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[Game] Caravel

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methius
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(Last edited by methius; 2nd October 2010 at 04:15 PM.)
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Red face [Game] Caravel

Last Update: 2-10-2010

Hey guys,

I'm currently working on a new android game called Caravel using the 3D Engine Ardor3D.
It will be a strategy based game, using a hexagonal board where players gather resources, build & explore to achieve victory first.
This explanation might be very vague, but this is because the basic game rules change on each mission in the campaign.

Release: Beta planned for somewhere next week.

Features:
- 18 Mission Campaign
- Multiplayer (3G/Wifi or Push Notification), and multiplayer with PC-client is planned
- Smooth rendering (25-30FPS) on all hardware >= Nexus One.
- Switch between large 3D models, or flat 3D models of the hexagonal tiles.

Requirements:
- Android 2.1+
- Capable of running Ardor3D Demo (located on market, or here: http://www.ardor3d.com/wiki/android_boxexample)

A sneak preview of the campaign:
Level 5: Co-operation
Teams are made up of 2 each in which the players co-operate.
Players in a team will get to play in a round-robin fashion, with a maximum of resources they can spend per turn, and a increase of the maximum amount of resources they can hold. Army size and road size are accumulated.
Goal: Get enough victory points

Level 6: Dynamic Market
The market on the isle changes rates according to:
- Abundance of tiles of a given resource / Potential Income
- Usage of resource within the game
- Amount of resource at any point in possession in the game.
Goal: Get enough victory points

Level 8: Workers && Hidden Tiles
Instead of Dice, the player can put 2 workers per town on a field, which will give an income at the beginning of each turn.
Only 1 worker can be set on a field.
The order of player turns is randomized at the start of each turn.
A special card can be drawn which lets the player be first in selection of workers.
A City will give you 3 workers instead of 2.
A fog will hide certain tiles, and will not become visible until you build something near them.
Goal: Get enough Victory points

Current Status:
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methius
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And a small update!!

 
mikeypopps
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Default Are ya

Are you considering adding wifi for multiple player support???? Cause that would be a cool update down the road.
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methius
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In the free version there will be:
- Multiplayer (Hot Seat, Push notification, or real-time Wifi/3G: supported scoreloop or openfeint)

In the full version there will be:
- Campaign (About 18 levels)
- Level editor
 
Che123
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Quote:
Originally Posted by methius View Post
In the free version there will be:
- Multiplayer (Hot Seat, Push notification, or real-time Wifi/3G: supported scoreloop or openfeint)

In the full version there will be:
- Campaign (About 18 levels)
- Level editor
Nice Work

When can we expect a beta-version?
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adrianoftyriel
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Looks great. If you're going to be adding support for 2.1, I'd love to help test, otherwise I'll ned to wait until devs crack the x10 bootloader

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methius
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Beta version will be some where next week :).

In essence:
If you can install and launch Ardor3D, you can play the game:
http://www.ardor3d.com/wiki/android_boxexample
or
http://www.androidzoom.com/android_a...-app_kqcb.html
 
Felven
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Wooah, very nice project. Can't wait to see official version. You're considering the possibility of selling it?
 
LostAlone
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This looks great. Will keep checking back for a beta version. I've been hankering for this kinda thing since I came to android, so am quite excited. Keep up the good work.
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methius
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Just a small teaser from the campaign:

Level 6: Dynamic Market
The market on the isle changes rates according to:
- Abundance of tiles of a given resource / Potential Income
- Usage of resource within the game
- Amount of resource at any point in possession in the game.
Goal: Get enough victory points

Level 7: Wonders
Players can build a wonder, a building of 3 stages which gives the player benefits.
- Wonder of Victory: +1 Victory point per stage
- Wonder of Conquest: +1 Victory point in final stage, new soldier each stage
- Wonder of Trade: +1 Victory point in final stage, -1 for all resources per stage, minimum of 1:1
- Wonder of Abundance: Each stage gives higher chance of double resource: 33%, 66%, 100%
Goal: Get enough victory points, and build Wonder

So, to clarify: No this is not Catan, or is it in anyway affiliated with Catan ;)

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