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Rendering Meshes, how many triangles are too many?

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22nd February 2014, 05:16 PM |#1  
OP Junior Member
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I am experimenting with Mesh that I am filling in with colors.

I end up with 900 triangles that are have positions updated about 20 times per second.
On PC it works flawlessly, on my Nexus 4 its rather slow.

Is my code crap, or its too much to render real time?

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