I think we should also revisit keyodi's suggestion here (http://xdaforums.com/showthread.php?p=22277804#post22277804) - a few people reported good results with that change. Any more feedback? Or is it just a placebo effect?
I think we should also revisit keyodi's suggestion here (http://xdaforums.com/showthread.php?p=22277804#post22277804) - a few people reported good results with that change. Any more feedback? Or is it just a placebo effect?
I've been getting freezes but I hadn't been aware of that change. I'll give it a go and see if it makes a difference.
edit: That was quick. Got a freeze in the same spot I often do. After I close a game and go back to the app drawer it seems like it will frequently freeze when I scroll between screens.
Might want to also limit the background processes to 2 or 3... I find that the standard background processes eat the battery and also slow it down a lot...Posting my cross-link to the ICS thread from Dalingrin. http://xdaforums.com/showpost.php?p=23249779&postcount=2033
In this, I explain that I do receive positive results using Keyodi's suggestion every time. I'm more than certain that it's not a placebo and should be considered as an addition for the default configuration in the OpenGL builds.
Seperately, I also wanted to note that the latest build you created has gone a long way to resolve stability issues. At a review of what had changed, you can see in my post that I point that it's likely related to the Javadoc fix by Steve (who continues to astound in CM even with his new job ).
The 3-1 and 3-3 builds still didn't have that merged code yet, so it'll be interesting to try from 3-4 onward for those that had enough instability that it was difficult to determine if Keyodi's suggestion had impact.
I also mention my memory configuration settings using the stock OpenGL builds.
Might want to also limit the background processes to 2 or 3... I find that the standard background processes eat the battery and also slow it down a lot...
Thanks! I'd missed that setting as it's not sticky in "Developer Options". However, if I reboot and will remember to check it, I do see the benefit.
Currently I'm looking for the corresponding build.prop entry to add to fix that setting.
While in "Developer Options", have you tried the Windows and Transition animation scales changed to .5x?
Once I find the entry for fixing the setting for background process limits in build.prop (if that option does exist), I'll come back and update this post.
Is the only difference between the 700 and 800 kangs the open gl?
Naa i was referencing from the google documents but it is the same thing in the end..Numus,
You likely have been referencing thread that I also have used for build.prop, etc, referencing.
http://xdaforums.com/showthread.php?t=1227269
In that one, the supplicant timeout is set much higher than from SuperCharger, so 180 shouldn't be an issue. Guess some are using 7 minutes. The only disadvantage I would see is if you are in an environment would be with multiple networks and are roaming between them. With a large value, it would be possible to loose connection to one Wireless connection and wait before it discovers the new one during the scan 3 minutes later.
As for the rapid scrolling leaving you a locked up Nook, perhaps the following setting is something to try experimenting with.
It's item #6 on the thread I posted.
windowsmgr.max_events_per_sec=150
(new ROMs hang) I've deleted all of my superuser allows and I'll see what happens next...
Yep, did that every time. Turns out to be a misbehaving superuser-allowed app.
Using today's build and the latest g-apps :
Everything seems much snappier. Only thing I noticed is a FC while playing "Words with Friends" (after making a move then backing out of the advertisement)
I've decided to pause the nightlies at this point. If most people are on 9/4 we can start to see if there's any specific issues affecting all users that might be able to be resolved with the goal being as stable a cm9 release as possible. There isn't much being merged into the cm9 tree upstream so we're not losing anything by building less frequency.
So go ahead and install 9/4, if I see something of significance merged upstream I'll kick off a new public build.