[TOOL] DirectoryBind - move data to external_sd (GameLoft, Shadowgun etc.) ROOT req.

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rebpr

Member
Sep 28, 2010
5
0
I'm using a root Nexus7 with a usb cable otg, 16gb sandisk mini usb drive and the app StickMount. My problem is when i create the new entry in Directory Bind i put in target "/sdcard/Android/data/..."(the game folder) and in data this path "/sdcard/usbStorage/sda1/...". The app StickMount creates this path to identify the 16gb pendrive, then i click ADD in DirectoyBind with the checkmark(Transferfiles from target to data), then displays a new window that tell "Data directory not exist, create now?" i choose Create, but becomes a loop with the same message, if i choose cancel tells me "a Data Directory do not exist!", please help and sorry if i misspelled a word.
 

danarama

Senior Member
Aug 22, 2010
31,277
18,811
Oxenhope, West Yorkshire, UK
You got me wrong there, I am not using DirectoryBind. My question was more general.

I actually did make a symlink using ln -s /external-sdcard-folder /data-partition-folder and it does work.

Even though that xda article about DirectoryBind says it should be impossible to make a symlink between ext and fat partitions.

Must be magical. It shouldn't work. Sure its fat? Not exfat?

Sent from my GT-I9300 using Tapatalk 2
 

tomcat84

Senior Member
May 20, 2010
341
35
Must be magical. It shouldn't work. Sure its fat? Not exfat?

Sent from my GT-I9300 using Tapatalk 2

http://pastebin.com/4SnQ4yyi

Thats my symlink...

I just checked again on my Windows PC, it is FAT32.

I must say Im kind of a newbie in this stuff. But this definitely works just as I expected it to, and I dont see why it should be impossible... or did I misunderstand something?
 
Last edited:

Nikguy

Senior Member
Sep 5, 2012
60
4
I have a pretty general question if someone is willing to answer:
Anyway, I have a nexus 7 that I put in tablet mode. Directory bind works great except ever since I put it in tablet mode the button to go into the app settings or to create a new link doesn't exist (the button used to be at the bottom of the screen but now my status bar resides there... ).

Anyone know of a work around?
 

danarama

Senior Member
Aug 22, 2010
31,277
18,811
Oxenhope, West Yorkshire, UK
http://pastebin.com/4SnQ4yyi

Thats my symlink...

I just checked again on my Windows PC, it is FAT32.

I must say Im kind of a newbie in this stuff. But this definitely works just as I expected it to, and I dont see why it should be impossible... or did I misunderstand something?

yep, this certainly shows its working:

Code:
cache -> /mnt/extSdCard/GoogleMusicCache/cache

That is odd as it shouldnt be possible. Root explorer even tells me its not possible.

I assume if you brows to teh extsdcard location, the cache is there?

Anyway, sorry everyone for OT
 

tomcat84

Senior Member
May 20, 2010
341
35
yep, this certainly shows its working:

Code:
cache -> /mnt/extSdCard/GoogleMusicCache/cache

That is odd as it shouldnt be possible. Root explorer even tells me its not possible.

I assume if you brows to teh extsdcard location, the cache is there?

Anyway, sorry everyone for OT

Yes its all there.

Play Music even shows the correct amount of space on the external sd-card, its a 32 gig card:

http://imgur.com/OQnqh
 

smoke2

Senior Member
Apr 6, 2011
177
2
I have problem with Directory Bind.
I moved some games from Gameloft and Glu to externalSD card, completely with additional data, everything worked fine, but maybe after restart (?) all games want to download additional data again and I dont know why.
Where I can made mistake?
Would be very appreciated.
Thanks a lot.
 
Last edited:

pavelico

New member
Jan 15, 2012
2
1
"Data directory is NOT empty !"
what am I doing wrong?
thk
 

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Tenou

Member
Dec 22, 2011
11
4
Paverico, on your external sd card you MUST create a folder with the same name as the original folder of the game. Then in the first box you select the folder on your external SD and in the second box you select the original folder. Then i will copy the data and work 100%.


Like in my atachment.
.
------

Smoke

In order to work you need to click on every floppy disk if it turns to green it will work.
 

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pavelico

New member
Jan 15, 2012
2
1
Thank you very much!!!
It's work!

Paverico, on your external sd card you MUST create a folder with the same name as the original folder of the game. Then in the first box you select the folder on your external SD and in the second box you select the original folder. Then i will copy the data and work 100%.


Like in my atachment.
.
------

Smoke

In order to work you need to click on every floppy disk if it turns to green it will work.
 
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smoke2

Senior Member
Apr 6, 2011
177
2
I do it, but after a little while the moved game simply disappear, like on the attached screen :(
Ironically, after the disappearance the game still works correctly, but after restart the game want to download the game data again.
 

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tomcat84

Senior Member
May 20, 2010
341
35
I have now used DirectoryBind to transfer some game data to the external sd card. It basically works very well, but sometimes while playing, right in the middle of the game, a root notification pop up appears saying that DirectoryBind was granted root privileges.
Is this intended? It's not a big deal, but the game often stutters and lags for 1-2 seconds when this happens. That can be quite annoying... What is DirectoryBind doing in the background?

Gesendet von meinem GT-I9300 mit Tapatalk 2
 

EViollet

Senior Member
Aug 9, 2010
1,851
715
Google Pixel 5
I have now used DirectoryBind to transfer some game data to the external sd card. It basically works very well, but sometimes while playing, right in the middle of the game, a root notification pop up appears saying that DirectoryBind was granted root privileges.
Is this intended? It's not a big deal, but the game often stutters and lags for 1-2 seconds when this happens. That can be quite annoying... What is DirectoryBind doing in the background?

Gesendet von meinem GT-I9300 mit Tapatalk 2

Hi.

Using SuperSU you can choose to disable selected toast notifications.
So just install SuperSU and disable toast notifications for this app.

Regards

Envoyé depuis mon GT-I9300 avec Tapatalk
 

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  • 694
    Hi all !

    This is my application to bind directories located on external_sd to directories on internal memory (/sdcard/). This way You can transfer large application data directories to external_sd. Could be usefull with ex.: games from Gameloft, other like Shadowgun, applications like CamScanner.

    screenshot:
    SC20111225-111214.png
    SC20120105-183116.png


    SC20120105-183406.png
    SC20120105-183427.png


    Features:
    * Requires ROOT !
    * Aimed at specific functionality and features (not idiot-proof)
    * You can create any number of Data -> Target directory pairs, mount them manually or choose to mount them on system boot (checkbox does that).
    * On/Off switch controls whole mount-on-boot function.
    * Diskette icon indicates if mount operation was successful, by taping it You can mount/umount entry.
    * Icon changes if application is using mounted entry
    * DirectoryBind can tell what application is using this entry (tap at entry in use)
    * Long tap on entry (disabled) brings edit/delete window
    * App auto umount all entries on USB connected and remount after USB disconnected (for now via BroadcardReceiver UMS_CONNECTED / UMS_DISCONNECTED)
    * App shows notification and vibrates if auto umount on USB fails
    * If mounting all checked entries (ex. on boot) app is waiting specified time (def. 60 sec) if data directory is not available (happens sometimes at boot)
    * Tested sucessfully with Asphalt 6, Shadowgun, DeadSpace, CamScanner

    Color statuses:
    * GRAY - entry disabled
    * RED - mount failed
    * BLUE - waiting for data availability
    * GREEN - mounted OK

    version 0.2.0k
    * fixed FC if screen orientation changes during copy/delete
    * more extensive logging

    version 0.2.0m
    * ?? fixed problem with entries marked green on boot, but not mounted (repotred by stone_ship)
    * ?? fixed problem with random FC on ICS (reported by Thomas)

    version 0.2.0n
    * auto create target directory action moved from "bind" action to "add/edit entry" action due to possible problems when data outside "/sdcard"

    version 0.2.0o
    * added option to control if mount service is run as sticky

    *** for now older version kept in case I broke something ***

    please do not test data transfer files features on sensitive data they seem to work OK but are not throughly tested

    Compiled using API android 2.3.3. Attached as self-signed development apk package. No market link for now.

    important info
    * Remember ! All entries must be umounted before attempting to use MASS STORAGE MODE. Application will try to do it automatically on USB CONNECT. If it fails and You'll use MASS STORAGE MODE sdcard partition WILL CRASH and reboot will be required to restore normal operations ! Main cause of that is appplication using mounted folder. You have to close that application and retry to umount entry.

    * This application requires *root privileges* so it has full control over entire system! Uses root privileges to invoke "mount", "umount", "lsof" and "grep" shell commands via su and it DOES NOT write anything on system partitions.
    It DOES NOT apply any permanent changes to the OS, however I cannot guarantee it does not contain BUGS and security issues. I'm not responsible to any damage it can cause. Use it AT YOUT OWN RISK !

    application permissions explained
    WRITE_EXTERNAL_STORAGE - application automatically creates target path, copy existing files from target to data
    RECEIVE_BOOT_COMPLETED - application can perform automatic bind on boot
    VIBRATE - application creates notification alert with vibrations when cannot umount all locations on USB connect
    READ_LOGS - dump own logcat to file
    *ROOT* - invoking "mount", "umount", "lsof" and "grep" commands via su

    BUGS REPORTING
    As every program can contain bugs so this one too. I'm very grateful if someone find and report a bug. No report will go unattended and I'll look into each case. There is just one thing, often report even very detailed is not enough so application has built in logging (logcat) capability - it can be enabled in Preferences.

    Logcat can be dumped to file from main app window: menu -> dump logcat to file
    So when reporting bug please attach that file to Your post :)

    Regards !
    Slig

    !!! IF YOU HAVE ISSUE WITH ENTRIES DISAPPEARING AFTER REBOOT !!!
    1. In preferences check "alternate dbase mgmt" and try again
    2. Report in this thread with informations
    - does "alternate dbase mgmt" help ?
    - are you using any taskkiller
    - what ROM are you using

    I need to know how many people have this issue, maybe it would be good to make "alternate dbase mgmt" default mechanism.
    Sorry for that but I'm still learning and doing by best to make this app as much compatible and usable as possible. This is my first public app for android ;)
    29
    Moved to "Themes and Apps" section.
    15
    How do we get this to work? I've moved my game files to my sd card on my otg cable for my nexus 7 and I've tried to mount the obb folder using this http://xdaforums.com/showthread.php?t=2155363 but my games such as Asphalt still tell me to download data :/

    I haven't tested it with obb folders tbh. I just added my bind commands to the debugger.mnt file then executed remount.sh.

    (I think I'm going to release an app to make everyone's life easier. It'll have a modern GUI, intuitive layout, and compatible with 4.2.2). I'll post a link to it here once it's all finished. :good:
    7
    Later posts seems to sound like the posters are blaming or are angry with the author of the app. This is really sad.

    Anyway, I would like to answer some questions and hope that people would be more polite in the future as the author wrote the app for free and saved a lot of people time and effort. Without the app, people like me usually wrote script to mount the links and now we have nice GUI to do that. I am most thankful for the auto unmount feature. Previously when using script, I must make sure that I unmount the link before unmounting the external card (to mount to pc). If I forgot that, then the external card would later fail to bind anymore until I restart my device.

    On the version, the higher the number, the newer it is. If the number is the same, then the later alphabet is newer, meaning "b" is newer than "a".

    On the app itself, it is a frontend to perform mount/unmount, while allowing moving files automatically. So, whatever limitation you are facing is on the OS, not the app. The app helps you to move files (when creating the link), helps you mount the link (on every reboot), helps you unmount the link when your external card is unmounted (and remount it), and helps you move back the files when you delete the link. It uses mount and umount to perform the linking/unlinking process. They are commands that come with the busybox.

    On why source is the external card and the target is the original path, the author uses the parameter naming used by mount and umount. When mounting, the source is where the data is, while the target is where you want it to appear. Mount also requires that the target directory must exists and empty. If it does not exists, the mounting process would fail.

    For installing app, as long as there are sufficient space to where the OS is installing it to, it will install successfully. If it complains that there are insufficient space while there is plenty, then it has something to do with what you have done, such as rogue odex file (normally caused by cracking apps with Lucky Patcher). There are also cases where the app to be installed is at fault. This would normally be solved when the app is updated.

    So, I hope I clear up some confusion with this post and please, if you can't get any apps developed freely by generous developers to work while others have no problem, try to understand how they work and do some research before bashing the authors.

    Thanks.

    Sent from my GT-N7100 using Tapatalk 2
    6
    ...I've been living the dream ever since a ... scripter produced a solution to the FAT32 limitation on AOSP.
    I doubt that. :) Tech should be working for you, you shouldn't be working for the tech. If you ever are, you should ditch it and use something else.
    Directory Bind no longer works on 4.2 though. There are some workarounds I've been made aware of but they're very technical and I haven't tried them yet​
    BTW, there are fixes, technical is a relative term. I created a workaround to the 4.2 issue and it is what I use. I even attached my proxy wrapper at the bottom of the project so people could play with it.

    ...

    Ok, I'm going to threadjack a bit here. I'm the person who wrote that script. However, I have been informed that there would be more demand for an app like this one -- and slig has been MIA for a little over a year. When I check out Google, I see a bunch of bad instructions on blogs, and people making a bunch of incorrect statements. (Particularly regarding 4.2)

    As an example, I rebound inside data/data manually -- worked fine. It's just that this tool is broken because of the zygote-restricted-slave-mountspace bug/feature. Most of the problems seem to come from the lack of a GUI, not the lack of it being possible.

    I see a need for a New Unified Volume Daemon (NuVold). Something that is (1) GUI/Play Store based (2) portable across devices + integrates in Android Storage Manager for SD (3) mounts + repairs wacky filesystems (4) on partitioned devices (5) can rebind directories (6) softlink/install apps to SD card. [Swapping internal/external storage is not needed (and pointless) if something can do (5) and (6) in a user-friendly way.]

    Currently, multiple utilities do each in a semi-broken and nonconsistent way. (Paragon broken on 4.2, my script can sorta do 2-5 but via command line, Directory Rebind broken, ExtSd2InternalSd hijacks mount at boot...)

    Essentially, I am proposing a merger of my "fuse-mountsd", "Super APP2SD", "Directory Rebind", "Paragon's FS App" (the execution, not the proprietary stuff), "StickMount", "ntfs-3g", and "exfat-fuse". This is possible, but would require a lot of work. Plus there's no way you could charge for it, given all the chefs.