on topic: I'm going to wrestle a bit with VCMI which is HOMM3 engine recreation. Bet some of you would be very happy seeing it on RT devices(I'm looking at you GoodDayToDie)
So... I'm thinking it might be good to spawn a new thread expressly for people to request ports (and developers/porters to offer their services), if that's what they want to do; I had intended this thread to be more focused on announcing and discussing them and it's become a bit too large and unwieldy to look through everything on it.
With that said, to answer the question about OpenGL (not really on topic; there's at least one other thread concerned with the actual process of porting): Not likely any time soon. It's possible to translate OpenGL calls to Direct3D calls - Wine does the reverse for *nix systems to run Windows apps - but it's a massive project that requires a lot work. Even then, the compatibility is often somewhat lacking (transparent textures, or missing lights, or z-buffer problems, etc.) due to bugs that are inevitable in something that big. Ideally would get an actual OGL driver (shader compiler, libraries, etc.) for RT, but don't hold your breath. It would probably be to Microsoft's benefit to make it happen, because it would make porting games from other platforms a lot easier, but Microsoft still has 90s mentality of "developers always write for our stuff first; why should we make it easy for them to port to other platforms?" even though the exact opposite is now true in mobile devices, and it's hurting them.
Please don't download it unless you actually plan on using it, it's 500+MB, and I don't want my dropbox suspended.
|arm, rtdesktopapps, windowsrt|
|Thread Tools||Search this Thread|