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One of my favorite games, I know it has been ported to some low power operating systems (such as a TI calculator), so how hard would it be to make it android native? Maybe we can emulate it through one of the operating systems its ported to? Thoughts anyone?

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4th November 2010, 12:39 AM |#2  
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Feels good man
I was wondering this stuff myself. I've got a Rhodium I was thinking of booting Rhobuntu on just so I could carry Cave Story with me everywhere. I was also looking into GP2X emulators for Android in case that would let me play Cave Story on my Rhodium via XAndroid, but a native Android app would be ideal. Bounty? I'd pitch in for a port.
4th November 2010, 03:08 AM |#3  
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The source for Cave Story was taken down when it was announced that there was a version being made for WiiWare.
20th November 2010, 04:54 AM |#4  
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I am disappoint.

Guess I'll have to jam some Linux onto a phone then.
11th February 2011, 08:20 PM |#5  
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Back from the dead...
Just gonna leave this here...

http://nxengine.sourceforge.net/
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1st May 2011, 01:02 AM |#6  
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Quote:
Originally Posted by spenceizzle

Just gonna leave this here...

http://nxengine.sourceforge.net/

I was all excited for a second, thinking there was work going on for a PPC or Android port. I'm confused, as there are already Windows and Linux ports available here:
http://www.cavestory.org/downloads_game.php

EDIT: OK, I get it - open source! It took me this long because I'm a big dummy.
Last edited by 5318008; 1st May 2012 at 05:54 PM.
30th April 2012, 01:40 AM |#7  
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Smile
I know this thread is a tad old but actually, i am trying to port cave story to android. It will be open source when it is released as required by gpl (anyone wanting the source now can pm me). I have it loading into "safe mode" so far as the data directories still have to be defined manually as far as i know. Another bug i found is that it will not even load up in landscape mode at the moment. Its a problem with SDL_blit_N.c according to my crash reports. Attached is a screenshot of what i have working so far. As this is open source, any help with this project will be appreciated. Again, just PM me for the source.
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1st May 2012, 01:38 AM |#8  
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Quote:
Originally Posted by xperia64

I know this thread is a tad old but actually, i am trying to port cave story to android. It will be open source when it is released as required by gpl (anyone wanting the source now can pm me). I have it loading into "safe mode" so far as the data directories still have to be defined manually as far as i know. Another bug i found is that it will not even load up in landscape mode at the moment. Its a problem with SDL_blit_N.c according to my crash reports. Attached is a screenshot of what i have working so far. As this is open source, any help with this project will be appreciated. Again, just PM me for the source.

Hey good luck with getting it running man! Need any beta testers, I'd be willing to help out
2nd May 2012, 07:21 PM |#9  
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Questions or Problems Should Not Be Posted in the Development Forum

Please Post in the Correct Forums & Read the Forum Rules


Moving to Q&A
1st August 2012, 08:07 PM |#10  
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bump. any news here? This is the most recent activity anywhere online i can find about this endeavor. I'm not a game designer nor android programmer, just a cave story fan.
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