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[Game] Grid7 version 1.3 (Update available)

59 posts
Thanks Meter: 3
 
By FlashTek95, Member on 25th February 2012, 12:24 PM
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29th February 2012, 08:15 PM |#11  
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Quote:
Originally Posted by FlashTek95

Nope, just on a Trohy/Spark and the emulator. Could you please run this version and tell me the results?

Ok, now when playing the level, there is no force close, but now nothing I do has any effect. Pressing the help does nothing, or try to move pieces and such doesn't do anything, its like it is frozen. Pressing the phones back button does take me to the home screen, and the level screen works.
 
 
1st March 2012, 06:21 PM |#12  
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Originally Posted by uncled1023

Ok, now when playing the level, there is no force close, but now nothing I do has any effect.

Could you please try again this version? It should now offer you a way to send me a mail with the exception data. Also there is a messagebox at the beginning, which shows some data. It would be nice, if you could add them to the email and send it to me. Thanks!
2nd March 2012, 01:06 AM |#13  
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Quote:
Originally Posted by FlashTek95

Could you please try again this version? It should now offer you a way to send me a mail with the exception data. Also there is a messagebox at the beginning, which shows some data. It would be nice, if you could add them to the email and send it to me. Thanks!

Thank you for testing this app! Please send me this email with the exception to fix it, please.
Ecpetion-data: at System.UInt16.Parse(String s, NumberStyles style, IFormatProvider provider)
at Grid7.Grid.Update(GameTime gametime, GestureSample gs)
at Grid7.Game.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.MobileGameHost.RunOneFrame ()
at Microsoft.Xna.Framework.MobileGameHost.gameLoopTim er_Tick(Object sender, EventArgs e)
at Microsoft.Xna.Framework.DispatcherTimerWin32.Timer Elapsed(IntPtr hWnd, UInt32 uMsg, IntPtr nIDEvent, UInt32 uTime)
;
System.FormatException: FormatException
at System.UInt16.Parse(String s, NumberStyles style, IFormatProvider provider)
at Grid7.Grid.Update(GameTime gametime, GestureSample gs)
at Grid7.Game.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.MobileGameHost.RunOneFrame ()
at Microsoft.Xna.Framework.MobileGameHost.gameLoopTim er_Tick(Object sender, EventArgs e)
at Microsoft.Xna.Framework.DispatcherTimerWin32.Timer Elapsed(IntPtr hWnd, UInt32 uMsg, IntPtr nIDEvent, UInt32 uTime)
;

Message Box:
-
480;800

Hope this helps
2nd March 2012, 01:03 PM |#14  
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Quote:
Originally Posted by uncled1023

Hope this helps

Thanks you very much! I think I found the mistake i made...This version should run now without any problems on any device
2nd March 2012, 04:48 PM |#15  
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Originally Posted by FlashTek95

Thanks you very much! I think I found the mistake i made...This version should run now without any problems on any device

Well, now the game doesnt load at all. Not even the play/level chooser.
2nd March 2012, 05:23 PM |#16  
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Quote:
Originally Posted by uncled1023

Well, now the game doesnt load at all. Not even the play/level chooser.

That is definitely strange oO Cause I tested it on 3 different devices. Maybe something went wrong when i uploaded it. So I will reupload it...Would be nice, if you could try it again (Hopefully the last time)
3rd March 2012, 04:15 AM |#17  
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Quote:
Originally Posted by FlashTek95

That is definitely strange oO Cause I tested it on 3 different devices. Maybe something went wrong when i uploaded it. So I will reupload it...Would be nice, if you could try it again (Hopefully the last time)

Ok, tried this one, and it works great! good job.
11th March 2012, 12:38 PM |#18  
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New Version available. I fixed some small bugs in the UI and improved some textures. Downloadlink is in the first post.
22nd April 2012, 04:11 PM |#19  
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Update 1.2
Hello,
today I published the new version (1.2). In this version I improved some textures and the graphics of the main menu. It should look now much nicer than in the last version.
I am waiting for feedback
27th April 2012, 11:50 PM |#20  
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The new, updated version hit the marketplace now,too.
Therefore you can download this version and not only the attached one.
9th May 2012, 01:40 PM |#21  
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Again a new update which brings a better UI, improved textures (again) and even a clearer level selector. Also some UI bugs, like the bug with the "back-button" have been fixed.
You can find the latest link in the first post!

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