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Temple run issues

15th April 2012, 10:57 AM |#11  
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I think I got to about 40,000 once... I have the attention span of a 3 year old. Especially with games like these.
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15th April 2012, 09:47 PM |#12  
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I can't play much cause I feel like it's not sensitive enough even with it all the way up.. Running miui 4/7/12 release with trinity and tried with faux same thing

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16th April 2012, 02:15 AM |#13  
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Accidental thanks, you're welcome! But, it happens on all cm7 variants...

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18th April 2012, 07:22 AM |#14  
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Quote:
Originally Posted by zoppp

There are like 2 threads about this, check the general section, there is a thread about it. From what I've seen its a problem with cm7 and cm7 based ROMS or CM7 kernels like Faux's cm7 kernel and Trinity's cm7 kernel. It works perfectly on stock and on Cm9 WITH harsh's 3.0 kernel.

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Harsh's is actually a little too sensitive, a problem with all 3.0.x kernels

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18th April 2012, 11:46 PM |#15  
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Quote:
Originally Posted by IRASadPanda

Harsh's is actually a little too sensitive, a problem with all 3.0.x kernels

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Just like a 1st person shooter. Get used to it at a super high sensitivity and you'll be way better off.
19th April 2012, 10:16 PM |#16  
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It could be rom issues. I recently flash Genesis ics and the sensor works fine when it wasn't b4. however, sometimes my swipe doesn't register

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20th April 2012, 12:02 PM |#17  
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Definitely a kernel issue the stock kernel is the way to go kuz that's how the game is meant to be sensitive but trinity and faux make it not sensitive enough. Also words of advice when playing temple run to prevent the falling off the edge just wait a milliseconds longer before attempting to make turns...trust me it works I broke 5 mill a few times but for some reason my screenshot app didn't work lol

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21st April 2012, 03:07 PM |#18  
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Quote:
Originally Posted by creglenn

Definitely a kernel issue the stock kernel is the way to go kuz that's how the game is meant to be sensitive but trinity and faux make it not sensitive enough. Also words of advice when playing temple run to prevent the falling off the edge just wait a milliseconds longer before attempting to make turns...trust me it works I broke 5 mill a few times but for some reason my screenshot app didn't work lol

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For one, the "stock kernel" is going to be different depending on which ROM you use. And no one is going to choose which kernel they use over one game.

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22nd April 2012, 06:05 PM |#19  
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Like 1.2m

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