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optical10
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Quote:
Originally Posted by heliosdev View Post
Just did a quick search in the HTC Advantage forum (use 'search this forum' with the keyword opengl and you'll get three hits). You should try to find another device which has the 'same' chipset (HTC Diamond?) and try to use its drivers. (I'll take no responsibility for any damages or hard resets )

P.S.:You've posted the same question in the Test OpenGLES2 thread. I'm answering here as you'll get OpenGLES1.x support if any! And do not cross post, especially when the threads are from the same user as now you can delete the other post and point to this thread/answer...
oops sorry about that, I got a little bit carried away/ desperate & posted in the two threads, not sure which one was still active. As you suggest I will have to delete the other and continue here.

"@optical10 The software renderer is your last resort. The Vincent3d is the only one I know and it's OpenGL ES 1.x. You can copy it to /windows (don't overwrite existing file). Don't expect too high performance."

Quoting from your answer in the other post I just wanted to clarify which file/Folder I should place in the root of Windows, just the "libgles_cm.dll " file or the whole folder "ogles-bin-1.0.0" including its numerous subfolders? Any help appreciated.
Samsung Galaxy Note 10.1 n8010 Wifi N8010XXALGC
T-mobile AMEO HTC Athena 100 Advantage7500 5-inch VGA display (VGA is 480 x 640)
 
heliosdev
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Just the libgles_cm.dll file to the windows folder.
Check results with software renderer to "compare" your results.
 
Stefano_1986_
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Results on my Acer NeoTouch:
Code:
Results
--------------------------------
alpha texture (128x256 rgba)
126818 kPixels/s

torus (3k triangles) one light
93885 kPixels/s

color blending
119385 kPixels/s

sub texture (128x128 15x15)
130367 kPixels/s

OpengGL ES info
--------------------------------
Vendor
Advanced Micro Devices, Inc.

Version
OpenGL ES-CM 1.1

Renderer
AMD Z430

Extensions
GL_AMD_compressed_3DC_texture
GL_AMD_compressed_ATC_texture
GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat
GL_ARB_vertex_buffer_object
GL_ATI_compressed_texture_atitc
GL_ATI_texture_compression_atitc
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_stencil_wrap
GL_OES_blend_equation_separate
GL_OES_blend_func_separate
GL_OES_blend_subtract
GL_OES_compressed_ETC1_RGB8_texture
GL_OES_compressed_paletted_texture
GL_OES_draw_texture
GL_OES_extended_matrix_palette
GL_OES_framebuffer_object
GL_OES_matrix_palette
GL_OES_point_size_array
GL_OES_point_sprite
GL_OES_read_format
GL_OES_stencil_wrap
GL_OES_texture_cube_map
GL_OES_texture_env_crossbar
GL_OES_texture_mirrored_repeat
p.s. sorry but my english is not very good

Samsung OMNIA i900 >> Acer NeoTouch S200 >> HTC HD2 & Samsung OMNIA7

[ROM] Back to the Future [XBmod-Yuki] [7720 ready] [28/08]

My works about Acer S200
 
mishok_006
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#124  
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Member
Thanks Meter 5
Posts: 46
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Location: Irkutsk
NeoTouch p400
Code:
Results
--------------------------------
alpha texture (128x256 rgba)
8674 kPixels/s

torus (3k triangles) one light
7928 kPixels/s

color blending
8462 kPixels/s

sub texture (128x128 15x15)
7857 kPixels/s

OpengGL ES info
--------------------------------
Vendor
Advanced Micro Devices, Inc.

Version
OpenGL ES-CM 1.1

Renderer
AMD Z430

Extensions
GL_AMD_compressed_3DC_texture
GL_AMD_compressed_ATC_texture
GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat
GL_ARB_vertex_buffer_object
GL_ATI_compressed_texture_atitc
GL_ATI_texture_compression_atitc
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_stencil_wrap
GL_OES_blend_equation_separate
GL_OES_blend_func_separate
GL_OES_blend_subtract
GL_OES_compressed_ETC1_RGB8_texture
GL_OES_compressed_paletted_texture
GL_OES_draw_texture
GL_OES_extended_matrix_palette
GL_OES_framebuffer_object
GL_OES_matrix_palette
GL_OES_point_size_array
GL_OES_point_sprite
GL_OES_read_format
GL_OES_stencil_wrap
GL_OES_texture_cube_map
GL_OES_texture_env_crossbar
GL_OES_texture_mirrored_repeat
 
edwardar06
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#125  
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thanks a lot
 
iRiKi
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Location: Lisbon
Quote:
Originally Posted by heliosdev View Post
Please post your frame rates and the model/ROM running this test.
More tests to come.

Hello heliosdev,

I've done some benchmarks using your app, you can check the results here --> http://forum.xda-developers.com/show...php?p=11736290
Links:
this is Fujitsu M532 drivers, for Windows 7 and Vista
 
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