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eventcom
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#11  
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that does not look good - I can't remember having seen this yesterday:
[HTC Wildfire][S-Off AlphaRevX][Radio 13.55.55.24H_3.35.20.10][312MB Custom MTD]
[2.6.35.14-SympFinity+ skoupo@android #9][264MHz-710MHz SmartAssH3][arco CWM]
[LeWaOS buzz v15 CM7nightly/GB 2.3.7][wow effects by CrossBreeder = sliced bread]
[AGPS Patch Wildfire 3.1 & 2.2][Apps, Dalvik-Cache, Cache on 1GB EXT by Mounts2SD]

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scarfur
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Quote:
Phones without OpenGL ES 2, such as the Galaxy Y or first generation HTC Wildfire, do not have the technology required to power Instagram's filters, and therefore cannot be supported.
Source: sorry can't post this because I am a noob user xD google for "INSTAGRAM | Supported OS & Devices" should be the first result.

I would say - no GPU, graphical processing unit - no OpenGL ES 2 right!?

greetz
 
eventcom
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Quote:
Originally Posted by scarfur View Post
Source: sorry can't post this because I am a noob user xD google for "INSTAGRAM | Supported OS & Devices" should be the first result.

I would say - no GPU, graphical processing unit - no OpenGL ES 2 right!?

greetz
hm, don't know if I understand you right - but isn't that exactly what I've posted above (from the Instagram website).
Regarding the missing GPU I'm not absolutely sure if v. 2 is not supported at least partly because OpenGL ES-CM 1.0 is - but the missing GPU of course wouldn't produce nice results in image editing anyway (and cause too many negative side effects).
Due to the fact that our buzz is a pretty old low end device (in smartphone terms) I wouldn't expect any special treatment by Instagram.
[HTC Wildfire][S-Off AlphaRevX][Radio 13.55.55.24H_3.35.20.10][312MB Custom MTD]
[2.6.35.14-SympFinity+ skoupo@android #9][264MHz-710MHz SmartAssH3][arco CWM]
[LeWaOS buzz v15 CM7nightly/GB 2.3.7][wow effects by CrossBreeder = sliced bread]
[AGPS Patch Wildfire 3.1 & 2.2][Apps, Dalvik-Cache, Cache on 1GB EXT by Mounts2SD]

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30003019
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I have no idea if that's any help, but I poked around in the .apk with dex2jar and jd-gui and don't really get why OpenGL ES 2.0 should be necessary. The only place I found references to 2.0 was in /com/instagram/android/gl/GLHelper and there we have:
Code:
Select Code
int i = GLES20.glGetError();

GLES20.glBindTexture(3553, i);

GLES20.glTexParameterf(3553, 10241, 9729.0F);
GLES20.glTexParameterf(3553, 10240, 9729.0F);
GLES20.glTexParameteri(3553, 10242, 33071);
GLES20.glTexParameteri(3553, 10243, 33071);

GLES20.glTexParameterf(3553, 10241, 9729.0F);
GLES20.glTexParameterf(3553, 10240, 9729.0F);
The method signatures for these are (according to developer.android.com/reference/android/opengl/GLES20.html):
Code:
Select Code
public static int glGetError ()
public static void glBindTexture (int target, int texture)
public static void glTexParameterf (int target, int pname, float param)
public static void glTexParameteri (int target, int pname, int param)
Compared to the GLES10 signatures (developer.android.com/reference/android/opengl/GLES10.html) there's no difference:
Code:
Select Code
public static int glGetError ()
public static void glBindTexture (int target, int texture)
public static void glTexParameterf (int target, int pname, float param)
they seem the same, except for the missing glTexParameteri, but there's a:
Code:
Select Code
public static void glTexParameterx (int target, int pname, int param)
and in GLES11 (developer.android.com/reference/android/opengl/GLES11.html) we would also have glTexParameteri:
Code:
Select Code
public static void glTexParameteri (int target, int pname, int param)
I tried to modify the .apk, swapping GLES20 to GLES11, like described on code.google.com/p/dex2jar/wiki/ModifyApkWithDexTool but I got errors on the verification (even before modyfing) and I don't have much experience with android development, but maybe someone else could give it a shot.

I have no clue if that could work anyway, but if it doesn't really need GLES20 and just crashes because it tries to call things that aren't there, why wouldn't it?
 
eventcom
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Due to the fact that I haven't had any look into the instagram iPhone app I've really been curious to test it on my Wildfire. Feeling left out with GPU-less phones is not nice but I have noticed that not everyone with a more sophisticated device seems to be satisfied
[HTC Wildfire][S-Off AlphaRevX][Radio 13.55.55.24H_3.35.20.10][312MB Custom MTD]
[2.6.35.14-SympFinity+ skoupo@android #9][264MHz-710MHz SmartAssH3][arco CWM]
[LeWaOS buzz v15 CM7nightly/GB 2.3.7][wow effects by CrossBreeder = sliced bread]
[AGPS Patch Wildfire 3.1 & 2.2][Apps, Dalvik-Cache, Cache on 1GB EXT by Mounts2SD]

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Scratch0805
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http://news.sky.com/skynews/Article/201204216205464

Another one swept up by a major power.

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slymobi
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Derrian
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Well at least upload is now available, someone is bound to make an app that is more compatible.

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Munckster
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I use MyTubo... Nice replacement..

https://play.google.com/store/apps/d...h_result&hl=en
 
Alex Charles
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(Last edited by Alex Charles; 24th April 2012 at 12:28 AM.)
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Why settle for replacement?

Just grabbed from galaxy 3 forums, as far as I can tell works fine but at work so can't test it properly xD

Well anyway, here's the download link :

http://db.tt/yuq3rPhs

Let us know how it goes!

EDIT :

Just taken a quick snap, still FC

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The most user friendly Rom for the I9300.
http://forum.xda-developers.com/show....php?t=1663656
-Remember to check out further modifications in the Omega kitchen!

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