Originally Posted by GoodDayToDie
If there's anything we can do to help (find high-priority system calls, test stuff, contribute to the code, anything) let us know.
One of the things that would help - is optimizing the DosBox dynamic core. I was managed to use the risc_armv4le-thumb-iw.h core, but it is not so fast as I've expected.
I've posted my thoughts here: http://forum.xda-developers.com/show....php?t=2097372
Also, are you willing to accept donations? I wouldn't want to see this project getting abandoned before it is completed
At the time when I've ported heroes of might and magic 1&2 to WinMobile I've asked for donations - but their amount was too small to be noticeable. I don;t think that anything would be changed now
I've updated the first post with the newer build with a dynamic DosBox core. It is a bit faster, but HOMM3 are still slow to be playable. And this is a first test of dynamic core, so its RAM usage is not optimal, and it may crash.
Now I'll spend time on WinAPI, not on DosBox code, as implementing API has higher priotity in my plans than speed optimizations.