It is possible to flash ROM kernel [new core] 2.2.2 + oc + + LG lagfix or franco.Kernel.v9 Governor? Which is better and more stable for rom LOL 1.4.2? The new version of this great ROM in the future?
holaa, just wanna share the new theme for LOL1.4.2.
if you wanna something new and cool thing in your device, just give it a try, than you'll know it, it surely rocks
The Cloudiya Theme for LOL
*thanks Paolo for your great rom
Sent from my LG-P500 using XDA App
... you mean when i download 1.4.2 there is now the skin intecreted?
Hey guys,
I've got a big problem. First time I flashed to this Rom all was perfect.
but with restoring the app datas with Titanium Backup I've got the message that some process doesn't work.
So I flashed again. But everytime I reboot the system after flashing my phone only goes until the LG Logo and stops there. I waited 20 minutes and nothing happend.
Have you any idea what I can do to make this rom work again for me ?
My Android Version is 2.2.2 FRG 83
My Rom is V10e
thanks for the hint.
but it still doesn't work.
when i first tried to flash the rom CWM told me that LOL is an amend script and that it needs to be convert to edify.
I converted it with a script called amend2edify
but the LG Optimus One isn't in the list of phones so I've choosen the Galaxy s I9000
Do you know any program which is able to convert an amend script to edify script ?
AIME.apk (LG Keyboard)
AnalogClockWidget.apk
BookmarksWidget.apk
CalendarWidget.apk
CarHome.apk
CarHomeLauncher.apk
ClockWeatherWidget.apk
DigitalAlarmWidget.apk
DualClockWidget.apk
GenieWidget.apk (news and weather widget)
LGHome.apk (launcher LG)
MagicSmokeWallpapers.apk
MemoWidget.apk
MessageWidget.apk
PhotoWidget.apk
Protips.apk
VisualizationWallpapers.apk
ConnectionManagerWidget.apk
Email.apk
LiveWallpapers.apk
Talk.apk
untermensch said:Step 1.
the first thing we need to do is add string and image resources to framwork-res
for this example I am using a stock JI6 ROM your resource id's will be different
if on another ROM
use apk_manager to decompile framework-res
open "res\values\strings.xml" and add our string resources
save and closeCode:<string name="reboot_recovery">Recovery</string> <string name="reboot">Reboot</string>
open "res\values\public.xml" and assign our strings resource id's
scroll until you get to the end of the "<public type="string"" id list
note the id of the last string, in this example it is "10403c2" sometimes
the id's are out of order so search for "10403c2 + 1" or "10403c3"
if the next id is unused then we can start assigning id's to the strings
we added.
Code:<public type="string" name="reboot_recovery" id="0x010403c3" /> <public type="string" name="reboot" id="0x010403c5" />
now is a good time to add the image resources so add your icons to
"res\drawable-hdpi"
and assign id's to them the same way we did for the strings
in this example, using the example icons in the zip file I had
Code:<public type="drawable" name="reboot" id="0x010803aa" /> <public type="drawable" name="recovery" id="0x010803ab" />
save and close
now framework-res has the resources needed for this mod use
apk_manager to compile.
const/4 v0, 0x3
const/4 v0, 0x5
const/4 v1, 0x3
new-instance v2, Lcom/android/internal/policy/impl/GlobalActions$7;
const v3, 0x10803e0 # reboot icon resource id
const v4, 0x104039d # reboot string resource id
invoke-direct {v2, p0, v3, v4}, Lcom/android/internal/policy/impl/GlobalActions$7;-><init>(Lcom/android/internal/policy/impl/GlobalActions;II)V
aput-object v2, v0, v1
const/4 v1, 0x4
new-instance v2, Lcom/android/internal/policy/impl/GlobalActions$8;
const v3, 0x10803e1 # recovery icon resource id
const v4, 0x104039c # recovery string resource id
invoke-direct {v2, p0, v3, v4}, Lcom/android/internal/policy/impl/GlobalActions$8;-><init>(Lcom/android/internal/policy/impl/GlobalActions;II)V
aput-object v2, v0, v1
const/4 v1, 0x1
invoke-static {v0, v1}, Lcom/android/internal/app/ShutdownThread;->shutdown(Landroid/content/Context;Z)V
const/4 v1, 0x1
const-string v2, "now"
invoke-static {v0, v2, v1}, Lcom/android/internal/app/ShutdownThread;->reboot(Landroid/content/Context;Ljava/lang/String;Z)V
const/4 v1, 0x1
invoke-static {v0, v1}, Lcom/android/internal/app/ShutdownThread;->shutdown(Landroid/content/Context;Z)V
const/4 v1, 0x1
const-string v2, "recovery"
invoke-static {v0, v2, v1}, Lcom/android/internal/app/ShutdownThread;->reboot(Landroid/content/Context;Ljava/lang/String;Z)V
Flashed this rom. Nice rom overall but i think u shld include the gingerbread theme wif the circle battery icon. Overall, THUMBS UP for this rom.
Question:
Partition SDcard (swap: 0, ext: 512), convert to ext3
Actually what does the 512 and ext3 stand for ? Why cant the roms just support with the normal partition ?
a2sd/apps2sd: The process of moving user installed applications from internal storage to the SD card