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[INFO] Eugenes new cm7 build R6 Final FINAL Updated OP

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17th April 2012, 05:00 PM   |  #831  
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i hate to be that guy.. but any way you can allow for lower brightness values X-x .. I tried getting your source and doing it on my own but so far I'm in over my head @_@.

tried to see if /drivers/backlight had anything but deciphering code is harder than I thought ): .. Doing more research and according to this: (http://forum.xda-developers.com/show....php?t=1576356) it could be something in services.jar I'll keep looking x\
17th April 2012, 05:19 PM   |  #832  
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Quote:
Originally Posted by darkamikaze

i hate to be that guy.. but any way you can allow for lower brightness values X-x .. I tried getting your source and doing it on my own but so far I'm in over my head @_@.

tried to see if /drivers/backlight had anything but deciphering code is harder than I thought ): .. Doing more research and according to this: (http://forum.xda-developers.com/show....php?t=1576356) it could be something in services.jar I'll keep looking x\

seconded. best rom for the t989 by far, except that it blinds me at night.
17th April 2012, 06:19 PM   |  #833  
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Use screen filter from the market, no need to edit any framework files

Sent from my SGH-T989 using XDA
17th April 2012, 07:45 PM   |  #834  
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Quote:
Originally Posted by Killadude

Use screen filter from the market, no need to edit any framework files

Sent from my SGH-T989 using XDA

Not a big fan .. the overlay effect is different compared to actually having a lower brightness setting.

I tried Lux Auto Brightness but it suffers the same issue as the stock CM7 auto brightness management where when the screen is brought back on it defaults the brightness to default which I'm not sure anymore if it's 20 or 32 or 31 :|
17th April 2012, 08:42 PM   |  #835  
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In-call Mute bug Fixed
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17th April 2012, 08:51 PM   |  #836  
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You're a Beast Eugene, thanks for all you do. Can't wait to try R3.
17th April 2012, 08:53 PM   |  #837  
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Quote:
Originally Posted by eugene373

In-call Mute bug Fixed

Lol had some unpleasant moments cause of that bug I did not know mute did not work, I had to learn it the hard way O_o
17th April 2012, 08:57 PM   |  #838  
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Quote:
Originally Posted by eugene373

In-call Mute bug Fixed

Wow shot down another one u on the roll my dude

Sent from my SGH-T989 using xda premium
17th April 2012, 09:24 PM   |  #839  
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Quote:
Originally Posted by eugene373

In-call Mute bug Fixed

I guess you didn't take a nap huh...
17th April 2012, 10:22 PM   |  #840  
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I got Render Effect working some what, very lags when in use though.

Just recap:

Setting/wireless/4G is now Removed .... Wimax & Fc anyways
DPS fixed, but with less controls
GPS bug fixed " no audio issue "
Data enabled bug fixed " no audio issue "
in-call Mute is now working
Render Effect working now, but lags really bad..
Last edited by eugene373; 17th April 2012 at 10:25 PM.

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