Why do users continually bash the Exynos CPU. 2D & 3D rendering is done by the Mali GPU !!
Those that are rooted, why not try my SkyHigh kernel and see if you have any better experience. You could also try a small GPU overclock to 533 MHz. I would suggest to disable DVFS first
Install instructions/requirements are in the thread.
Best of luck. UITA
I'm on your kernel running a debloated rom, with CPU max clock to 2.1Ghz, and GPU max clock to 667Mhz. It made no difference, the bloody game still lags like hell. It runs fine in my s4's Snapdragon 600... granted there's a resolution difference, but the Mali T628 MP6@667 is way faster than the Adreno320, so it should run at least as good.
What I don't know is which ARM cluster runs the game , maybe it stays on the A7 cluster, which can't feed the GPU fast enough in complex scenarios... I have a nVidia Optimus laptop and when the drivers don't detect correctly a game it runs on the integrated intel graphics and you can tell even in the menus... just a thought.
You didn't say if you had disabled DVFS. ..... which is important
Also high OC will lead to DECREASED performance. OC CPU is really useless when under high load due to rapid thermal throttling, same with 667 MHz GPU. General use is okay, provided device handles it.
Yes, I have DVFS disabled. I know about high OCing&thermal throttling, but it barely gets warm, certainly not warmer than when playing Asphalt8 for example, a more demanding game if only because it is 3D... it's just sad, it has to be an issue somewhere, when your city starts to get big it becomes barely playable...
Well, if others have reported same issue with other device hardware, it's more than likely the app is not optimised for the device, not those continually blaming the Exynos CPU......
Contact the app developer for feedback.
I'm another victim of EA's DISGUSTING customer service regarding this issue. They showed some initial interest (after getting really pi55ed off with the same generic response to everything) and even passed me over to a specialist in the US, not a script-reading drone in India. As usual, a few broken promises later and it all goes quiet.
I'm interested why no one else has noticed or reported the 2 other issues specific to playing Tapped Out on the Tab S. Firstly, when installing and launching the game for the first time it does not download the HD textures pack, only the standard one. Check for yourself - the main pack it picks up from the sever is 384MB, whereas it should be approx 900MB for the HD textures. I also play TO on my HTC One M8 (entirely lag free) and the game files are nearly 1GB.
It's quite evident the textures are not HD when you open the game and zoom in on any signs/text - pixel city.
The other issue no one has mentioned is the screen-tearing. There are areas of the screen where the textures are misaligned by 2/3 pixels - it's really quite noticeable.
So anyway... now attempting to call the UK support number and scream at someone for an update. If I make any progress I'll let everyone know.
I'm interested why no one else has noticed or reported the 2 other issues specific to playing Tapped Out on the Tab S. Firstly, when installing and launching the game for the first time it does not download the HD textures pack, only the standard one. Check for yourself - the main pack it picks up from the sever is 384MB, whereas it should be approx 900MB for the HD textures. I also play TO on my HTC One M8 (entirely lag free) and the game files are nearly 1GB.
It's quite evident the textures are not HD when you open the game and zoom in on any signs/text - pixel city.
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Glad i'm not the only one that saw this problem and this isn't the only game ive seen this issue with either. The interesting part is, if you try it using the CM11 port it will download the correct textures and the lag issue improves slightly - However this didnt seem to fix all the games I tried. Obviously the game has optimization issues but I can't help but think theres some other issues at play.
Hi, thanks for the info. I've never dabbled with mods etc... but would be willing to try. I'm by no means tech-illiterate but this thread http://xdaforums.com/galaxy-tab-s/general/cwm-recovery-6-0-5-0-galaxy-tab-s-8-4-t2824099/page27 is incredibly confusing to make any sense of where and how to start. Any info would be appreciated!
It depends on which version of the TAB S you have, if it's an 8.4 there are downloadable CWM Recovery and CM11 files which wouldn't be too hard to install but if it's a 10.5 then theres abit more work involved. If i'm honest with you, if your only considering it to get the game working properly then it might not be worth the trouble (using a custom recovery will also trigger the knox flag on the device and will probably void your warranty). While it fixed the texture problem for me, i didnt think the lag issue improved enough to make the game genuinely playable in a larger town.
Rayman Fiesta Run (v1.22) also lags very badly!
Exynos has a lot of issues...
it's lagging even on my s5