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[GAME] Teeter

OP xanderkaiber

6th October 2010, 03:50 PM   |  #1  
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Everyone loves Teeter right? I'm sure there'll be lots of shoddy ports for WP7 on launch, so I decided to do it right and first

Obviously, I'm pretty sure the name is trademarked, so will have to be changed before release...

Here's some screenshots of my progress so far :

UI





Engine





(Cant post images or real links as I'm a new user )

I'm looking for designers to come up with a possible alternate style, to diferentiate from the original teeter slightly. Maybe themed worlds?

I'm open to ideas
Last edited by egzthunder1; 6th October 2010 at 04:26 PM.
6th October 2010, 04:28 PM   |  #2  
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I edited your post to add images

Nice work!
6th October 2010, 04:54 PM   |  #3  
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Quote:

I edited your post to add images

Excellent! Thanks for doing that, I'll be doing some more work tonight, possibly even a sample xap file
6th October 2010, 06:09 PM   |  #4  
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Quote:
Originally Posted by xanderkaiber

Excellent! Thanks for doing that, I'll be doing some more work tonight, possibly even a sample xap file

I wrote an article about this, which should give you some support for your app and maybe a few people who will be willing to help with designs...

Will come out at 3 pm EST today.
6th October 2010, 07:40 PM   |  #5  
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thats great news Guess that gives me more motivation to finish it then
6th October 2010, 09:30 PM   |  #6  
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And how about a real Metro UI skin? I guess it will look great!
6th October 2010, 09:50 PM   |  #7  
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A metro UI skin is a great idea, just not sure about how to pull it off well, will give it a try though
7th October 2010, 03:03 AM   |  #8  
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Quote:
Originally Posted by xanderkaiber

A metro UI skin is a great idea, just not sure about how to pull it off well, will give it a try though

Make everything a blue block? I joke, of course Very nice work, looking forward to see how this comes along, as this is by far my favorite Windows Mobile game.
7th October 2010, 06:13 AM   |  #9  
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Nice job, OP! I wouldn't be surprised if HTC have already made a port, but this is still very cool.

My only comment is the 3D view looks a bit strange. There is no real depth, just the 2D Window rotating in 3D space. Look on youtube for "labyrinth 3D".

Keep up the great work!
7th October 2010, 08:57 AM   |  #10  
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There is no real depth, just the 2D Window rotating in 3D space. Look on youtube for "labyrinth 3D".

I forgot to mention, that view is just for the emulator, as I cant really pick up my monitor and tilt it around

As soon as I get a real device to test on, I'll move everything over to the real G-Sensor, and lose the pseudo 3d kinda thing

ALLTHOUGH

I could easily make the 3D view better and have this as an alternate to using the G-Sensor, perhaps as an option from the menu? All input is helpful at this stage

Also, anyone who wants to follow my dev work, my twitter is @lordadamwalker.

Not much stuff about this project yet, but I only started yesterday morning, so It'll be there. Best way to keep updated
Last edited by xanderkaiber; 7th October 2010 at 10:29 AM.

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