Media capabilities?

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kyrue

Member
Dec 11, 2011
25
3
It would be nice to use this for Netflix and Youtube. I also want to stream video files from my PC to the Ouya via PS3 Media Server or something similar. I imagine Netflix and Youtube will be easy, but what about streaming from the PC?
 
Feb 6, 2013
5
0
I'm interested too, though more of what kind of media it's able to play. My camera takes 'AVCHD 2.0' video, which is 1080p/60, which is 1080p video at 60 frames per second at a bitrate of about 28mbps.

I'm wondering if the OUYA would be capable of playing this. The PS3 apparently isn't, since it stutters when I tried to play the video's in it. It would be nice if the OUYA could, but I have my doubts.
 

v4nt0m

Member
May 16, 2010
37
7
The Tegra 3 devices I have used have all been able to play 1080p video wirelessly, though not through SMB.

I use serviio on the host PCs and bubble upnp on the devices. With bubble upnp you won't even have to touch the OUYA controls. You can browse videos through your phone and will push the video to the OUYA.

Using the OUYA as a dedicated media player is the number one reason I want one.

RE 1080p/60: I would probably say no, but have not tested it.
 
Last edited:

DrROBschiz

Senior Member
Sep 21, 2011
170
17
The main issue with OUYA is that all existing android apps will have to be reworked to support controller/remote input

I dont think the Touch pad on the controller is going to cut it. The creator of the Mupen64 emulator sent me this:

"While originally this was planned as a separate port, having looked at the ODK more closely I've discovered that it can be pipelined inside a single APK. So the Google Play version will in fact include the OUYA port (it is now technically an expansion of the project rather than a port).

That said, there are quite a unique requirements when developing for the OUYA compared to vanilla Android. The most immediate are the lack of a touch screen for menu interfaces such as button mapping (touchpad workaround being awkward and slow), lack of Home and Back buttons on the controllers (OUYA simulating Back with a non-standard keycode), lack of a standard Android action bar and menu overflow button, and serious graphics overscan to name the big ones). Had I not purchased a devkit and actually looked into optimizing the app for the OUYA at all, the Google Play version would certainly not have worked well on the OUYA because of these problems. The most serious concerns would have been no way to access the in-game menu options for things like save-state or load-state, extremely tedious mapping the controllers, and borders of the screen being cut off."
 
I go with the above. You can extract an APK and install on Ouya and will more than likely run. The issue is more, will Ouya input controllers allow one to move around the system or within the apps. Maybe trying something like Sixaxias Controller app and controller may give some indication.

As for the rest, it'll be about the apps. I don't thin PS3Server will work since that is DNLA, and I don't believe Ouya is going to have DNLA. But something like XBMC or Plex should work for media distribution. For direct media playback, If you can find a way to navigate, something like Mobo Player, BS Player, or VLC Android should work.
 

Lekan Adeyeri

Senior Member
Jul 31, 2012
122
41
Boston, Massachusetts
---------- Post added at 01:17 AM ---------- Previous post was at 01:13 AM ----------

[/COLOR]
The main issue with OUYA is that all existing android apps will have to be reworked to support controller/remote input

I dont think the Touch pad on the controller is going to cut it. The creator of the Mupen64 emulator sent me this:

"While originally this was planned as a separate port, having looked at the ODK more closely I've discovered that it can be pipelined inside a single APK. So the Google Play version will in fact include the OUYA port (it is now technically an expansion of the project rather than a port).

That said, there are quite a unique requirements when developing for the OUYA compared to vanilla Android. The most immediate are the lack of a touch screen for menu interfaces such as button mapping (touchpad workaround being awkward and slow), lack of Home and Back buttons on the controllers (OUYA simulating Back with a non-standard keycode), lack of a standard Android action bar and menu overflow button, and serious graphics overscan to name the big ones). Had I not purchased a devkit and actually looked into optimizing the app for the OUYA at all, the Google Play version would certainly not have worked well on the OUYA because of these problems. The most serious concerns would have been no way to access the in-game menu options for things like save-state or load-state, extremely tedious mapping the controllers, and borders of the screen being cut off."

I go with the above. You can extract an APK and install on Ouya and will more than likely run. The issue is more, will Ouya input controllers allow one to move around the system or within the apps. Maybe trying something like Sixaxias Controller app and controller may give some indication.

As for the rest, it'll be about the apps. I don't thin PS3Server will work since that is DNLA, and I don't believe Ouya is going to have DNLA. But something like XBMC or Plex should work for media distribution. For direct media playback, If you can find a way to navigate, something like Mobo Player, BS Player, or VLC Android should work.

My bro has an xperia play, and he can use the controls to select and move around. I think that's how its going to work. When you connect a controller to your droid you can still move around using the controls some apps don't work but allot do with the controller or you can you use certain apps to "force" it to work. Plus it has a usb 2.0 port so you can use a mouse to operate it and if you want to connect more i have good feeling a usb modular hub like this one will do the job:
http://www.amazon.com/Black-4-Port-High-Speed-USB/dp/B002FFT8Z6/ref=pd_sim_sbs_e_3

Give it a launcher and it lives
 

billouetaudrey

Senior Member
Aug 25, 2008
3,305
738
Many other software can read any media file ( MxPlayer, Vplayer ... )

Envoyé depuis mon Transformer TF101 avec Tapatalk
 

lordhardware

Member
Apr 15, 2010
49
6
Melbourne
The main issue with OUYA is that all existing android apps will have to be reworked to support controller/remote input

I dont think the Touch pad on the controller is going to cut it. The creator of the Mupen64 emulator sent me this:

"While originally this was planned as a separate port, having looked at the ODK more closely I've discovered that it can be pipelined inside a single APK. So the Google Play version will in fact include the OUYA port (it is now technically an expansion of the project rather than a port).

That said, there are quite a unique requirements when developing for the OUYA compared to vanilla Android. The most immediate are the lack of a touch screen for menu interfaces such as button mapping (touchpad workaround being awkward and slow), lack of Home and Back buttons on the controllers (OUYA simulating Back with a non-standard keycode), lack of a standard Android action bar and menu overflow button, and serious graphics overscan to name the big ones). Had I not purchased a devkit and actually looked into optimizing the app for the OUYA at all, the Google Play version would certainly not have worked well on the OUYA because of these problems. The most serious concerns would have been no way to access the in-game menu options for things like save-state or load-state, extremely tedious mapping the controllers, and borders of the screen being cut off."

I would rather a few specialised apps that are developed specifically for this device over a lot of android apps "retooled" to make them work. That's why I bought this over an android initial pc.
 

Darknessborn

Member
Mar 14, 2013
6
1
Seems like the best thread to ask in.

Have had a look around, but can't find a definitive answer so apologise if it has been asked.

What is the story with up-scaling the android games? People now have 50-60 inch TVs, so will games just look sad on these big panels? What resolutions can we expect? 4k?
 

mancur

Senior Member
Feb 28, 2009
59
8
What is the story with up-scaling the android games? People now have 50-60 inch TVs, so will games just look sad on these big panels? What resolutions can we expect? 4k?
The games will all run at 1920x1080, native resolution for any HDTV. 50" or 60" doesn't change that.

4K is 2+ years away from being affordable and even longer away from being mainstream.
 

Conjukt

Member
Mar 4, 2013
29
0
I am getting an OUYA specifically for the XBMC capability. I am currently using a soft modded original XBOX to do this for my kids tv but would like something with an HDMI output and this fits the bill. The gaming and other apps are just an added bonus.
 
they haven't really said anything on the upscaling.

But I don't think it's going to be as bad as you think. Some of the games are designed for newer mobiles devices which has higher resolution screens them selves; they're just only a couple inches big. New mobiles phones have 720p displays, and tablets have 1080p. So, games may already be designed for those displays. They're just not going to super detailed because developers were making games on the screens for ten inches or smaller.

The games designed for Ouya I expect to look better since they're designed for significantly larger displays.

Just don't expect a game designed for low resolution desplays such as 4080x320 to look that great, even if they're is upscaling.
 

oreste191

Senior Member
Apr 10, 2011
55
1
San Francisco
Ouy(meh)

I got my Ouya yesterday. Like many of you, I backed the kickstarter to have a game console where I can play old NES SNES roms and watch and stream movies. As of this date I don't think the console is ready for prime time. In my two days of using it here are my pros and cons:

Pros

  1. Able to play old games
  2. Ability to stream music and videos
  3. Small and quiet
  4. Great value
  5. Excellent customer support. Every time I write them an email they reply within 24hr or less

Cons

  1. Unable to power unit on/off via the controller like the PS3/XBOX360
  2. Limited launch apps and games
  3. (currently) Does not support USB storage/expansion. EDIT 5/14/13: figured out how to access usb stick by installing ES File Explorer or Total Commander
  4. Choppy frame rate while watching MP4 videos (via XBMC). Unbearable streaming of MKV files
  5. Cumbersome method of sideloading apps (if you're not familiar with adb). EDIT 5/14/13: load apps/files by connecting the Ouya directly to my mac and installing Android File Transfer on my mac. I then loaded ES File Explorer and Total commander and I am able to create an FTP or LAN network with those apps to transfer files wirelessly.
  6. Controller sticks and it feels really cheap. EDIT 5/14/13: I connected my PS3 controller so I no longer have to use the Ouya's cheap remote. It even works wirelessly.

Like all new technology I believe it will get better with time but I don't think it would ever handle MKV files smoothly :(
 
Last edited:

mancur

Senior Member
Feb 28, 2009
59
8
Cons

  1. Choppy frame rate while watching MP4 videos (via XBMC). Unbearable streaming of MKV files

Like all new technology I believe it will get better with time but I don't think it would ever handle MKV files smoothly :(
Oreste, are you using the libstagefright Android version of XBMC? Because from your description it doesn't sound like it.

XBMC has an alpha build that enables hardware acceleration on Android.

Try the Gotham Alpha 2 build from April 3rd. http://mirrors.xbmc.org/test-builds/android/

It should decode 1080p mkv files smoothly. It works very well on my Nexus 7, which is running a slower version of the Tegra 3 chip that powers the Ouya.

Let us know your results.

Cheers
 
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oreste191

Senior Member
Apr 10, 2011
55
1
San Francisco
Oreste, are you using the libstagefright Android version of XBMC? Because from your description it doesn't sound like it.

XBMC has an alpha build that enables hardware acceleration on Android.

Try the Gotham Alpha 2 build from April 3rd. http://mirrors.xbmc.org/test-builds/android/

It should decode 1080p mkv files smoothly. It works very well on my Nexus 7, which is running a slower version of the Tegra 3 chip that powers the Ouya.

Let us know your results.

Cheers

I am just using the stable build listed on xbmc.org/download. I just clicked on the Android download link. The file name is xbmc-12.2-Frodo-armeabi-v7a.apk but I will give that a try now. Should I uninstall the current apk or just override?

On a side note, I am using a PS3 controller wirelessly with the Ouya, so I am slowly liking the system more and more. I'll report back in a few after I update xbmc.
 

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    Worked well. Thank you. Yet, I couldn't access my external hard drive using Samba, only the internal SD. Does anyone have found a solution? Can't imagine I am the only one searching for this convenience.
    You have to use the developers version of the samba file sharing app and modify a file this article explains it all http://www.pivosforums.com/viewtopic.php?f=16&t=1383 . Though I actually noticed that I get better transfer speeds using ftpdroid but I like having both options.
    1
    Cons

    1. Choppy frame rate while watching MP4 videos (via XBMC). Unbearable streaming of MKV files

    Like all new technology I believe it will get better with time but I don't think it would ever handle MKV files smoothly :(
    Oreste, are you using the libstagefright Android version of XBMC? Because from your description it doesn't sound like it.

    XBMC has an alpha build that enables hardware acceleration on Android.

    Try the Gotham Alpha 2 build from April 3rd. http://mirrors.xbmc.org/test-builds/android/

    It should decode 1080p mkv files smoothly. It works very well on my Nexus 7, which is running a slower version of the Tegra 3 chip that powers the Ouya.

    Let us know your results.

    Cheers
    1
    I am using N on a linksys e3000. I also keep getting this error saying "the cache is full.." I went to the setting looking for some sort of cache setting but could find it. I am trying to use the PS3 Media server app on the mac but it couldn't communicate well with the Ouya. Now I'm using Divx's built in dnla server and it seems to be streaming more movies but the 1080p or larger files generate the cache is full error.
    Hmm. Both of those sound like potential issues.

    DLNA is severely limited in what it can transmit. Not sure about the PS3 media app, but again, it sounds like you're going through an intermediate server.

    The BEST option is to just share your media folder to your internal network.

    Once you do that, in XBMC you add the share, and then it should play anything.
    1
    I got my Ouya yesterday. Like many of you, I backed the kickstarter to have a game console where I can play old NES SNES roms and watch and stream movies. As of this date I don't think the console is ready for prime time. In my two days of using it here are my pros and cons:

    Cons

    1. Unable to power unit on/off via the controller like the PS3/XBOX360
    2. Limited launch apps and games
    3. (currently) Does not support USB storage/expansion
    4. Choppy frame rate while watching MP4 videos (via XBMC). Unbearable streaming of MKV files
    5. Cumbersome method of sideloading apps (if you're not familiar with adb)
    6. Controller sticks and it feels really cheap.

    Like all new technology I believe it will get better with time but I don't think it would ever handle MKV files smoothly :(

    external USB
    I got my OUYA yesterday and it does support external USB disk and USB hubs (I installed total commander and my externally powered and connected to USB hub disk is accessible under USB disks)

    sideload of apps
    not more difficult than any ADB use. Another option is to copy your aps to usb stick/drive and after installing a file manager such as Total commander and install them from there. Another option, before the Google play is hacked into OUYA is to use the Amazon store I installed it and added Netflix from there. Seems to work

    controler
    I use mini wireless keyboard with touch pad and wireless mouse and both work well. My only issue is that since the keyboard is not Android specific it does not have the hardware keys for Home, Menu and Search.
    1
    Sorry for the delay. Tested last night with most recent libstagefright build of XBMC. No joy on the burn for multichannel audio yet. Apparently someone on the XBMC forums reports it works if you route through a TV with ARC.

    Sent from my DROID4 using Tapatalk 4 Beta