Thanks Meter 66
Join Date: Dec 2012
Location: Hertfordshire (Herts)
dev options for graphics apps question
Having been talking to various people about various art apps. The concensus seems to bee that beyond 2000 x 2000 most devices suffer from lag and performance issues with drawing programmes. My assumption is that this is due to both processor and RAM demand but have wondered if playing with some of the settings in the dev options would help with this.
I know that android is designed to ballance apps in the background on the fly, but when your main use it to use just the one app, would playing with the "limit background processes", "force gpu rendering" and other options I perhaps have not considered help with the performance of the app in question (even if its at the cost of having a slower tablet in general due to having to load up processes on the fly rather than having them stored in RAM)?
Would this also help with resource intensive games?
I already turn all the animation options off, have a plain background and limit the number of widgets on my homescreens in order to free up as much as possible for my art apps in question.
I also use Greenify to limit apps opening on their own accord and use a gaming booster than shuts down other background apps and stops them opening when said art apps are in use.
I used to OC, but have gone back to 1600mhz and 533mhz for the CPU and GPU respectively having had concerns with how hot my tablet gets in the edge of the screen under load.
Android Artists Forum (WIP) - http://androidartists.boards.net
Surface Pro 2 (512GB, 8GB)
running Andy for Android access
PSP2000 FF7 aniversary edition
Custom firmware. Use for emulation mostly
TEAMEOS4 rom. Kat kernel
stolen on holiday