to some degree you're right, it does seem to be a redundant device. And more than a few of us have done exactly that. On the same token, not that many games on Android and programmed to use a controller such as Dead Space, Need for Speed, Angry Birds, and so forth. Yet, some are such as Dead Trigger, GTAIII (granted this is a port),and Shadowgun.
Why someone would want this, is an excellent question that is more on subjectivity, than objectivity. Personally, I got it to support an alternative to mainstream consoles--Playstation, Xbox, Nintendo. I don't piicture anything like this becoming a big threat to them, but as Michael Patcher said, could be a nice second console. One that is just always hooked up to the TV, rather than having to leave the wire hooked up the TV. And as a practical matter, not all mobile devices have microHDMI and HML outputs. HML does not always give enough juice to charge a phone, but slows the discharge rate.
Some controllers need root access to the phone such as the Playstation Sixaxias, well the Sixaxias Controller application does. I would venture to guess that most mobile phone owners are NOT rooted. Some controllers don't such as the Wiimote and maybe some generic blue tooth controllers, but how well they work may be questionable. I know the OnLive universal controller works, but only well with OnLive; I've tried Dead Trigger and Shadowgun and wasn't able to program the buttons.
In addition, I think some people are hoping if there are enough numbers, it will attract more developers. This could mean more better quality games, and maybe some new interesting ideas that would otherwise be too expensive or risky on other platforms. That's part of the point of Ouya is for low entry cost into game development into the living room. I know that's part of my hope.
I figured it's only a $100. I've blow that without thinking with going out to eat or other similar activities, so it's not like I'll miss the money. It wouldn't be the first time I've gotten tech where the company went under. If were able to use Google Play or side load games, the console will be usable even if the company goes under.
Thanks for the post lovekeiiy. I definitely think these type of devices will take off. I'll be looking forward to see what kind of support this gets from developers.
I'm surprised Roku or some of the other companies with streaming devices haven't already ventured in to the arena of android gaming and will be curious to see if they do depending on the success of this.
I would think in time TV manufactures may also base their Smart TV's on android for the flexibility it can give. I also hope these new TV services Intel and Apple are said to be developing rope in gaming somehow.
I hope more and more features will be added such as netflix, vudu, amazon, etc. Having parental controls and a profile geared towards kids would be great too.
Roku has ventured into gaming a bit, but on a more limited basis. Have to remember some of those devices well predate Android. Heck, I preordered the Roku; I got mine two weeks after release because there was such a back order, and it was called the Netflix Player by Roku. The box has come a long way since those days. There are smart TVs with gaming as well. I know my Panasonic VT50 has some games. In the end, most of the games are most geared towards the casual gaming experience like Angry Birds.
This is one of those devices where early adopters are going to have a major impact on it. We're the ones who really try it out now, see what it could be. I think it'll help that is may be more open than other devices. I fully expect to see stuff like Netflix, Hulu Plus, Crackle, Plex, XBMC, and so forth all hitting the device.
There are other companies that have said they will add some support such as OnLive. Companies like OnLive I find really exciting. Although I think their tech can be more revolutionary in the business sector, but for gaming, I think it's technology can really bring major gaming to a gaming almost anywhere, anytime situation where you start a game on the console, continue the game on your mobile device while on, say, a commuter train, than continue some more during a lunch break or after one gets home from work. I may thinking more ideally because we know big console companies may not be that open it, but one can dream.
As for Ouya, it may be just a stepping stone. I personally don't know what limitations Android may pose in regards to gaming. There will always be a hardware limitation, but this is true for all computer types. If you look at it as what it is, an easy, low cost entry point into the living room for both the game developer and consumer, then it could be something good. The Wii showed, if there are fun games to play, people will come, which only leads to more developers on the platform, which may bring more fun games. Worrying about the processor and ram and so forth at this stage of the game just seems premature. We don't even know if they platform will delivery the content consumers want.
We don't have to wait too much longer. We'll see if the rubber meets the road. I'm hopeful it will do well.
---------- Post added at 05:27 AM ---------- Previous post was at 05:22 AM ----------
this is prime example where Ouya can be nice. This is my GN2 hooked up to my HDTV using HML adapter. Hooking up the controller to it is easy enough with Sixaxis Controller and app. Not exactly pretty.
Damn this Ouya, tempting me... I was so close to pre-ordering/joining kickstarter but I was too suspicious that they would actually get anything out...
But now it's getting closer and closer to release and I really don't wanna pre-order anymore, since it probably takes ages to get one. But concidering that I got Raspberry Pi, Android TV Stick and HTPC computer, I guess I just have to get one when they get released... and hopefully it works nicely enough that I can reduce clutter under my TV bit
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