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Terraria For R800

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By retrogrymlyn, Member on 22nd April 2012, 08:16 PM
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23rd April 2012, 03:49 PM |#21  
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From the farewell message on the Terraria boards, it looks like he's going to open source it soon. Until then, he points out that the jars are not obfuscated for a reason.

Also, intellectual property must be defended. If he chooses not to defend it, then there's no foul, just the potential for trouble down the road.
 
 
23rd April 2012, 07:39 PM |#22  
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Open Source
Quote:
Originally Posted by crono141

From the farewell message on the Terraria boards, it looks like he's going to open source it soon. Until then, he points out that the jars are not obfuscated for a reason.

Also, intellectual property must be defended. If he chooses not to defend it, then there's no foul, just the potential for trouble down the road.

Well, I probably won't release it until it becomes open source. If I do want to release before then, I will message the Devs.
23rd April 2012, 09:06 PM |#23  
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i would definitely play and donate. would be very cool.
24th April 2012, 01:49 AM |#24  
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Count me in! I've been eyeing that game for a while, just haven't tried it yet.
1st May 2012, 07:18 AM |#25  
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Simple as pie
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Originally Posted by Kaikz

Good luck converting the XNA mess that is Terraria into Android OpenGL or PSS SDK Graphics Rendering.

Thanks for the (post) wish of good luck... I've done it.. for the most part. I've only spent about 12 hours on it.

I can't post links until as I don't have eight posts... Google "bagearon android terraria" and you can get to my blog post with more info, video, and more to come.
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1st May 2012, 11:17 AM |#26  
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Quote:
Originally Posted by beeradg

Thanks for the (post) wish of good luck... I've done it.. for the most part. I've only spent about 12 hours on it.

I can't post links until as I don't have eight posts... Google "bagearon android terraria" and you can get to my blog post with more info, video, and more to come.

Told you guys it was completely possible! (: I've been doing this in monogame builds. So far I've put about 9 hours or so into it. (Haven't had insane amounts of time, as I am 17 and studying for highschool finals.) Dare to beat me to it?
1st May 2012, 02:58 PM |#27  
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Business application developer for hire :)
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Originally Posted by retrogrymlyn

Told you guys it was completely possible! (: I've been doing this in monogame builds. So far I've put about 9 hours or so into it. (Haven't had insane amounts of time, as I am 17 and studying for highschool finals.) Dare to beat me to it?

Depends on what beating you to it means? A stable, fast, playable version? Or a working client? If its the later, I've got that . Heh heh. Nonetheless, I'm always up for a challenge. Please note I'm a business application developer, .net by nature. That meaning two things -
one: this code is HORRIBLY dirtier than what I'm used to
two: well... the obvious... while I've optimized code, not yet have I ever stuck a stopwatch in to count fractions of a millisecond.

but eh, I'm a super quick learner .

I take it you come from a similar background?
1st May 2012, 03:18 PM |#28  
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I'm a highschool student known for being the "hacker of the school" usually using some kind of distribution of linux I like to crack into things.
I got into programming three years ago starting with java because of minecraft.
I'm almost 18 years old.
I'm mostly done with the client as well, however the gui is messed up and npcs suck and mono doesn't like sound.
1st May 2012, 03:50 PM |#29  
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Oh and a stable fast version of the game. Working on most devices running android
1st May 2012, 08:18 PM |#30  
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Or of course we could work together? Somehow...

Sent from my R800x using XDA
2nd May 2012, 01:05 AM |#31  
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my bro would love this lol

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