-6 gives 16-bit layers, Elle said that -m 40 seemed unnecessary given that the images didn't look noisy - I couldn't resist, so I went for 10 iterations on the -m.
Note that -4 = -6 (16 bits) -W (suppress lightening) -g 1 1 (linear gamma)
And -q 3 (AHD interpolation) is the default - which I had stuck in my head wasn't, so just leave that off.
So, I did -
dcraw -v -m 10 -r 2.132583 1 1.480864 1 -6 -T IMAG0003-puppy.draw
Result, with no changes or edits -
Actual tiff - https://drive.google.com/file/d/0B2MPU5MqABTXbWNWdXBJcl9rQmM/edit?usp=sharing
And I believe that you'll find the above is the same as -
dcraw -v -m 10 -r 2.132583 1 1.480864 1 -6 -T -H 2 IMAG0003-puppy.draw
Where -H is the highlight modifier.
PS - pretty sure that Granite is using the M8 cam, like me.
---------- Post added at 03:00 PM ---------- Previous post was at 02:43 PM ----------
Here's a recap of the heavily processed photo from my earlier post, followed by the same using -
dcraw -v -m 10 -r 2.132583 1 1.480864 1 -6 -T -H 2 IMAG0007.draw
I think the additional sky detail makes it pretty obvious that Elle was only 100% right (thank you Elle!).
Here's the full tiff of the second one, no other processing done.
https://drive.google.com/file/d/0B2MPU5MqABTXemRnWHJQdURReWM/edit?usp=sharing
Note - the building was shot with +1 EV because I'd thought from last week's trials it would need that. So, that's why it's a bit overexposed.
was bored lol did some editing
http://imgur.com/a/CtQ93
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