Easily Generate and Export Material Design Palletes

For many people, it can be pretty difficult to create a palette of complementary colors. … more

Android One Expanding to Bangladesh, Nepal, and Sri Lanka

At Google I/O 2013, Google proudly announced that the Android operating system was … more

Android 5.0.2 Fixes 2012 Nexus 7! Sony’s Making a Google Glass Competitor? – XDA TV

Android 5.0.2 Lollipop is available for the … more

Early Lollipop Ports for Micromax A116 and A117

It feels like it was only yesterday when Google announced the mysterious Android L.After … more

Welcome to XDA

Search to go directly to your device's forum

Register an account

Unlock full posting privileges

Ask a question

No registration required
Post Reply

[Q] N64oid input mapping Sixaxis

OP jgaf

10th January 2012, 08:20 PM   |  #11  
Senior Member
Thanks Meter: 23
 
153 posts
Join Date:Joined: May 2011
More
Probably asking too much and I'm pretty sure this would have to be done within n64oid but it would be nice to have actual analog support. As it is, you can't walk on Mario64, its a full out run or nothing. I can accept that because the emulator is awesome in all ways but analog support but... I can dream. If someone knows of a way to accomplish this, please share.
27th January 2012, 08:05 PM   |  #12  
bradleyw801's Avatar
Senior Member
Salt Lake City
Thanks Meter: 102
 
350 posts
Join Date:Joined: Jul 2010
More
Quote:
Originally Posted by Cappurnikus

Probably asking too much and I'm pretty sure this would have to be done within n64oid but it would be nice to have actual analog support. As it is, you can't walk on Mario64, its a full out run or nothing. I can accept that because the emulator is awesome in all ways but analog support but... I can dream. If someone knows of a way to accomplish this, please share.

I was searching for this too. Right now, using bluezIME, and a wii controller, analog works perfectly. Enabling rumble pack even makes the wiimote vibrate. It's pretty cool using the wiimote and a nunchuck. But I would love to use just the sixaxis controller and get a similar result.
7th April 2012, 04:47 PM   |  #13  
Member
Thanks Meter: 7
 
59 posts
Join Date:Joined: Apr 2007
I know that this is an old thread, but I was wondering if you could help. None of "what works" seems to make sense as I simply don't see these options. I am using Sixaxis Controller version 0.5.4--were these instructions written for earlier versions of the app?

When I select "Preferences", I am given the options "Gamepad settings", "Keyboard emulation", "Mouse emulation", and "Touch emulation"...any ideas?
16th April 2012, 11:05 AM   |  #14  
Junior Member
Thanks Meter: 0
 
1 posts
Join Date:Joined: Jan 2011
To the above poster, yes, go to Keyboard mappings. That gives you the ability to change the right analog mappings to "keystrokes" on the keyboard that N64oid senses from the analog stick.

I'm glad everyone got theirs to work, however, I can't seem to figure out why N64oid only detects the controller when you, "enable gamepad" in gamepad settings under the Sixaxis Controller preferences menu. EVERYthing else see's the controller when "enable gamepad" is checked off. PCE, Snes9x, and even the O/S itself when navigating around. When I "enable gamepad" this disables the friggen right analog stick.

All I want is some Halostyle Goldeneye!!!
Last edited by exelan; 16th April 2012 at 11:35 AM.
26th May 2012, 02:30 AM   |  #15  
Junior Member
Thanks Meter: 0
 
4 posts
Join Date:Joined: May 2012
Will these work with Joystick Center v.6
Quote:
Originally Posted by logan_izer10

I figured it out! Here is a good setup for being able to use both joysticks!
Follow these instructions ( I have mapped the C buttons to the Right Stick accordingly)

Works great for mario and starfox

ORIGINAL MAPPINGS

Square = 0
Triangle = 1
Circle = 2
Cross = 3
L1 = 4
L2 = 5
R1 = 6
R2 = 7
L3(Analog 1) = 8
R3(Analog 2) = 9

Set these in SixAxis tool key

mappings
R-Analog Left = 1
R-Analog Right = 2
R-Analog Up = 8
R-Analog Down = 9
Triangle(A)
Circle(B)
Last 2 to prevent from interfering


Map these keys in N64Oid
A = 3(Cross)
B = 0(Square)
C-Left = 6 (Right Stick Left)
C-Right = 7 (Right stick right)
C-Up = 8 (Right Stick up)
C-Down = (Right Stick down)
L = 4(L1)
R = 6(R1)
Z = 5(L2)

Will these work with Joystick Center v.6 ?

I tried the mappings provided here and some do not work!
16th June 2012, 02:26 AM   |  #16  
Junior Member
Thanks Meter: 0
 
4 posts
Join Date:Joined: May 2012
Using Sixaxis Controller

does anyone have a list with working keys for N64oid? in particularly Mario Kart64

or a short explanation on how to get it to work on a proper configuration .

thanks to anyone who can HELP.

I am using the bt/usb joystick center ap
11th July 2012, 04:09 PM   |  #17  
Chef_Tony's Avatar
Retired Forum Moderator
Thanks Meter: 516
 
1,835 posts
Join Date:Joined: Sep 2008
Donate to Me
More
i am having a similar problem as posted above.
i want to use the dualshock 3 controller as native android gamepad, an option that is given in the latest sixaxis app with android 3.x or above (i have a galaxy s2 with ics 4.0.4). and everything works great, except for the right analog stick.

if i mapped the controller buttons and sticks to keyboard inputs, it would require always changing the IME (which i don't want) and also, the left analog stick, does not work as analog, only digital.

in my current configuration, most games work great, but mario64 and zelda (OoT and Mm) require both the left stick to work as analog sticks AND the C-Buttons (best mapped to the right analog stick) to work properly to actually be able to play those games with success. currently i cannot work out how to accomplish that. could someone please point me in the right direction?

i've only had the controller for a few days and games like riptide, shadowrun and gta, that come with native controller support, currently work best for me. also, nes, snes and gba/gbc are no problem. it is only when you need the entire controller, like in n64oid that i run into problems. and as said before, i would not want to go through all the settings, whenever i decide to play another game.

Post Reply Subscribe to Thread
Previous Thread Next Thread
Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes