The game uses physics with a gravity flip. I've spent months designing levels so they are really challenging (especially the later ones), even though they might seem simple on first sight.
The game has got this old-school feeling, with robots, lasers, forcefields etc. First 12 levels are free to play, accessing all others require a single IAP (one for all). No hidden additional costs, etc.
The "Magical Game Studio" is a brand I created to release my games under.
I've bought some AdMob ads to have over 100 downloads, to make sure the game doesn't crash too often.
Dev platform used: Corona SDK.
A little under two months ago, AT&T started rolling out … more
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