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Half-Life 2 (portal) playable on non-tegra devices [How to]

OP Marchelino

15th January 2015, 07:48 PM   |  #91  
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Quote:
Originally Posted by konakona~

Tried to run it on Nexus 6 with settings in original post, but I'm getting a very small screen to play on (I also tried various settings but without success)
Here's pictures of the issue if anyone has faced it yet: (i am not allowed to post links)
puu.sh/dTIRD/3a296cd636.png
puu.sh/dTINX/c8db0bd0c4.png
The intro video have the correct size though.

Any ideas?

You don't need to use this guide on a Nexus 6. Just sideload the Half Life 2/Portal apk and it will run natively on the Tegra K1.
16th January 2015, 06:06 AM   |  #92  
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Hey I've been testing portal v23 with latest gltools on my nexus 6 and it crashes after the source logo. Any help or suggestions appreciated
16th January 2015, 08:44 AM   |  #93  
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Quote:
Originally Posted by jerbear294

You don't need to use this guide on a Nexus 6. Just sideload the Half Life 2/Portal apk and it will run natively on the Tegra K1.

Nexus 9 has a K1. the Nexus 6 has a SD 805 SoC
16th January 2015, 05:36 PM   |  #94  
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Quote:
Originally Posted by JoinTheRealms

Nexus 9 has a K1. the Nexus 6 has a SD 805 SoC

So I'd still have to use gltools ?
17th January 2015, 01:03 AM   |  #95  
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Quote:
Originally Posted by Mudderz


So I'd still have to use gltools ?

Yes, works ok last time i tested it on my nexus 5 (SD 800 SoC which is a bit slower) had a few graphical errors, this may have been fixed since. Certainly playable.
17th January 2015, 01:04 AM   |  #96  
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Quote:
Originally Posted by JoinTheRealms

Yes, works ok last time i tested it on my nexus 5 (SD 800 SoC which is a bit slower) had a few graphical errors, this may have been fixed since. Certainly playable.

It crashes after source logo
17th January 2015, 02:09 AM   |  #97  
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Quote:
Originally Posted by Mudderz

It crashes after source logo

You will have to play with settings, sounds like GL Tools isn't configured correctly.
17th January 2015, 02:50 AM   |  #98  
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Quote:
Originally Posted by JoinTheRealms

You will have to play with settings, sounds like GL Tools isn't configured correctly.

What configuration do I use?
20th January 2015, 01:02 AM   |  #99  
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Has anyone got this working with the 360 controller?
Everything works apart from the D-Pad. Which seems to work in the main menu but not in submenu's or in-game? would like to know if you have experienced this or have any ideas? I am using the HTC One on Lollipop 5.0.1 Revolution HD.
21st January 2015, 02:05 PM   |  #100  
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Quote:
Originally Posted by dan0019

Has anyone got this working with the 360 controller?
Everything works apart from the D-Pad. Which seems to work in the main menu but not in submenu's or in-game? would like to know if you have experienced this or have any ideas? I am using the HTC One on Lollipop 5.0.1 Revolution HD.

Same here with Play Station 3 Controller please help!

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