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Nvidia Announces new Tegra3 Optimized titles

OP demandarin

28th February 2012, 08:52 AM   |  #1  
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Nvidia just announced at least 5 new Tegra3 optimized titles that look pretty impressive. this is good news as more apps n games will come out geared specifically for the extra power of Tegra3. with at least 11 new tegra3 devices already announced, the app/game production is about to ramp up for Tegra3 only/optimized titles. check it out

http://www.androidcentral.com/nvidia...-mobile-gaming
http://www.droidgamers.com/index.php...-android-games
that new Diablo Style role playing game called Dark Kingdom THD looks sick and uses Nvidia's PhysX also for realism. A PS3 port

edit: just found out dark kingdom THD is a PS3 port http://www.androidpolice.com/2012/02...gra-3-devices/

another great looking game coming to Android soon. this looks sick! http://www.droidgamers.com/index.php...ing-to-android
Unearthed: Trail of Ibn Battuta
Last edited by demandarin; 28th February 2012 at 11:18 AM. Reason: added new link
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28th February 2012, 09:20 AM   |  #2  
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I'll probably get Sonic, Golden Arrow and Dark Kingdom.
28th February 2012, 09:39 AM   |  #3  
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Quote:
Originally Posted by hairdewx

I'll probably get Sonic, Golden Arrow and Dark Kingdom.

same here. its great to have Tegra3 only/exclusive titles. tegra3 games are the best. if you look at the comments section of that article you can see everyone crying that they mad they can't play tegra3 games on their old hardware/different chipset. lmao. this is just one of the many perks of owning a tegra3 device. can't wait to get that splashtop THD also.

that Hamilton's Great Adventure looks cool also. a puzzle type/thinking game. its basically an exact PC port of the game and uses Bitsquid's DirectX11 engine technology in it.

these titles and ones already on the market or coming out is a big reason Tegra3 standouts amongst all the other chipsets. no one else has the hard hitting exclusive titles like we do. there's even rumors of Sony n nvidia bringing official PlayStation 1 & 2 games to tegra3. Sony wants some of this tablet market app/game money also in addition to their vita system. I hope it goes through. get to play some Tony Hawk Pro Skater or other titles. tekken4 would be sick.
Last edited by demandarin; 28th February 2012 at 07:20 PM. Reason: Clarfication for someone anal for exact details.
28th February 2012, 01:33 PM   |  #4  
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Quote:
Originally Posted by demandarin

get to play some Tony Hawk Pro Skater or other titles. tekken4 would be sick.

Tony hawk works just great on fpse psx emulator ;)
28th February 2012, 03:04 PM   |  #5  
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Yea, they look pretty good. It's a shame that tablet controller scheme is annoying as hell to actually enjoy the gameplay. I hate carrying around extra device (such as controller) with my tablet... thus, I rely on tablet controls for games... but it's sluggish and painfully annoying.. =/

I have yet to beat Shadowgun for exactly the same reason.. =/
28th February 2012, 06:17 PM   |  #6  
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Quote:
Originally Posted by demandarin

that Hamilton's Great Adventure looks cool also. a puzzle type/thinking game. its basically an exact PC port of the game and uses DirectX11 engine technology in it.

Wait, since when the hell does Android ship the necessary software material for that? Using DirectX requires more than just hardware support.

The Android Central article says it was adapted from Bitsquid's DirectX 11 engine[sic], not that the game developer ported DirectX 11 and Bitsquid to Android just to sell a THD game. Do you really know what you're talking about? They likely just licensed whatever they needed for the Android version of the engine and adapted their product to the new platform.

Bitsquid is a multi-platform game engine. It already claims to support Android since Q4/2011. If you actually paid attention you would also know that like virtually every multi-platform game engine, the render is abstracted away and you use a back end that implements it. I.e. on a Windows 7 box you'll probably get DirectX11 in the default configuration, on an XBox 360 you'll get its notion of DirectX 9, and on Android you'll see OpenGL ES. DirectX 11 and OpenGL ES are different enough that you don't just "Adapt" it unless your game already looks like a tutorial on doing 3D graphics. It's also worth noting that many commercial products only support Direct X on Windows builds, even if the engine has an OpenGL backend, the developers might skip it or the engine vendor might not have it ported to Microsoft's Windows.

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Last edited by Spidey01; 28th February 2012 at 06:21 PM.
28th February 2012, 06:30 PM   |  #7  
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Quote:
Originally Posted by Spidey01

Wait, since when the hell does Android ship the necessary software material for that? Using DirectX requires more than just hardware support.

The Android Central article says it was adapted from Bitsquid's DirectX 11 engine[sic], not that the game developer ported DirectX 11 and Bitsquid to Android just to sell a THD game. Do you really know what you're talking about? They likely just licensed whatever they needed for the Android version of the engine and adapted their product to the new platform.

Bitsquid is a multi-platform game engine. It already claims to support Android since Q4/2011. If you actually paid attention you would also know that like virtually every multi-platform game engine, the render is abstracted away and you use a back end that implements it. I.e. on a Windows 7 box you'll probably get DirectX11 in the default configuration, on an XBox 360 you'll get its notion of DirectX 9, and on Android you'll see OpenGL ES. DirectX 11 and OpenGL ES are different enough that you don't just "Adapt" it unless your game already looks like a tutorial on doing 3D graphics. It's also worth noting that many commercial products only support Direct X on Windows builds, even if the engine has an OpenGL backend, the developers might skip it or the engine vendor might not have it ported to Microsoft's Windows.

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still what I said, minus the extra b.s. and unnecessary stuff you mentioned. its nothing new what you said. so what it uses Bitsquid DirectX 11 engine. game still using Directx11...plus not every platform has hardware to push it to full limits like Tegra3.

so regardless, a great looking game.
28th February 2012, 07:04 PM   |  #8  
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I tried the Splastop HD, and it's fantastic. . . for in-network use. I didn't give it much thought, but naturally the .5 and 1 Mb/s upload speeds offered in my area do not offer any kind of usability with remote desktop software. Such a shame, was so fun playing around with.

Yes, keeping a controller handy is kind of a pain, but using the touchscreen is so much worse IMO

It's why I can't enjoy Dead Space or Samurai II: Vengeance, touch-controls drive me up the wall; and they look so good . Accellerometer can be fun to use, but generally is too finicky for me even with sensitivity set low.

I especially hate (although it feels the most responsive to me) Minecraft PE without h/w keyboard/controller support.
28th February 2012, 09:24 PM   |  #9  
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Quote:
Originally Posted by demandarin

still what I said, minus the extra b.s. and unnecessary stuff you mentioned. its nothing new what you said. so what it uses Bitsquid DirectX 11 engine. game still using Directx11...plus not every platform has hardware to push it to full limits like Tegra3.

so regardless, a great looking game.

You don't understand. It's using DirectX on Windows PCs not on Android.


That the game engine uses DirectX11 on Windows PC does not matter a hill of beans to our Tegra 3 powered Android tablet. Not unless someone implements a DirectX11 software stack for Android and only Microsoft legally can do that. At best any of the "Eye candy" features worth a THD tag that are going to relevant with an engine like Bitsquid or this game are going to involve Shaders. Ditto for good looking and professional games in general. The shader technology of DirectX and OpenGL (and therefore Android) are incompatible. Spanish and French are far more compatible. Bitsquid likely pushes nVida's C for Graphics (Cg) toolset for that, which is something that abstracts away much of that so you do more tweaking and less really-really-expensive-re-writing that no THD can warrant the cost of doing. Many engines like Bitsquid encourage this so that you don't require DirectX anything to make a great looking game, except when running the game on a DirectX platform like the XBox 360 or Windows PCs.


There fore, DirectX is only relevant to this topic when for example the game is looking great on your Windows PC. It does _NOT_ impact whether the game looks like **** or the best thing ever released for Android/Tegra 3! So stop talking about it like this "DirectX 11" does make a difference to what product we see. See my point? Unless you want to say that it does use DirectX 11 on Android, and remove all doubt....



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Last edited by Spidey01; 28th February 2012 at 09:28 PM.
28th February 2012, 10:18 PM   |  #10  
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The first one looks like that glu game (eternity warriors i think?). Glu may have ruined that style of gameplay for me. Still holding off for Da Vinci

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