Originally Posted by Tricky-Design
Thanks for sharing. It's fun that you wrote this game on age 10 and did port it to Android.
I've only played it till world 2, but are there only six levels in the version on the market?
A question about the permissions: Why does it need full internet access?
- explanation about the controls, at first I didn't noticed them on the screen.
- explanation about how to play the game in the game. I've downloaded the apk so I've missed the explanation on the market.
- decrease the speed so the controls become less "sensitive". When you're standing on the edge and want to turn around on a fairly small block, the chance is big you'll fall off. I don't think capacitive controls are accurate enough for such a sensitivity.
- ability to save. Because people play games on there phone to kill time. But mostly this if only for a few minutes and then you don't want to start at world 1 every time.
Thanks for the feedback. The apk I posted and the Market version are the same - there are 6 worlds, and each world has 4 levels, so there are a total of 24 levels. It has the internet permission because I had originally planned to put Admob ads in it.
I like your idea about letting people save. There is actually a "resume" button if you quit in the middle of a game (not including when you get a game over). I think it would be good to let people choose which world to start at though, so they can start at any world that they've already reached.
I also agree about the controls, this is where I had the most trouble because in the PC version it's a lot easier to control with a keyboard. I'll try to fix them so they work better.
I'll add a "how to play" screen. Do you think it's necessary even in the Market version, do a lot of people download an app without reading the description?
Samsung Galaxy S2 rooted 2.3.6
HTC Inspire stock 2.3