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ZTE Open (Inari) Build Versions & Issues

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27th June 2014, 08:27 AM |#1  
Saijin_Naib's Avatar
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Official ROMs:

v1.0 - ZTE
Everything works.
Touch input feels wrong.

v1.1 - ZTE
Everything works.
Touch input feels wrong.

v1.2 - ZTE
Bug: Notifications tray can't be pulled down.
GPS non-functional.
Touch input improved over v1.0 and v1.1

SVN Compiles: NO LONGER MAINTAINED!

Link -> v1-train [2014-03-05_userdebug (16.04.18)]
Everything works.
Touch input better than ZTE v1.0, v1.1, v1.2

Link -> v1.2 [2014-01-08_userdebug (06.59.29)]
GPS non-functional.
Touch input improved over v1-train.

Link -> v1.3 [2014-07-07_userdebug (13.34.07)]
GPS non-functional.
Touch input improved.
APZ with tiles works perfectly, rendering smoother than previous versions.

Link -> v1.4 [2014-08-12_userdebug (17.27.45)]
GPS non-functional.
Proximity Sensor non-functional in speakerphone.
Gaia can be crashy. This is infrequent, but happens enough to make note of it.
Touch input improved over previous versions. Especially noticeable in keyboard accuracy.
hwcomposer, AP/Z, Simple Tiles, Progressive Paint leads to stable Gaia with few draw errors/failures.

Link -> v2.0 [2014-08-13_userdebug (20.09.59)]
GPS non-functional.
Home Orb light non-functional after 1st device reboot.
Touch input improved over previous versions. Especially noticeable in keyboard accuracy.
hwcomposer, AP/Z, Simple Tiles, Progressive Paint leads to stable Gaia with few draw errors/failures.

Link -> v2.1 [2014-08-22_userdebug (06.57.52)]
GPS non-functional.
Home Orb light non-functional.
Proximity Sensor non-functional during speakerphone.
Touch input improved over previous versions. Especially noticeable in keyboard accuracy/speed.
hwcomposer, AP/Z, Overscrolling, Tiling, low-precision painting/transparency, lead to stable Gaia and NO draw errors/failures.
Last edited by Saijin_Naib; 15th October 2014 at 05:13 AM.
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