Worked flawlessly. Great straight forward walk thru. Thanks for the guide.
e6aju9an.jpg


Edit:The values are different on jellybean for the apps part as it is already holo themed. If you want to change them to another color, follow the first steps of the O.P. The follow the rest but the values will be const v6, -0xff6634. Those are the values that are already holo if you wish to change them :) Note that they are also inverted

adevy3u8.jpg


Sent from my Galaxy Note II
 
Last edited:
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gigeaky

Senior Member
Apr 18, 2010
1,359
274
Exmouth
Sir, that would be incompatible with not even every device except one but even on ROMs

I was thinking of creating a Xposed Module but :curses: exams came and I can't do it, so sorry, but there is no generalised way of doing it except for modding it manually :(

Oh please make a xposed module as not everyone is as good with this things... :D

Sent from my GT-I9300 using Tapatalk
 
  • Like
Reactions: egodriver07

nicholi2789

Senior Member
Mar 19, 2013
681
183
Newport
Is there any reason why this wouldn't work on a Touchwiz 4.3 rom? I'm using a Verizon Galaxy S4 with Hyperdrive Rom and I followed your guide to the letter. But when I try to recompile I just get a ton of errors. I installed the framework (framework-res and twframework-res) and still I can't get it to recompile. What am I doing wrong?
I've tried using standard apktool, then I tried the Android apktool where it is all automated. Wouldn't work with either one. I have a bit of experience using apktool but I can't figure this out. Maybe it's something Touchwiz related? Touchwiz always seems to mess up mods that work on other phones/roms. Thanks for this awesome guide though!
 
Last edited:

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  • 31
    Le Holofy

    Disclaimer:

    I do not hold responsibilty for any mishap that may or may not happen to your device by trying of this modification. By trying this mod, you agree that you and you only are responsible for any harm done to your phone, society, or UNESCO


    Though this guide is made for Gingerbread, the exactly same method will work in ICS, JB, Kitkat. Though on ICS+, Application Bar already is Holo Blue and nothing needs to be changed there​

    Holofy Battery Chart

    Original:
    p4b9.png

    Modded:
    pcg6.png



    1. First decompile your Settings.apk
    2. Go to /smali/com/android/settings/fuelgauge/BatteryHistoryChart.smali
    3. Chart Background

    Search for
    Code:
    iget-object v0, v0, Lcom/android/settings/fuelgauge/BatteryHistoryChart;->mBatteryBackgroundPaint:Landroid/graphics/Paint;


    You should see code like this below:

    Code:
    move-object/from16 v20, v0
    
        const/16 v21, 0x[b]ff[/b]
    
        const/16 v22, 0x[color=red]80[/color]
    
        const/16 v23, 0x[color=green]80[/color]
    
        const/16 v24, 0x[color=blue]80[/color]

    IMPORTANT: Read carefully, this will not be explained again in this guide!

    Combining the bold and red, blue, green code, we get ff808080, which is the hex code for grey color of the battery chart background

    More conceptually
    alpha (Meaning the transparency, ff means completely opaque, 00 means completely transparent)
    red
    green
    blue

    Since, the code is ff808080
    ff(opaque)+red(80)=green(80)=blue(80) makes a grey color. This is how a hex color code works!

    Now, we will make it translucent holo blue, hex color 7c33b5e5

    So, replace ff by 7c, 80 by 33, 80 by b5, and 80 by e5

    Final code will look like this:
    Code:
    move-object/from16 v20, v0
    
        const/16 v21, 0x[b]7c[/b]
    
        const/16 v22, 0x[color=red]33[/color]
    
        const/16 v23, 0x[color=green]b5[/color]
    
        const/16 v24, 0x[color=blue]e5[/color]

    Similarly, we can break any hex code.
    Eg:
    fff7ab17 is color code of orange

    We'll follow same routine throughout this guide.

    4. We had changed the battery chart background in previous step, now we will change
    Good Lining

    Good Lining is the green lining on the border of battery chart showing the battery is above 30%(I guess) and there is nothing to worry about.

    Search for
    Code:
    iget-object v0, v0, Lcom/android/settings/fuelgauge/BatteryHistoryChart;->mBatteryGoodPaint:Landroid/graphics/Paint;

    You should see code like this below:

    Code:
    move-object/from16 v20, v0
    
    		const/16 v21, 0x[b]80[/b]
    
    		const/16 v22, 0x[color=red]0[/color]
    
    		const/16 v23, 0x[color=green]ff[/color]
    
    		const/16 v24, 0x[color=blue]0[/color]

    Combining the bold and red, blue, green code, we get 800ff0, which is the hex code for green color of the good lining

    We change it to ff33b5e5 for uniform look of Holo Battery Chart, you can change it to any color you want​

    Warn Lining

    Warn Lining is the yellow lining on the border of battery chart showing the battery is below 30% and there is something to worry about.

    Search for
    Code:
    iget-object v0, v0, Lcom/android/settings/fuelgauge/BatteryHistoryChart;->mBatteryWarnPaint:Landroid/graphics/Paint;

    You should see code like this below:

    Code:
    move-object/from16 v20, v0
    
    			const/16 v21, 0x[b]80[/b]
    
    			const/16 v22, 0x[color=red]ff[/color]
    
    			const/16 v23, 0x[color=green]ff[/color]
    
    			const/16 v24, 0x[color=blue]0[/color]

    Combining the bold and red, blue, green code, we get 80ffff0, which is the hex code for yellow color of the warn lining

    We change it to ff33b5e5 for uniform look of Holo Battery Chart, you can change it to any color you want​

    Critical Lining

    Critical Lining is the red lining on the border of battery chart showing the battery is below 15% and to stop plying Ingress and grab a charger as soon as possible.

    Search for
    Code:
    iget-object v0, v0, Lcom/android/settings/fuelgauge/BatteryHistoryChart;->mBatteryCriticalPaint:Landroid/graphics/Paint;

    You should see code like this below:

    Code:
    move-object/from16 v20, v0
    
    			const/16 v21, 0x[b]c0[/b]
    
    			const/16 v22, 0x[color=red]ff[/color]
    
    			const/16 v23, 0x[color=green]0[/color]
    
    			const/16 v24, 0x[color=blue]0[/color]

    Combining the bold and red, blue, green code, we get c0ff00, which is the hex code for red color of the critical lining

    We change it to ff33b5e5 for uniform look of Holo Battery Chart, you can change it to any color you want​

    Charging Lining

    Charging Lining is the green lining on the border of battery chart(and below on the charge bar too) showing the battery is charging and compensating the juice Ingress drained.

    Search for
    Code:
    iget-object v0, v0, Lcom/android/settings/fuelgauge/BatteryHistoryChart;->mChargingPaint:Landroid/graphics/Paint;

    You should see code like this below:

    Code:
    move-object/from16 v20, v0
    
    			const/16 v21, 0x[b]80[/b]
    
    			const/16 v22, 0x[color=red]0[/color]
    
    			const/16 v23, 0x[color=green]ff[/color]
    
    			const/16 v24, 0x[color=blue]0[/color]

    Combining the bold and red, blue, green code, we get 800ff0, which is the hex code for green color of the charging lining

    We change it to ff33b5e5 for uniform look of Holo Battery Chart, you can change it to any color you want​

    5. Our work is complete :D. Save the file
    6. Recompile the Settings.apk
    Push the app in system. If the Settings app doesnt appear in App Drawer, hot reboot via EPM or:
    Code:
    adb shell killall system_server
    7. Enjoy :D

    Holofy Application Bar

    Original:
    zper.png

    Modded:
    l1b5.png

    cbwk.png



    1. Decompile your Settings.apk
    2. Go to /smali/com/android/settings/applications/LinearColorBar.smali
    3. Search for
    Code:
    .method private updateIndicator()V

    You will see code like this below:
    Code:
    		.locals 12
    
    		.prologue
    		const v11, 0xa0a0a0
    
    		const/4 v3, 0x2
    
    		const v10, -0x5f5f60
    
    		const/4 v1, 0x0

    First we see a0a0a0, which is hex code of grey colour, which we have to change to holo blue, so we replace it by 33b5e5
    Second code is 5f5f60, which, unfortunately, is not a normal hex code but an inverse hex code. Consider this table:

    NEW: Or try this app by me, much much easier - Invertase

    mi70.png

    We re-invert the inverse hex code to original form by this table, which comes out to be a0a09f, which again is grey and we have to convert it to holo blue, but we cannot just write 33b5e5 there, we must first invert it through that table.
    Inverted code of 33b5e5 : cc4a1a
    So, we replace 5f5f60 by cc4a1a

    Final code will look like this:
    Code:
    		.locals 12
    
    		.prologue
    		const v11, 0x33b5e5
    
    		const/4 v3, 0x2
    
    		const v10, -0xcc4a1a
    
    		const/4 v1, 0x0
    4. Search for
    Code:
    iget-object v9, p0, Lcom/android/settings/applications/LinearColorBar;->mColorGradientPaint:Landroid/graphics/Paint;

    You will see code like this below:
    Code:
    		new-instance v0, Landroid/graphics/LinearGradient;
    
    		sub-int v2, v8, v3
    
    		int-to-float v4, v2
    
    		const v5, 0xa0c0a0
    
    		const v6, -0x5f3f60

    First we see a0c0a0, which is hex code of green color, which we have to change to grey, so we replace it by a0a0a0
    Second code is 5f3f60, which is inverse hex code of a0c09f, which is again green colour which we have to change to grey colour a0a09f
    Inverted code of a0a09f : 5f5f60
    So we replace 5f3f60 by 5f5f60

    Final code will look like
    Code:
    		new-instance v0, Landroid/graphics/LinearGradient;
    
    		sub-int v2, v8, v3
    
    		int-to-float v4, v2
    
    		const v5, 0xa0a0a0
    
    		const v6, -0x5f5f60

    5. Search for
    Code:
    invoke-virtual {v3, v4}, Landroid/graphics/Paint;->setColor(I)V
    You will get 3 results

    First one will look like this:
    Code:
    		move-object/from16 v0, p0
    
    		iget-object v0, v0, Lcom/android/settings/applications/LinearColorBar;->mPaint:Landroid/graphics/Paint;
    
    		move-object v3, v0
    
    		const v4, -0x5f5f60
    
    		[i]invoke-virtual {v3, v4}, Landroid/graphics/Paint;->setColor(I)V[/i]

    See just above the searched code, it is 5f5f60, which is again inverse code of grey, so we replace it by inverse code of blue, which is cc4a1a


    Final code will look like
    Code:
    		move-object/from16 v0, p0
    
    		iget-object v0, v0, Lcom/android/settings/applications/LinearColorBar;->mPaint:Landroid/graphics/Paint;
    
    		move-object v3, v0
    
    		const v4, -0xcc4a1a
    
    		[i]invoke-virtual {v3, v4}, Landroid/graphics/Paint;->setColor(I)V[/i]

    Second one will look like this:
    Code:
    		move-object/from16 v0, p0
    
    		iget-object v0, v0, Lcom/android/settings/applications/LinearColorBar;->mPaint:Landroid/graphics/Paint;
    
    		move-object v3, v0
    
    		const v4, -0x5f5f60
    
    		[i]invoke-virtual {v3, v4}, Landroid/graphics/Paint;->setColor(I)V[/i]

    See just above the searched code, it is 5f5f60, which is again inverse code of grey, so we replace it by inverse code of blue, which is cc4a1a


    Final code will look like
    Code:
    		move-object/from16 v0, p0
    
    		iget-object v0, v0, Lcom/android/settings/applications/LinearColorBar;->mPaint:Landroid/graphics/Paint;
    
    		move-object v3, v0
    
    		const v4, -0xcc4a1a
    
    		[i]invoke-virtual {v3, v4}, Landroid/graphics/Paint;->setColor(I)V[/i]

    Third one will look like this:
    Code:
    		move-object/from16 v0, p0
    
    		iget-object v0, v0, Lcom/android/settings/applications/LinearColorBar;->mPaint:Landroid/graphics/Paint;
    
    		move-object v3, v0
    
    		const v4, -0x5f3f60
    
    		[i]invoke-virtual {v3, v4}, Landroid/graphics/Paint;->setColor(I)V[/i]

    See just above the searched code, it is 5f3f60, which is again inverse code of green, so we replace it by inverse code of grey, which is 5f5f60


    Final code will look like
    Code:
    		move-object/from16 v0, p0
    
    		iget-object v0, v0, Lcom/android/settings/applications/LinearColorBar;->mPaint:Landroid/graphics/Paint;
    
    		move-object v3, v0
    
    		const v4, -0x5f5f60
    
    		[i]invoke-virtual {v3, v4}, Landroid/graphics/Paint;->setColor(I)V[/i]

    6. You can change these colours to any one of your choice, it up to you.
    Save the file when you are done
    7. Recompile Settings.apk and push it in system
    If it does not appear in App Drawer, hot reboot your phone wither by EPM or by this command:
    Code:
    adb shell killall system_server
    8. Enjoy :)

    I am attaching the final smalis so you can compare changes
    View attachment smali.zip
    1
    cool !! \m/
    1
    Yes that is a png. app_gauge.9
    1
    I have to admit this looks amazing and many thanks for the tutorial, but being lazy as I am (aka stuck at work) is there any way to create a flashable zip of this procedure?

    Sir, that would be incompatible with not even every device except one but even on ROMs

    I was thinking of creating a Xposed Module but :curses: exams came and I can't do it, so sorry, but there is no generalised way of doing it except for modding it manually :(