Originally Posted by P901
Do you know how they are doing this? I don't understand this subject very well... Ouya is kind of a locked version of Android, like you might get on a Samsung phone, so if they port it to M.O.J.O. doesn't that turn it into a Ouya? The Ouya games are optimized for Ouya (Tegra 3 and controller), what else is different? Maybe Ouya has to build a launcher that can be installed on the M.O.J.O. but what does Mad Catz have to do, besides test it?
Ouya is just a custom android theme/launcher.. people had it installed on their tablets before it come out (retail).
I think android lets you decide which theme you want.
I'm not 100% sure tho.
I would imagine, ouya would turn it more into an app, like nvidia zone or google play store.. as it would be easier to manage on new android versions, again not sure.
The games are optimized for T3, true but T4 is very backwards compatible, no problem there.
The only issue I see, is the controller difference mojo has more buttons (start/select media keys), the buttons work but the mapping is wrong and no mouse pad....
"but what does Mad Catz have to do, besides test it?"
Yes, test it with the newer version of Android (4.4.2 or kitkat), and maybe also involved with porting.. ie library conflicts (ie controller support).
Ouya everywhere has three different interface's Java/unity3D/MonoGame, so they all have to work correctly.
No talk about them migrating to newer android versions, so it could be just a madcatz thing.