[GAME][2.3+] [Beta] - Tic Tac Cubed 0.4.04 (04-29-2014)

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Oct 12, 2010
47
30
naughtydinogames.com
Hey Everyone,

(pixie_dust) and I are beta testing our first mobile game. Below you will find a link to the newest build and a comprehensive change log. The game is Tic Tac Toe on a Rubik's Cube. All regular rules apply: three in a row on any side of the cube wins. However, you're playing all sides at the same time. There are four categories of power ups to choose from to mess with your opponent: Fire, Ice, Wind, and Earth. There are three levels to each type, and they all do some fun things. This game is online as well as off, so you will be able to choose from a friend sitting next to you, online friends, Facebook friends, or random strangers to play against. We are very close to an official launch. We are mostly looking for general feedback and balance issues. We are welcoming anyone who would like to help out. The game is supported from 2.3 Gingerbread to 4.4 Kit Kat.

main-menu.jpg


in-game.jpg


You can sign up here: http://www.naughtydinogames.com/beta to receive email updates about future builds.

[UPDATE 04/29/2014]
Download the newest version of Tic Tac Cubed (ver. 0.4.04 here:
http://naughtydinogames.com/files/tictac/TicTacCubed.apk

LINKS
----------------------------------------

Version 0.4.04 Details: http://naughtydinogames.com/forums/topic/beta-update-0-4-04/
Forums: http://naughtydinogames.com/forums/forum/tic-tac-cubed-forum/
Install Instructions: http://naughtydinogames.com/forums/topic/how-to-install-on-android-devices/
FAQ: http://naughtydinogames.com/forums/topic/frequently-asked-questions/

CHANGE LOG
----------------------------------------

Ver 0.4.04

  • Added a button that will direct you to download the newest build
  • Fixed bug with loading screen
  • Laying the foundation down for future awesomeness
  • Code cleanup

Ver 0.4.03

  • Added “Camera Sensitivity” under Settings > Options
  • Rematch games will remember the previous game’s powerup choices
  • Games list will automatically refresh when waking up from background mode

Ver 0.4.02

  • Fixed a bug with Level 1 fire powerups

Ver 0.4.01

  • Fixed a bug with powerups
  • Miscellaneous visual UI improvements

Ver 0.4.00

  • It’s time to level up! We’ve added a third level to the earth, fire, and ice powerups!
  • Too many games? Don’t want to play with someone? Whatever the reason, now you can resign a game! Keep in mind that resigning a game means you’re automatically letting the other person win! Don’t be a quitter. Finish what you start. But if you really don’t want to, the option’s there. We won’t judge. Promise.

Ver 0.3.00

  • Forever lonely? Not anymore! Now you can have friends!
  • Add friends
  • Search for friends
  • Start a game with friends

Ver 0.2.01

  • Forgot your password? No worries! You can now reset it!
  • Don’t like your old password? No biggie. You can change it!
  • Visual feedback for buttons
  • UI visual improvements
  • Optimized UI

Ver 0.2.0

  • Fire Powerups! Let your inner pyro out!
  • Fixed bugs with powerup selection
  • Fixed bug with selecting games where it's the opponent's turn
  • Fixed bugs with Pass and Play
  • Fixed bug with X/O icon display on the games list screen
  • Optimized UI

Ver 0.1.06

  • Level 1 powerups have been reworked! You can now select an entire row!
  • Code cleanup


Ver 0.1.03

  • You can now refresh your games list by clicking on the arrow button in the upper right corner next to the MULTIPLAYER label
  • Level 1 powerups are currently pretty useless. While we redesign the Level 1 powerups, we’ve upgraded the Earth powerup to Level 2! Now when you use the Level 2 Earth powerup, all the corners are disabled for the rest of the game!
  • Draw games are now detected. Good thing no one had a tie before!
  • Forgot your password? No worries! You can now reset your password!
  • Visual improvements


Ver 0.1.02

  • LOADING SCREENS!!! How did we go this long without them?
  • Pressing Back Button from the Multiplayer Game will return to the Multiplayer Game List instead of the Main Menu
  • Fixed bug with logging in
  • Fixed notifications for new accounts
  • Removes notifications when you logout


Ver. 0.1.01

  • Fixed bug where turning off notifications in the Settings did not update
  • Fixed login bug
  • Visual improvements
  • Temporarily linked “How to Play” to FAQ post on forum
  • Linked “Customer Support” to Contact form on website
  • Backend magic


Ver. 0.1.00

  • ZOMG! NOTIFICATIONS!!!
  • Code cleanup. (It was getting a bit messy.)
  • Fixed bug with account creation and user login.


Ver. 0.0.03

  • ERROR MESSAGES!!! We has them now
  • You can now see what version of the game you’re running. Go to Settings > About
  • To avoid giant game breaking situations of doom, we now check to make sure you’re running the latest version of the game when clicking on Multiplayer
  • Checks for internet/data connection when clicking on Multiplayer
  • Fixed bug with e-mail validation when creating an account
  • Checking username and e-mail availability when creating an account
  • You can now log out of your account. Go to Settings > Account > Logout


Ver. 0.0.02

  • FIXED: Returning to Pass and Play doesn’t reset the game
  • FIXED: Player can override another player’s move
  • FIXED: Pass and Play win screen doesn’t show correct winner
  • Updated local screens to say “Player X”/”Player O” instead of “Player 1”/”Player 2”


Ver. 0.0.01

  • Initial release
 
Last edited:

JohnnyEpic

Senior Member
Apr 3, 2011
980
485
Downloading now. Will try in the morning and report.

Sent from my SPH-L710 using xda premium

Some big potential here. Needs polish. Certainly heading in the right direction.

Multiplayer should be the focus. Turn based play. Powerups. More powerups. Earned powerups. Sell power ups. (in app purchase) When i have more time, I'll write you better idea list. Short on time, just wanted to drop by sone words of encouragement. Keep at it!

Sent from my SPH-L710 using xda premium
 
  • Like
Reactions: pizzaforbreakfast
Oct 12, 2010
47
30
naughtydinogames.com
Some big potential here. Needs polish. Certainly heading in the right direction.

Multiplayer should be the focus. Turn based play. Powerups. More powerups. Earned powerups. Sell power ups. (in app purchase) When i have more time, I'll write you better idea list. Short on time, just wanted to drop by sone words of encouragement. Keep at it!

Sent from my SPH-L710 using xda premium

Hey Johnny, thanks a ton for downloading. Just that brief feedback is wonderful. Those are all ideas we definitely have planned out, so your feedback is giving us the assurance that we're on the right track. We have around 14 powerups planned, including the 2 already in the game. The next build will have at least one additional powerup, and possibly some changes to the current ones. We do plan on incorporating in-app purchasing for powerups, but that will come later after we fully balance the game. We are designing it so that it will not restrict game-play in any way.
 

opazo

Senior Member
Dec 12, 2011
53
9
Just tried quickly. Awesome idea. But for now it's to buggy and rare design.

Can't wait for final release. Concentrate all your work on multiplayer mode! That's all you have to do!

Nexus 4 via Tapatalk 2
 
  • Like
Reactions: pizzaforbreakfast
Oct 12, 2010
47
30
naughtydinogames.com
Thank you for your interest in Tic Tac Cubed!

Wow,

So far today we've received over 80 beta tester sign-up emails! Thank you all for your interest and support. We're still looking for many more testers so, if you're interested, download the file from the OP or sign up here: http://naughtydinogames.com/beta/

Thank You Very Much, Muchas Gracias, Gracias Tanto, Merci Beaucoup, Vielen Vielen Dank, Ringraziarla molto, どうもありがとうございます, Dank u heel veel!

Communi T-Rex
Marketing@NaughtyDinoGames.com
PhilosoraptorNDG@NaughtyDinoGames.com
 
Last edited:

fr0d0#2

Senior Member
Aug 22, 2011
325
86
Fun concept.

Runs too slowly for me... was looking for an option in settings to speed things up.

Also... how about more squares on a cube/ 4 in a row?
 
  • Like
Reactions: pizzaforbreakfast
Oct 12, 2010
47
30
naughtydinogames.com
Fun concept.

Runs too slowly for me... was looking for an option in settings to speed things up.

Also... how about more squares on a cube/ 4 in a row?

Are you referring to the general speed of the gameplay or if it's lagging on your device? There are a few concerns with adding more squares/blocks, but it's definitely something we have considered and will continue to discuss . Thank you for the feedback:cool:

Communi T-Rex
Beta@NaughtyDinoGames.com
 
Oct 12, 2010
47
30
naughtydinogames.com
I Found your submission Brainard!

Sent the beta request. I'll sign up on your forums if you decide to let me in.

I found you buddy, I've added you too. All recent sign-ups (4/25/13) should expect an email from me soon regarding downloading the beta client as well as some additional info about the game that may or may not have been available to all those who submitted beta forms.

Cheers and Thanks!

Communi T-Rex:
Beta@NaughtyDinoGames.com
:victory:
 

fr0d0#2

Senior Member
Aug 22, 2011
325
86
Are you referring to the general speed of the gameplay or if it's lagging on your device? There are a few concerns with adding more squares/blocks, but it's definitely something we have considered and will continue to discuss . Thank you for the feedback:cool:

Communi T-Rex
Beta@NaughtyDinoGames.com

I don't think it lags. It's the movement if the cube... like a mouse that needs some acceleration... I wanted to tweak that.

The menus, clicking to take your turn, were a bit laborious too.
 
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  • 17
    Hey Everyone,

    (pixie_dust) and I are beta testing our first mobile game. Below you will find a link to the newest build and a comprehensive change log. The game is Tic Tac Toe on a Rubik's Cube. All regular rules apply: three in a row on any side of the cube wins. However, you're playing all sides at the same time. There are four categories of power ups to choose from to mess with your opponent: Fire, Ice, Wind, and Earth. There are three levels to each type, and they all do some fun things. This game is online as well as off, so you will be able to choose from a friend sitting next to you, online friends, Facebook friends, or random strangers to play against. We are very close to an official launch. We are mostly looking for general feedback and balance issues. We are welcoming anyone who would like to help out. The game is supported from 2.3 Gingerbread to 4.4 Kit Kat.

    main-menu.jpg


    in-game.jpg


    You can sign up here: http://www.naughtydinogames.com/beta to receive email updates about future builds.

    [UPDATE 04/29/2014]
    Download the newest version of Tic Tac Cubed (ver. 0.4.04 here:
    http://naughtydinogames.com/files/tictac/TicTacCubed.apk

    LINKS
    ----------------------------------------

    Version 0.4.04 Details: http://naughtydinogames.com/forums/topic/beta-update-0-4-04/
    Forums: http://naughtydinogames.com/forums/forum/tic-tac-cubed-forum/
    Install Instructions: http://naughtydinogames.com/forums/topic/how-to-install-on-android-devices/
    FAQ: http://naughtydinogames.com/forums/topic/frequently-asked-questions/

    CHANGE LOG
    ----------------------------------------

    Ver 0.4.04

    • Added a button that will direct you to download the newest build
    • Fixed bug with loading screen
    • Laying the foundation down for future awesomeness
    • Code cleanup

    Ver 0.4.03

    • Added “Camera Sensitivity” under Settings > Options
    • Rematch games will remember the previous game’s powerup choices
    • Games list will automatically refresh when waking up from background mode

    Ver 0.4.02

    • Fixed a bug with Level 1 fire powerups

    Ver 0.4.01

    • Fixed a bug with powerups
    • Miscellaneous visual UI improvements

    Ver 0.4.00

    • It’s time to level up! We’ve added a third level to the earth, fire, and ice powerups!
    • Too many games? Don’t want to play with someone? Whatever the reason, now you can resign a game! Keep in mind that resigning a game means you’re automatically letting the other person win! Don’t be a quitter. Finish what you start. But if you really don’t want to, the option’s there. We won’t judge. Promise.

    Ver 0.3.00

    • Forever lonely? Not anymore! Now you can have friends!
    • Add friends
    • Search for friends
    • Start a game with friends

    Ver 0.2.01

    • Forgot your password? No worries! You can now reset it!
    • Don’t like your old password? No biggie. You can change it!
    • Visual feedback for buttons
    • UI visual improvements
    • Optimized UI

    Ver 0.2.0

    • Fire Powerups! Let your inner pyro out!
    • Fixed bugs with powerup selection
    • Fixed bug with selecting games where it's the opponent's turn
    • Fixed bugs with Pass and Play
    • Fixed bug with X/O icon display on the games list screen
    • Optimized UI

    Ver 0.1.06

    • Level 1 powerups have been reworked! You can now select an entire row!
    • Code cleanup


    Ver 0.1.03

    • You can now refresh your games list by clicking on the arrow button in the upper right corner next to the MULTIPLAYER label
    • Level 1 powerups are currently pretty useless. While we redesign the Level 1 powerups, we’ve upgraded the Earth powerup to Level 2! Now when you use the Level 2 Earth powerup, all the corners are disabled for the rest of the game!
    • Draw games are now detected. Good thing no one had a tie before!
    • Forgot your password? No worries! You can now reset your password!
    • Visual improvements


    Ver 0.1.02

    • LOADING SCREENS!!! How did we go this long without them?
    • Pressing Back Button from the Multiplayer Game will return to the Multiplayer Game List instead of the Main Menu
    • Fixed bug with logging in
    • Fixed notifications for new accounts
    • Removes notifications when you logout


    Ver. 0.1.01

    • Fixed bug where turning off notifications in the Settings did not update
    • Fixed login bug
    • Visual improvements
    • Temporarily linked “How to Play” to FAQ post on forum
    • Linked “Customer Support” to Contact form on website
    • Backend magic


    Ver. 0.1.00

    • ZOMG! NOTIFICATIONS!!!
    • Code cleanup. (It was getting a bit messy.)
    • Fixed bug with account creation and user login.


    Ver. 0.0.03

    • ERROR MESSAGES!!! We has them now
    • You can now see what version of the game you’re running. Go to Settings > About
    • To avoid giant game breaking situations of doom, we now check to make sure you’re running the latest version of the game when clicking on Multiplayer
    • Checks for internet/data connection when clicking on Multiplayer
    • Fixed bug with e-mail validation when creating an account
    • Checking username and e-mail availability when creating an account
    • You can now log out of your account. Go to Settings > Account > Logout


    Ver. 0.0.02

    • FIXED: Returning to Pass and Play doesn’t reset the game
    • FIXED: Player can override another player’s move
    • FIXED: Pass and Play win screen doesn’t show correct winner
    • Updated local screens to say “Player X”/”Player O” instead of “Player 1”/”Player 2”


    Ver. 0.0.01

    • Initial release
    1
    Downloading now. Will try in the morning and report.

    Sent from my SPH-L710 using xda premium
    1
    Is the project still alive?

    Sent from my GT-I9100 using xda premium
    1
    Downloading now. Will try in the morning and report.

    Sent from my SPH-L710 using xda premium

    Some big potential here. Needs polish. Certainly heading in the right direction.

    Multiplayer should be the focus. Turn based play. Powerups. More powerups. Earned powerups. Sell power ups. (in app purchase) When i have more time, I'll write you better idea list. Short on time, just wanted to drop by sone words of encouragement. Keep at it!

    Sent from my SPH-L710 using xda premium