Hate those tham noob tubers, almost 4 of the opposing team had noob tubes :banghead:
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Yeah had to use some grenades and dh to kill some of them but they were real good noob tubers so it was quite hard."almost 4?"
:what:
So um, three players. And grenades should help flush them from cover, combined with proper stop-and-go rushdown between their reloads in the open.
pm your ac details, will do tapjoy offers on my ipad or nexus. only few gold to give you premium for 1-3 days.
Try changing password and then try...
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Buddy thanks very much.check or pm...:thumbup:
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Than a lot buddy....
And why I am not getting tap joy offers...and thanx again
Check pm...
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I don't even get that...I have got just one app today after a long time
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Here's a few of my strategy for the Invasion map:
INVASION
- You're at point C and you want to know how to take point D, here's how. There are two simple strategies you can mold to your advantage. Rushing to the sniper wall and rushing straight to the stairs. First off never go behind that wall near the sniper wall. Just trust me.
Now the rushing to the sniper wall is basically your way of making an advance and plan out your approach. I suggest saving at least on grenade if you live to reach the sniper wall. Once you reach the sniper wall, clear anyone around you and watch your flank and back. If you are unaware it can cost you a bullet on the head. I've snuck up behind that zaoldick once :laugh:. Heal up if you want to rush. Throw a grenade either at close by enemies or the wall near the steps. If you want to rush you must do it quickly, don't bother hiding behind that snowing outcrop or whatever, it provides no cover. Run and gun. The take out the person behind the wall near steps by running right to the end. Don't go down the middle, it's suicide.
- The next method requires patience, skill, luck, patience, luck, and patience. This is running right to the steps. Use a grenade to take out the people near the steps. If you get it to bounce in front of the steps or close to the walls it's gonna clear the campers . Just watch out for the people behind the low walls. Then head behind the spawn point, and continue to thin out the enemy. If you have good teammates you should only have to do that once before they charge. But most likely no one will charge in so your charge is in vain. I use this one just because I find it easier than the wall and having to watch the flank.
---TAKING POINT C----
alright this strategy works for BOTH sides so don't worry . Basically you have two choices. No Man's land like in WWI where you go over the top to take over the enemy trench or in this case zone. Or you can dig a trench, or go under to reach the other side.
- Going over the top should only be done if there isn't a lot of people on the top. You will usually go under, from past experience depending on the level of players the bottom will be weakly guarded. When going over the top it doesn't hurt to throw grenades either down the middle hole or the entrance hole. Roll and swerve to cover (try to reach the walls to take the zone) because you never know if the surgeon(or osog) is lurking behind. I will get to what you do next after I talk about going under.
- Going under will usually be the way you go. First things first, emp grenades, not only for turrets but for mines. Frag grenades are good for clearing a path, then reach behind the spawn point.
- You have two options and luckily it works for both. There's a third option for over the top if you're up for it but it's risky. Now you can hand behind the spawn point if you want and just kill people, or you can go to point B and kill the snipers. Then you can make a break for A but that isn't as fun . If you're over the top throw down an emp, flash bang, and frag, that will scare those people over there. Hop down if you like too .
A, B, and e are straightforward when it comes to taking.
And there you have it, a simple guide I used to reach 3rd place