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Half-Life 2 and Portal Research

17th September 2014, 12:16 AM   |  #161  
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Maybe directory bind or folder mount would work, i use it for gta sa

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17th September 2014, 12:26 AM   |  #162  
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Quote:
Originally Posted by Mexican Pygmy

Maybe directory bind or folder mount would work, i use it for gta sa

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I think not, because all mod files are installed to system storage(/data/data/***/files to be exact)

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17th September 2014, 12:39 AM   |  #163  
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Well i know directory bind can navigate to system directories, not sure if it works yet but ill also have to try folder mount

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17th September 2014, 12:48 AM   |  #164  
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Quote:
Originally Posted by kron123456789

A Black Mesa mod? Are you serious?
Isn't it require Source SDK Base 2007? How can it work?
But even if it works, it's still take 7GB(AFAIR) of storage on it's own and with HL2 cache it takes over than 9GB.

Quote:
Originally Posted by legofan623

True unfortunately. We're currently looking into launching from external storage though.

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Quote:
Originally Posted by kron123456789

That's great and i wish you luck with that

Quote:
Originally Posted by Mexican Pygmy

Maybe directory bind or folder mount would work, i use it for gta sa

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Quote:
Originally Posted by kron123456789

I think not, because all mod files are installed to system storage(/data/data/***/files to be exact)

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Quote:
Originally Posted by Mexican Pygmy

Well i know directory bind can navigate to system directories, not sure if it works yet but ill also have to try folder mount

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Quoting all of these, I do have it running off of my sdcard. :P When the mod is done, I will make a guide to install mods to the sdcard as well.
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17th September 2014, 08:35 AM   |  #165  
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Originally Posted by r3pwn

Quoting all of these, I do have it running off of my sdcard. :P When the mod is done, I will make a guide to install mods to the sdcard as well.

Cool!
BTW, did you check those script issues in Ep1 that i mentioned on previous pages? Or I'm the only one who have them?

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17th September 2014, 10:22 AM   |  #166  
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Quote:
Originally Posted by kron123456789

Cool!
BTW, did you check those script issues in Ep1 that i mentioned on previous pages? Or I'm the only one who have them?

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I didn't see them, but I don't have EP1 anyways. :/
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17th September 2014, 02:39 PM   |  #167  
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Quote:
Originally Posted by kron123456789

Cool!
BTW, did you check those script issues in Ep1 that i mentioned on previous pages? Or I'm the only one who have them?

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I've been looking into it and it would require re-coding a part of the Source engine on the Shield. I'm trying to get a hold of Valve to see if we can get either more access to the code, or if they can fix it.

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23rd September 2014, 04:49 AM   |  #168  
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Just posting to remind everyone that the project isn't dead, just slowed down a lot. Still waiting on Valve.

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Today, 02:47 AM   |  #169  
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And also a small update on the Black Mesa mod, I have it mostly working. Nearly 100% of the textures are working. Only problem is that NPCs essential for the storyline are still not showing up. I am not giving up all hope, however. It may be possible for me to fix on my own, or it may be something that only Valve can fix. Only time will tell. Shaping up pretty nicely though. You can see some screenshots on my Twitter (I post updates there periodically).

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half life 2, mod, nvidia, portal, shield
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