Yes they said that but I wouldn't be surprised if it came out later.
I posted a pic of you exploiting the wall glitch and shooting everyone from inside on the port level before the update. I don't think you're exactly the sort of guy we're interested in playing with, and frankly I hope you get reset to zero dude.
Sent from my Nexus 7 using Tapatalk 2
I posted a pic of you exploiting the wall glitch and shooting everyone from inside on the port level before the update. I don't think you're exactly the sort of guy we're interested in playing with, and frankly I hope you get reset to zero dude.
Sent from my Nexus 7 using Tapatalk 2
I posted a pic of you exploiting the wall glitch and shooting everyone from inside on the port level before the update. I don't think you're exactly the sort of guy we're interested in playing with, and frankly I hope you get reset to zero dude.
Sent from my Nexus 7 using Tapatalk 2
Nice.. But was this before the update or after? After would mean DZ still glitchy..
Even so you only have about 2 feet all round to splash kill....which at distance ain't easy...like I've said before its sniping with rockets.
About 1 in 4 direct hits have no effect...might be the cross platform thing.
~SpawnofSatan
I posted a pic of you exploiting the wall glitch and shooting everyone from inside on the port level before the update. I don't think you're exactly the sort of guy we're interested in playing with, and frankly I hope you get reset to zero dude.
Sent from my Nexus 7 using Tapatalk 2
Even so you only have about 2 feet all round to splash kill....which at distance ain't easy...like I've said before its sniping with rockets.
About 1 in 4 direct hits have no effect...might be the cross platform thing.
~SpawnofSatan
up to 2ft from the detonation hit is a one-hit kill. around 5-ft (-ish? the length of about the height of a character) will give anyone a red screen. and about 7ft will hurt people.
hit somebody twice at 5ft and 7ft and u will kill that person.
there's no sniping with rockets. there's long-range shotgunning if that's even a word...
and you know what the best part is? those 2-5-7ft splash area i mentioned above does not work identically with the shooter. ie. you shoot a rocket 3ft from you, and 3ft even further from that point is where i stand; i will die, you will walk away.
Heya t_007_v2,
Can you please PM me on how you map your PS3 controller? Everything works for me except for changing back to Weapon 1 . I am using a 3rd party PS3 controller though. Maybe I can try something other than the sixaxis app? I tried playing it connected with a cable but it wouldn't work.
Here's a few of my strategy for the Invasion map:
INVASION
- You're at point C and you want to know how to take point D, here's how. There are two simple strategies you can mold to your advantage. Rushing to the sniper wall and rushing straight to the stairs. First off never go behind that wall near the sniper wall. Just trust me.
Now the rushing to the sniper wall is basically your way of making an advance and plan out your approach. I suggest saving at least on grenade if you live to reach the sniper wall. Once you reach the sniper wall, clear anyone around you and watch your flank and back. If you are unaware it can cost you a bullet on the head. I've snuck up behind that zaoldick once :laugh:. Heal up if you want to rush. Throw a grenade either at close by enemies or the wall near the steps. If you want to rush you must do it quickly, don't bother hiding behind that snowing outcrop or whatever, it provides no cover. Run and gun. The take out the person behind the wall near steps by running right to the end. Don't go down the middle, it's suicide.
- The next method requires patience, skill, luck, patience, luck, and patience. This is running right to the steps. Use a grenade to take out the people near the steps. If you get it to bounce in front of the steps or close to the walls it's gonna clear the campers . Just watch out for the people behind the low walls. Then head behind the spawn point, and continue to thin out the enemy. If you have good teammates you should only have to do that once before they charge. But most likely no one will charge in so your charge is in vain. I use this one just because I find it easier than the wall and having to watch the flank.
---TAKING POINT C----
alright this strategy works for BOTH sides so don't worry . Basically you have two choices. No Man's land like in WWI where you go over the top to take over the enemy trench or in this case zone. Or you can dig a trench, or go under to reach the other side.
- Going over the top should only be done if there isn't a lot of people on the top. You will usually go under, from past experience depending on the level of players the bottom will be weakly guarded. When going over the top it doesn't hurt to throw grenades either down the middle hole or the entrance hole. Roll and swerve to cover (try to reach the walls to take the zone) because you never know if the surgeon(or osog) is lurking behind. I will get to what you do next after I talk about going under.
- Going under will usually be the way you go. First things first, emp grenades, not only for turrets but for mines. Frag grenades are good for clearing a path, then reach behind the spawn point.
- You have two options and luckily it works for both. There's a third option for over the top if you're up for it but it's risky. Now you can hand behind the spawn point if you want and just kill people, or you can go to point B and kill the snipers. Then you can make a break for A but that isn't as fun . If you're over the top throw down an emp, flash bang, and frag, that will scare those people over there. Hop down if you like too .
A, B, and e are straightforward when it comes to taking.
And there you have it, a simple guide I used to reach 3rd place