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[APP] Instagram for android

OP Justice™

5th April 2012, 10:20 AM   |  #11  
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that does not look good - I can't remember having seen this yesterday:
5th April 2012, 01:55 PM   |  #12  
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Quote:

Phones without OpenGL ES 2, such as the Galaxy Y or first generation HTC Wildfire, do not have the technology required to power Instagram's filters, and therefore cannot be supported.

Source: sorry can't post this because I am a noob user xD google for "INSTAGRAM | Supported OS & Devices" should be the first result.

I would say - no GPU, graphical processing unit - no OpenGL ES 2 right!?

greetz
5th April 2012, 03:23 PM   |  #13  
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Quote:
Originally Posted by scarfur

Source: sorry can't post this because I am a noob user xD google for "INSTAGRAM | Supported OS & Devices" should be the first result.

I would say - no GPU, graphical processing unit - no OpenGL ES 2 right!?

greetz

hm, don't know if I understand you right - but isn't that exactly what I've posted above (from the Instagram website).
Regarding the missing GPU I'm not absolutely sure if v. 2 is not supported at least partly because OpenGL ES-CM 1.0 is - but the missing GPU of course wouldn't produce nice results in image editing anyway (and cause too many negative side effects).
Due to the fact that our buzz is a pretty old low end device (in smartphone terms) I wouldn't expect any special treatment by Instagram.
5th April 2012, 04:09 PM   |  #14  
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I have no idea if that's any help, but I poked around in the .apk with dex2jar and jd-gui and don't really get why OpenGL ES 2.0 should be necessary. The only place I found references to 2.0 was in /com/instagram/android/gl/GLHelper and there we have:
Code:
int i = GLES20.glGetError();

GLES20.glBindTexture(3553, i);

GLES20.glTexParameterf(3553, 10241, 9729.0F);
GLES20.glTexParameterf(3553, 10240, 9729.0F);
GLES20.glTexParameteri(3553, 10242, 33071);
GLES20.glTexParameteri(3553, 10243, 33071);

GLES20.glTexParameterf(3553, 10241, 9729.0F);
GLES20.glTexParameterf(3553, 10240, 9729.0F);
The method signatures for these are (according to developer.android.com/reference/android/opengl/GLES20.html):
Code:
public static int glGetError ()
public static void glBindTexture (int target, int texture)
public static void glTexParameterf (int target, int pname, float param)
public static void glTexParameteri (int target, int pname, int param)
Compared to the GLES10 signatures (developer.android.com/reference/android/opengl/GLES10.html) there's no difference:
Code:
public static int glGetError ()
public static void glBindTexture (int target, int texture)
public static void glTexParameterf (int target, int pname, float param)
they seem the same, except for the missing glTexParameteri, but there's a:
Code:
public static void glTexParameterx (int target, int pname, int param)
and in GLES11 (developer.android.com/reference/android/opengl/GLES11.html) we would also have glTexParameteri:
Code:
public static void glTexParameteri (int target, int pname, int param)
I tried to modify the .apk, swapping GLES20 to GLES11, like described on code.google.com/p/dex2jar/wiki/ModifyApkWithDexTool but I got errors on the verification (even before modyfing) and I don't have much experience with android development, but maybe someone else could give it a shot.

I have no clue if that could work anyway, but if it doesn't really need GLES20 and just crashes because it tries to call things that aren't there, why wouldn't it?
6th April 2012, 04:01 PM   |  #15  
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Due to the fact that I haven't had any look into the instagram iPhone app I've really been curious to test it on my Wildfire. Feeling left out with GPU-less phones is not nice but I have noticed that not everyone with a more sophisticated device seems to be satisfied
10th April 2012, 09:59 AM   |  #16  
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http://news.sky.com/skynews/Article/201204216205464

Another one swept up by a major power.

Sent from my HTC Wildfire using xda premium
10th April 2012, 10:50 AM   |  #17  
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Picsart nice alternative.

MANCHESTER together UNITED forever
14th April 2012, 04:50 PM   |  #18  
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Well at least upload is now available, someone is bound to make an app that is more compatible.

Sent from my HTC Wildfire using Tapatalk
23rd April 2012, 12:07 PM   |  #19  
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I use MyTubo... Nice replacement..

https://play.google.com/store/apps/d...h_result&hl=en
24th April 2012, 12:24 AM   |  #20  
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Why settle for replacement?

Just grabbed from galaxy 3 forums, as far as I can tell works fine but at work so can't test it properly xD

Well anyway, here's the download link :

http://db.tt/yuq3rPhs

Let us know how it goes!

EDIT :

Just taken a quick snap, still FC

Sent from my HTC Wildfire using Tapatalk 2
Last edited by Alex Charles; 24th April 2012 at 12:28 AM.

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