Originally Posted by EmptinessFiller
Are your calculate the new position with the delta time (time between this and the last frame)?
Hi ,yes I use delta time, and the actual new positions are calculated fine for my triangles.
e.g if I put it as wire frames (outlines only) it renders quick enough.
But if I make them filled with color, all halts to grid
I thought 1st person shooter games do way heavier calcs, and seem to survive fine...
Mine item is more like a water simulation, and to look decent it needs about 800 triangles filled at least with solid
color no transparency... any hints please?