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[Q] Simulating a long sequence of screen presses with precise timing and low resource

17th May 2014, 12:36 AM |#1  
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This topic really belongs under Android Development and Hacking > Miscellaneous Android Development, but I don't have permission to post there, so I'm posting it here.

I want more people to look like my stackoverflow question, because I'm not getting hits and could use some help:

stackoverflow.com/questions/23671588/android-simulate-touch-screen-presses-with-precise-timing-overcome-resource

Details are in the link.
Basically, I want to simulate hundreds of screen presses in order and timing precision within +/-100ms. The problem is that executing hundreds of sendevent commands causes lagging so that I'm not getting the 100ms precision that I need. I want to know what's causing the lag and how I can overcome this problem.
Last edited by user1409199; 17th May 2014 at 01:00 AM.
 
 
18th May 2014, 09:47 AM |#2  
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