I'm a designer, so I've got little to no programming experience, but I'm tired of waiting for a game that I like so I'd want to make it myself.
I'm looking for a simple way to develop android games, such as very simple text based RPG or a simple tower defense ( example: robot defense ).
I am now testing the waters with processing.org and I like it, but it's uses a trial and error process for the interface where I code and then test my changes on the phone after about 2 minutes while it builds and uploads.
What I am looking for
- a free solution
- powerful enough to do compicated stuff later on ( example: dweller beta rpg )
- an assets centric interface ( way to drag an drop & manage a list of assets )
- wysiwyg window where you drag and position buttons around and see changes as you do them with no need to build out what you have to preview the interface
- rather well documented and supported by a community, popular ( ways to find books or youtube videos on making games )
- (nice to have) export apk or even better a signed apk with my .keystore file
- (optional) cross platform to ios with the same code
- offline tool for windows so that I can develop anywhere with no internet
- stupid limitations such as enforced splash screens stating it's using a free version, max number of assets, etc
Close but no cigar
- http://explore.appinventor.mit.edu - unfortunately it's online and I don't know how powerful is it
- unity - like it but it has some big limitations in the free version and it feels like a sluggish environment
- http://coronalabs.com/pricing/ - like it but even the basic version asks for money and it has some limitations
- http://www.spritebuilder.com/getting-started/ - free has no in-app purchases or social media & analytics modules
That being said, I'm open to suggestions. Thank you in advance.