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[Game] Caravel

58 posts
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By methius, Member on 20th September 2010, 09:06 AM
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Last Update: 2-10-2010

Hey guys,

I'm currently working on a new android game called Caravel using the 3D Engine Ardor3D.
It will be a strategy based game, using a hexagonal board where players gather resources, build & explore to achieve victory first.
This explanation might be very vague, but this is because the basic game rules change on each mission in the campaign.

Release: Beta planned for somewhere next week.

Features:
- 18 Mission Campaign
- Multiplayer (3G/Wifi or Push Notification), and multiplayer with PC-client is planned
- Smooth rendering (25-30FPS) on all hardware >= Nexus One.
- Switch between large 3D models, or flat 3D models of the hexagonal tiles.

Requirements:
- Android 2.1+
- Capable of running Ardor3D Demo (located on market, or here: http://www.ardor3d.com/wiki/android_boxexample)

A sneak preview of the campaign:
Level 5: Co-operation
Teams are made up of 2 each in which the players co-operate.
Players in a team will get to play in a round-robin fashion, with a maximum of resources they can spend per turn, and a increase of the maximum amount of resources they can hold. Army size and road size are accumulated.
Goal: Get enough victory points

Level 6: Dynamic Market
The market on the isle changes rates according to:
- Abundance of tiles of a given resource / Potential Income
- Usage of resource within the game
- Amount of resource at any point in possession in the game.
Goal: Get enough victory points

Level 8: Workers && Hidden Tiles
Instead of Dice, the player can put 2 workers per town on a field, which will give an income at the beginning of each turn.
Only 1 worker can be set on a field.
The order of player turns is randomized at the start of each turn.
A special card can be drawn which lets the player be first in selection of workers.
A City will give you 3 workers instead of 2.
A fog will hide certain tiles, and will not become visible until you build something near them.
Goal: Get enough Victory points

Current Status:
Screenshot




Video
Last edited by methius; 2nd October 2010 at 04:15 PM.
The Following User Says Thank You to methius For This Useful Post: [ View ]
 
 
21st September 2010, 03:28 AM |#2  
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And a small update!!

21st September 2010, 04:25 AM |#3  
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Are ya
Are you considering adding wifi for multiple player support???? Cause that would be a cool update down the road.
21st September 2010, 01:51 PM |#4  
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In the free version there will be:
- Multiplayer (Hot Seat, Push notification, or real-time Wifi/3G: supported scoreloop or openfeint)

In the full version there will be:
- Campaign (About 18 levels)
- Level editor
21st September 2010, 02:05 PM |#5  
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Quote:
Originally Posted by methius

In the free version there will be:
- Multiplayer (Hot Seat, Push notification, or real-time Wifi/3G: supported scoreloop or openfeint)

In the full version there will be:
- Campaign (About 18 levels)
- Level editor

Nice Work

When can we expect a beta-version?
21st September 2010, 02:18 PM |#6  
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Looks great. If you're going to be adding support for 2.1, I'd love to help test, otherwise I'll ned to wait until devs crack the x10 bootloader

Sent from my X10a using Tapatalk
21st September 2010, 05:05 PM |#7  
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Beta version will be some where next week :).

In essence:
If you can install and launch Ardor3D, you can play the game:
http://www.ardor3d.com/wiki/android_boxexample
or
http://www.androidzoom.com/android_a...-app_kqcb.html
21st September 2010, 11:25 PM |#8  
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Wooah, very nice project. Can't wait to see official version. You're considering the possibility of selling it?
21st September 2010, 11:32 PM |#9  
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This looks great. Will keep checking back for a beta version. I've been hankering for this kinda thing since I came to android, so am quite excited. Keep up the good work.
22nd September 2010, 10:22 AM |#10  
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Just a small teaser from the campaign:

Level 6: Dynamic Market
The market on the isle changes rates according to:
- Abundance of tiles of a given resource / Potential Income
- Usage of resource within the game
- Amount of resource at any point in possession in the game.
Goal: Get enough victory points

Level 7: Wonders
Players can build a wonder, a building of 3 stages which gives the player benefits.
- Wonder of Victory: +1 Victory point per stage
- Wonder of Conquest: +1 Victory point in final stage, new soldier each stage
- Wonder of Trade: +1 Victory point in final stage, -1 for all resources per stage, minimum of 1:1
- Wonder of Abundance: Each stage gives higher chance of double resource: 33%, 66%, 100%
Goal: Get enough victory points, and build Wonder

So, to clarify: No this is not Catan, or is it in anyway affiliated with Catan ;)
22nd September 2010, 12:07 PM |#11  
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A small youtube video teaser:

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